Abstract:
A controller (101) controls a selector (102) to change the address of a designated memory (18) in access devices (103a to 103d) in accordance with the shape of the data inputted by an input device (32). The selector (102) designates the address of the memory (18) to be accessed to the access devices (103a to 103d) under the control of the controller (101). The access devices (103a to 103d) simultaneously gain access to a plurality of addresses designated by the selector (102). A predetermined data processing is executed by changing over the simultaneously accessible addresses and making access to the memory in the minimum number of times of access in this way so as to improve data processing efficiency.
Abstract:
A system for performing a pinch and hold gesture is described. The system includes a head-mounted display (HMD) and a glove, which is worn by a hand of the user. Each finger segment of the glove includes a sensor for detecting positions of the finger segment when moved by the hand. The system includes a computing device interfaced with the HMD and the glove. The computing device analyzes data from the sensors of the finger segments to determine that a pinch and hold gesture is performed by at least two of the finger segments. Moreover, the computing device generates image data that is communicated to the HMD, such that a scene rendered on the HMD is modified to render a visual cue indicative of a location in the scene at which the pinch and hold gesture is associated.
Abstract:
A system and method of tracking a location of a head mounted display and generating additional virtual reality scene data to provide the user with a seamless virtual reality experience as the user interacts with and moves relative to the virtual reality scene. An initial position and pose of the HMD is determined using a camera or similar sensor mounted on or in the HMD. As the HMD is moved into a second position and pose, images of two or more fixed points are captured by the camera or sensor to determine a difference in position and pose of the HMD. The difference in position and pose of the HMD is used to predict corresponding movement in the virtual reality scene and generate corresponding additional virtual reality scene data for rendering on the HMD.
Abstract:
A method is provided, including: activating a plurality of glove emitters positioned on a glove interface object; using a plurality of proximity sensors positioned at fingertip portions of the glove interface object to determine a proximity of the fingertip portions to the glove emitters; in response to determining a location of the glove interface object within a predefined distance of a peripheral device, activating a plurality of peripheral emitters positioned at the peripheral device, and transitioning, from using the proximity sensors to determine the proximity of the fingertip portions to the glove emitters, to using the proximity sensors to determine a proximity of the fingertip portions to the peripheral emitters.
Abstract:
A method for presenting text information on a head-mounted display is provided, comprising: rendering a view of a virtual environment to the head-mounted display; tracking an orientation of the head-mounted display; tracking a gaze of a user of the head-mounted display; processing the gaze of the user and the orientation of the head-mounted display, to identify a gaze target in the virtual environment towards which the gaze of the user is directed; receiving text information for rendering on the head-mounted display; presenting the text information in the virtual environment in a vicinity of the gaze target.
Abstract:
A method includes identifying one or more objects in one or more images of real-world scenes associated with a user, adding the identified one or more objects to a list of real-world objects associated with the user, assigning each object in the list of real-world objects to an object class based on object recognition, and providing a notification to the user that a content item has been associated with an object class assigned to one of the objects on the list of real-world objects associated with the user. A computer readable storage medium stores one or more computer programs, and an apparatus includes a processor-based device.
Abstract:
Systems and method for providing a see-through screen in a head-mounted display (HMD) includes a display screen having a front side and a back side. The display screen is configured for rendering media content. First optics is provided adjacent to the front side of the display screen and configured to provide a focus for viewing the media content. A shutter screen is provided adjacent to the backside of the display screen and is switchable between an opaque mode and a transparent mode. Second optics is provided behind the shutter screen such that the shutter screen is between the display screen and the second optics. The second optics provides an adjustment to the focus to allow clear view through the first optics, the display screen, the shutter screen and the second optics, when the transparent mode is activated on the shutter screen.
Abstract:
A method includes generating an audio signal, generating a control signal that is configured to control a haptic feedback device that is incorporated into a device for delivering audio based on the audio signal to a user, and embedding the control signal in the audio signal by using a pseudorandom signal to form an encoded audio signal. Another method includes receiving a signal that includes an audio signal having an embedded control signal, recovering the control signal from the received signal by using a pseudorandom signal, using the recovered control signal to control a haptic feedback device that is incorporated into a device for delivering audio, recovering the audio signal from the received signal, and using the recovered audio signal to generate audio in the device for delivering audio. Systems perform similar steps, and non-transitory computer readable storage mediums each store one or more computer programs.
Abstract:
A method for enhancing detection of a user's hand relative to a head-mounted display (HMD) is described. The method includes sensing a disrupted portion of energy by sensors integrated within a pad device. The disrupted portion of the energy is generated when the hand of the user interferes with the energy. The plurality of sensors that sense the disrupted portion of the energy produce an energy image that mirrors a current position of the hand. The method includes repeating the sensing continuously to produce a stream of energy images. The method includes communicating the stream of energy images to a game console for processing each of the energy images to produce a model of the hand and movement of the model of the hand. The model of the hand is at least partially rendered as a virtual hand in a virtual environment that is displayed in the HMD.
Abstract:
Aspects of the present disclosure relate to techniques for processing a source audio signal in order to localize sounds. In particular, aspects of the present disclosure relate to sound localization techniques which externalize sounds for headphone audio, such as a virtual surround sound headphone system. In various implementations, room reverberations and other acoustic effects of the environment may be more accurately modeled using improved room reverberation models. For example, in some implementations, the underlying source signal may be filtered with a filter representing a room impulse response that is a combination of a stereo room impulse response and a mono room impulse response. By way of further example, in some implementations the source signal may be filtered with a combined impulse response filter that is derived from binaural recordings of simulated impulses recorded in a desired reverberant environment.