Abstract:
A computer-implemented method is provided to automatically apply predefined privileges for identified and tracked users in a space having one or more media sources. The method includes an operation to define and save to memory, a user profile. The user profile may include data that identifies and tracks a user with a depth-sensing camera. In another operation privileges that define levels of access to particular media for the user profile are defined and saved. The method also includes an operation to capture image and depth data from the depth-sensing camera of a scene within the space. In yet another operation, the user is tracked and identified within the scene from the image and depth data. In still another operation the defined privileges are automatically applied to one or more media sources, so that the user is granted access to selected content from the one or more media sources when identified and tracked within the scene.
Abstract:
A demonstration video game 102 permits gamers a more complete game experience while promoting a desire to acquire permission to continue playing. In some embodiments, a video game is implemented with trigger metrics. While a user may initially experience most or all of the full version of the game in a demonstration mode, the mode implements trigger metrics to erode game play characteristics, such as character, object, event and/or environmental features, during video game play in the demonstration mode. Thus, fewer play characteristics may be available as play continues in this mode. Multiple trigger metrics may gradually and successively limit play characteristics as play with the game continues. As the gamer loses functionality, the user may be prompted with the trigger metrics to purchase permission to continue the game in a non- demonstration mode that disables the trigger metrics and returns the game to the more complete version.
Abstract:
The present invention relates to a games apparatus for four or more simultaneous players that requires said players to exercise, comprising: a display for showing at least an individual sprite, each sprite representing a player; a means to generate said sprites on the display; and an input device for each player, wherein said input device provides two or more areas on to which a player can step and thereby control the movement of their sprite, the movement of the sprite determining the individual player's success in the game.