CONTACTLESS CARD READING IN A GAMING MACHINE
    111.
    发明申请
    CONTACTLESS CARD READING IN A GAMING MACHINE 审中-公开
    联想卡在游戏机上阅读

    公开(公告)号:WO2003072212A1

    公开(公告)日:2003-09-04

    申请号:PCT/US2003/004439

    申请日:2003-02-13

    Applicant: IGT

    Abstract: A gaming machine (10) may be activated by an individual player for subsequent play by displaying to the gaming machine (10), without physical contact with the gaming machine, a card (16) carried by the player. The card (16) carries indicia which may include suitable electronic memory, to be sensed by apparatus (20) associated with the gaming machine (10), to cause the wireless transfer of individualized data concerning the player from the card (16) to the gaming machine (10) or to a computer network (12) that is associated with the gaming machine (10). The data is evaluated against a stored database, which database may include identification of the card holder. The data is then evaluated against the stored database, and the gaming machine (10) is activated for subsequent play upon favorable evaluation of the data.

    Abstract translation: 游戏机(10)可以由个人玩家通过向游戏机(10)显示而不与游戏机的物理接触,由玩家携带的卡(16)进行随后的播放。 卡(16)携带可包括适合的电子存储器的标记,以由与游戏机(10)相关联的装置(20)感测,以使得有关玩家的个人化数据从卡(16)到无线传送到 游戏机(10)或与游戏机(10)相关联的计算机网络(12)。 根据存储的数据库评估数据,该数据库可以包括持卡人的标识。 然后针对存储的数据库评估数据,并且游戏机(10)在有利的评估数据时被激活以用于随后的播放。

    ELECTRONIC GAME ENHANCEMENT SYSTEMS AND METHODS
    112.
    发明申请
    ELECTRONIC GAME ENHANCEMENT SYSTEMS AND METHODS 审中-公开
    电子游戏增强系统和方法

    公开(公告)号:WO02078800A3

    公开(公告)日:2003-07-24

    申请号:PCT/US0151246

    申请日:2001-11-07

    Inventor: ALBRECHT JOHN M

    Abstract: An electronic game enhancement system includes an electronic game (31) stored in game memory (15), an electronic game device (11) for accessing and playing the electronic game, an electronic component (30) stored in the memory of a memory device (32) for enhancing the electronic game, a consumer instrument (20) associated with the memory device, and a data transfer system (33) associated with the electronic game device and the memory device for facilitating a transfer of the electronic component from the memory of the memory device to the game memory for enhancing the functionality of the electronic game.

    Abstract translation: 电子游戏增强系统包括存储在游戏存储器(15)中的电子游戏(31),用于访问和播放电子游戏的电子游戏装置(11),存储在存储装置的存储器中的电子部件(30) 32),用于增强电子游戏,与存储装置相关联的消费者仪器(20),以及与电子游戏装置和存储装置相关联的数据传送系统(33),用于促进电子部件从存储器 该游戏存储器的存储器件用于增强电子游戏的功能。

    SOFTWARE AUTHENTICATION DEVICE
    113.
    发明申请
    SOFTWARE AUTHENTICATION DEVICE 审中-公开
    软件认证设备

    公开(公告)号:WO03044642A2

    公开(公告)日:2003-05-30

    申请号:PCT/GB0205192

    申请日:2002-11-18

    Abstract: An authentication device (80) has electrical connections (100, 110) to a device indicator (120). The device indicator (120) is formed from an electrochromic material which is caused to change colour and/or to reveal an underlying image in dependence upon communication with software that the device (80) is to authenticate. In use, a device reader/writer (70) is connected to a computer (20) into the memory of which is loaded a video game or the like. Before the video game is startable, a user is required to authenticate that game by inserting a valid authentication device (80) into the device reader/writer. Once authenticated, the game may start. Completion of various levels of the video game may allow the device reader/writer to cause, in turn, signals to be sent to the electrochromic material so as to alter its state.

    Abstract translation: 认证设备(80)具有到设备指示器(120)的电连接(100,110)。 设备指示器(120)由电致变色材料形成,所述电致变色材料根据与设备(80)要认证的软件的通信而被引起改变颜色和/或显露底层图像。 在使用中,设备读取器/写入器(70)连接到计算机(20),其装载有视频游戏等的存储器。 在视频游戏开始之前,用户需要通过将有效的认证设备(80)插入到设备读取器/写入器来对该游戏进行认证。 一旦认证,游戏可能开始。 视频游戏的各种级别的完成可以允许设备读取器/写入器依次将信号发送到电致变色材料以改变其状态。

    ELECTRONIC GAME ENHANCEMENT SYSTEMS AND METHODS
    114.
    发明申请
    ELECTRONIC GAME ENHANCEMENT SYSTEMS AND METHODS 审中-公开
    电子游戏增强系统和方法

    公开(公告)号:WO2002078800A2

    公开(公告)日:2002-10-10

    申请号:PCT/US2001/051246

    申请日:2001-11-07

    IPC: A63F

    Abstract: An electronic game enhancement system includes an electronic game stored in game memory, an electronic game device for accessing and playing the electronic game, an electronic component stored in the memory of a memory device for enhancing the electronic game, a consumer instrument associated with the memory device, and a data transfer system associated with the electronic game device and the memory device for facilitating a transfer of the electronic component from the memory of the memory device to the game memory for enhancing the functionality of the electronic game.

    Abstract translation: 电子游戏增强系统包括存储在游戏存储器(15)中的电子游戏(31),用于访问和播放电子游戏的电子游戏装置(11),存储在存储装置的存储器中的电子部件(30) 32),用于增强电子游戏,与存储装置相关联的消费者仪器(20),以及与电子游戏装置和存储装置相关联的数据传送系统(33),用于促进电子部件从存储器 该游戏存储器的存储器件用于增强电子游戏的功能。

    METHOD AND APPARATUS FOR SOFTWARE AUTHENTICATION
    115.
    发明申请
    METHOD AND APPARATUS FOR SOFTWARE AUTHENTICATION 审中-公开
    软件认证的方法和装置

    公开(公告)号:WO02015998A3

    公开(公告)日:2002-04-18

    申请号:PCT/US2001/026065

    申请日:2001-08-20

    Abstract: A system for authenticating software is disclosed. In one embodiment, the invention is utilized in conjunction with a gaming machine to authenticate the software utilized by the gaming machine or loaded onto the gaming machine. To achieve authentication, one exemplary mode of operation is used to authenticate the contents of a removable media (224), the removable media being used to per form any desired operation on the gaming machine. Use of a removable media (224) provides means to store large amounts of software on a single media to thereby access and perform numerous tasks including software install, software update, diagnosis, authentication, or configure.

    Abstract translation: 公开了一种用于认证软件的系统。 在一个实施例中,本发明与游戏机结合使用以验证游戏机使用的或加载到游戏机上的软件。 为了实现认证,使用一种示例性操作模式来认证可移动介质(224)的内容,所述可移动介质用于在游戏机上形成任何期望的操作。 使用可移动媒体(224)提供了将大量软件存储在单个媒体上的手段,从而访问和执行包括软件安装,软件更新,诊断,认证或配置在内的许多任务。

    METHOD AND APPARATUS FOR SOFTWARE AUTHENTICATION
    116.
    发明申请
    METHOD AND APPARATUS FOR SOFTWARE AUTHENTICATION 审中-公开
    软件认证的方法和装置

    公开(公告)号:WO0215998A2

    公开(公告)日:2002-02-28

    申请号:PCT/US0126065

    申请日:2001-08-20

    Applicant: INT GAME TECH

    Abstract: A system for authenticating software is disclosed. In one embodiment, the invention is utilized in conjunction with a gaming machine to authenticate the software utilized by the gaming machine or loaded onto the gaming machine. To achieve authentication, one exemplary mode of operation is used to authenticate the contents of a removable media, the removable media being used to perform any desired operation on the gaming machine. Use of a removable media provides means to store large amounts of software on a single media to thereby access and perform numerous tasks including software install, software update, diagnosis, authentication, or configure. Prior to use of the removable media in the gaming machine, an authentication file is created. The authentication file contains a listing of each file on the removable media and an associated hash value calculated with a known hash function. These hash values are calculated and stored in an authentication file when the files on the removable media are known to be trusted. Encryption of the one or more hash values may occur. At a later date when the removable media is used in the gaming machine, a hash value re-calculation is performed on each file to determine the hash value at the time of use. The re-calculated hash values are compared to the decrypted hash values stored in the authentication file on the removable media on a file-by-file basis. If the values match, the removable media authenticates. If the values do not match, the removable media does not authenticate.

    Abstract translation: 公开了一种用于认证软件的系统。 在一个实施例中,本发明与游戏机结合使用以验证游戏机使用的或加载到游戏机上的软件。 为了实现认证,使用一种示例性操作模式来认证可移动介质的内容,所述可移动介质用于在游戏机上执行任何期望的操作。 使用可移动介质提供了将大量软件存储在单个介质上的方法,从而访问和执行包括软件安装,软件更新,诊断,认证或配置在内的许多任务。 在游戏机中使用可移动媒体之前,创建一个认证文件。 认证文件包含可移动介质上每个文件的列表以及使用已知散列函数计算的关联散列值。 当已知可移动介质上的文件被信任时,这些散列值被计算并存储在认证文件中。 可能会发生加密一个或多个散列值。 在随后的游戏机中使用可移动媒体的时候,对每个文件进行散列值重新计算,以确定使用时的散列值。 将重新计算的散列值与存储在可移动介质上的认证文件中的解密散列值进行逐个文件比较。 如果值匹配,则可移动媒体进行认证。 如果值不匹配,则可移动媒体不进行身份验证。

    GAMING SECURITY SYSTEM
    117.
    发明申请
    GAMING SECURITY SYSTEM 审中-公开
    游戏安全系统

    公开(公告)号:WO01024012A1

    公开(公告)日:2001-04-05

    申请号:PCT/AU2000/001192

    申请日:2000-09-29

    Abstract: Verification of software to be run in a secure environment is performed by comparing a critical portion of the executable boot program code in an EPROM with code stored in a logic circuit. The comparison may be performed before the code to be verified is run or while it is running. In the event that the validation fails certain critical functions of the platform are inhibited to prevent fraudulent operation of the platform. The system is particularly applicable to gaming machines to avoid cheating.

    Abstract translation: 通过将EPROM中的可执行引导程序代码的关键部分与存储在逻辑电路中的代码进行比较来执行在安全环境中运行的软件的验证。 该比较可以在运行代码或正在运行之前执行。 在验证失败的情况下,平台的某些关键功能被禁止,以防止平台的欺诈性操作。 该系统特别适用于游戏机以避免作弊。

    REMOTE ESTABLISHMENT OF GAME FORMULAE AND PARAMETERS, E.G. FROM AN ADMINISTRATION TERMINAL
    118.
    发明申请
    REMOTE ESTABLISHMENT OF GAME FORMULAE AND PARAMETERS, E.G. FROM AN ADMINISTRATION TERMINAL 审中-公开
    远程建立游戏公式和参数,E.G. 从管理终端

    公开(公告)号:WO00037154A1

    公开(公告)日:2000-06-29

    申请号:PCT/CA1999/001199

    申请日:1999-12-16

    Abstract: A system for controlling operation of an automatic game, comprising: an automatic game comprising virtual game pieces which are manipulated during playing of the game, and control hardware and software for displaying and controlling the virtual game pieces, an administration terminal for inputting and storing parameters relating to game play, and a network for downloading the parameters from the administration terminal to the game, whereby operation of the game having its control hardware and software programs stored at a location different from the administration terminal is controlled by said parameters.

    Abstract translation: 一种用于控制自动游戏的操作的系统,包括:自动游戏,包括在游戏过程中操纵的虚拟游戏片段,以及用于显示和控制虚拟游戏件的控制硬件和软件,用于输入和存储参数的管理终端 以及用于从管理终端向游戏下载参数的网络,由此存储在与管理终端不同的位置处的其控制硬件和软件程序的游戏的操作由所述参数控制。

    DATA PROCESSING SYSTEM, APPARATUS AND METHOD
    119.
    发明申请
    DATA PROCESSING SYSTEM, APPARATUS AND METHOD 审中-公开
    数据处理系统,装置和方法

    公开(公告)号:WO00007086A1

    公开(公告)日:2000-02-10

    申请号:PCT/JP1999/004139

    申请日:1999-08-02

    Abstract: A portable terminal machine which controls the execution of a downloaded program depending on a usage time limit when a sub program downloaded from a video game machine is stored in the storage device, the time of communication with the video game machine obtained from the clock is recorded in the sub program as a time stamp. At the time of the startup of the sub program, the portable terminal machine calculates the usage time limit based on the time of communication and compares this usage time limit against the current time obtained from the clock and stops the startup of the sub program if the usage time limit has been exceeded.

    Abstract translation: 当将从视频游戏机下载的子程序存储在存储装置中时,根据使用时间限制来控制下载的程序的执行的便携式终端机器记录与从时钟获得的视频游戏机的通信时间 在子程序中作为时间戳。 在子程序启动时,便携式终端机根据通信时间来计算使用时间限制,并将该使用时间限制与从时钟获得的当前时间进行比较,并且如果子程序启动则停止子程序的启动 已超过使用时间限制。

    부정행위 방지 방법 및 장치
    120.
    发明公开
    부정행위 방지 방법 및 장치 有权
    联合会行动预防方法和装置

    公开(公告)号:KR1020070086855A

    公开(公告)日:2007-08-27

    申请号:KR1020077015063

    申请日:2006-02-02

    Abstract: A game score advantageous for a player is prevented from being exclusively transmitted to a host by the intention of the player. A game starting number (Ns) and a normally game ending number (Ne) are compared (S5). In case of coincidence failure of the two or in case the difference between the two exceeds "3", an anomaly signal is generated. On the basis of this anomaly signal, a game apparatus outputs an error screen or an alarm sound to notify (S6) that an unfair conduct has been did. This error notice stimulates the shame of the player so that it can be expected to lead to a prevention of a subsequent unfair conduct. On the basis of the anomaly signal generated, it is also possible to give a penalty to the score of a game to be subsequently played.

    Abstract translation: 通过玩家的意图,防止对玩家有利的游戏分数被专门地发送给主机。 比较游戏开始号(Ns)和正常游戏结束号(Ne)(S5)。 在两者的重合故障的情况下,或者两者的差异超过“3”的情况下,产生异常信号。 基于该异常信号,游戏装置输出错误画面或报警声,通知(S6)已经进行了不正当行为。 这个错误通知会刺激玩家的耻辱,以防止后来的不公平行为。 在产生的异常信号的基础上,也可以对随后播放的游戏的分数给予惩罚。

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