CONTROL OF ELECTRONIC DEVICE USING NERVE ANALYSIS
    121.
    发明申请
    CONTROL OF ELECTRONIC DEVICE USING NERVE ANALYSIS 审中-公开
    使用神经分析的电子设备的控制

    公开(公告)号:WO2012145142A3

    公开(公告)日:2014-05-01

    申请号:PCT/US2012031273

    申请日:2012-03-29

    CPC classification number: G06F3/015

    Abstract: An electronic device may be controlled using nerve analysis by measuring a nerve activity level for one or more body parts of a user of the device using one or more nerve sensors associated with the electronic device. A relationship can be determined between the user's one or more body parts and an intended interaction by the user with one or more components of the electronic device using each nerve activity level determined. A control input or reduced set of likely actions can be established for the electronic device based on the relationship determined.

    Abstract translation: 可以使用神经分析来控制电子装置,通过使用与电子装置相关联的一个或多个神经传感器测量装置的使用者的一个或多个身体部位的神经活动水平。 可以使用确定的每个神经活动水平,确定用户的一个或多个身体部位之间的关系和用户与电子设备的一个或多个组件的预期交互。 基于确定的关系,可以为电子设备建立控制输入或可能动作的减少集合。

    FLAT JOYSTICK CONTROLLER
    122.
    发明申请
    FLAT JOYSTICK CONTROLLER 审中-公开
    平板操纵杆控制器

    公开(公告)号:WO2014024047A3

    公开(公告)日:2014-04-17

    申请号:PCT/IB2013002470

    申请日:2013-05-31

    Abstract: A controller device to interface with a computer gaming system includes a body having a handle and an object disposed at one end of the handle. A touch surface is disposed on one side of the handle. The touch surface has an indicator that is identified by a surface characteristic on the touch surface. The touch surface provides an area for receiving directionality control in response to interfacing by a finger of a user. In addition to the touch surface, a plurality of buttons are disposed on the body. A circuitry is disposed in the body of the controller. The circuitry is configured to receive data indicative of a directionality control and transmit the data to a game console for impacting an action by a program executing on the computer gaming system.

    Abstract translation: 与计算机游戏系统连接的控制器装置包括具有手柄和设置在手柄一端的物体的主体。 触摸表面设置在手柄的一侧上。 触摸表面具有由触摸表面上的表面特征标识的指示符。 响应于用户的手指接口,触摸表面提供用于接收方向性控制的区域。 除了触摸表面之外,多个按钮被布置在身体上。 电路布置在控制器的主体中。 该电路被配置为接收指示方向性控制的数据并且将该数据发送到游戏控制台以用于通过在计算机游戏系统上执行的程序来影响动作。

    INFORMATION PROCESSING TERMINAL, INFORMATION PROCESSING METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    123.
    发明申请
    INFORMATION PROCESSING TERMINAL, INFORMATION PROCESSING METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM 审中-公开
    信息处理终端,信息处理方法,程序和信息存储介质

    公开(公告)号:WO2014025724A2

    公开(公告)日:2014-02-13

    申请号:PCT/US2013/053704

    申请日:2013-08-06

    CPC classification number: H04W4/02 H04W4/029 H04W4/18 H04W4/185 H04W4/20 H04W84/12

    Abstract: In a configuration where a server transmits location information based on identification information of at least one access point in response to the reception of the identification information, the time of reception of identification information of an access point that is associated with a location indicated by the location information received from the server can be associated with the indicated location, irrespective of the time of reception of the location information. An access point ID receiving unit 30 receives identification information of an access point. A location information management unit 32 associates identification information of at least one access point with reception time information that indicates the time of reception of the identification information. A location information requesting unit 34 transmits the identification information associated with the reception time information to a location information providing server. A location information receiving unit 36 receives location information based on the transmitted identification information from the location information providing server. The location information management unit 32 associates the received location information with reception time information that is associated with the transmitted identification information.

    Abstract translation: 在服务器响应于识别信息的接收而基于至少一个接入点的识别信息发送位置信息的配置中,接收与该位置所指示的位置相关联的接入点的识别信息的时间 从服务器接收到的信息可以与所指示的位置相关联,而与位置信息的接收时间无关。 接入点ID接收单元30接收接入点的识别信息。 位置信息管理单元32将至少一个接入点的识别信息与指示识别信息的接收时间的接收时间信息相关联。 位置信息请求单元34将与接收时间信息相关联的识别信息发送到位置信息提供服务器。 位置信息接收单元36基于从位置信息提供服务器发送的识别信息接收位置信息。 位置信息管理单元32将接收的位置信息与与发送的识别信息相关联的接收时间信息相关联。

    TEXT DEPENDENT SPEAKER RECOGNITION WITH LONG-TERM FEATURE
    124.
    发明申请
    TEXT DEPENDENT SPEAKER RECOGNITION WITH LONG-TERM FEATURE 审中-公开
    具有长期功能的文本相关的扬声器识别

    公开(公告)号:WO2013154805A1

    公开(公告)日:2013-10-17

    申请号:PCT/US2013/033342

    申请日:2013-03-21

    CPC classification number: G10L17/00 G10L17/02 G10L17/08 G10L17/24

    Abstract: One or more test features are extracted from a time domain signal. The test features are represented by discrete data. The discrete data is represented for each of the one or more test features by a corresponding one or more fitting functions, which are defined in terms of finite number of continuous basis functions and a corresponding finite number of expansion coefficients. Each fitting function is compressed through Functional Principal Component Analysis (FPCA) to generate corresponding sets of principal components. Each principal component for a given test feature is uncorrelated to each other principal component for the given test feature. A distance between a set of principal components for the given test feature and a set of principal components for one or more training features with the processing system is calculated. The test feature is classified according to the distance calculated with the processing system.

    Abstract translation: 从时域信号中提取一个或多个测试特征。 测试特征由离散数据表示。 通过相应的一个或多个拟合函数为一个或多个测试特征中的每一个表示离散数据,其根据有限数量的连续基函数和对应的有限数量的扩展系数来定义。 每个拟合函数通过功能主成分分析(FPCA)进行压缩,以生成相应的主成分组。 给定测试特征的每个主要组件与给定测试特征的每个主要组件不相关。 计算给定测试特征的一组主要组件与处理系统的一个或多个训练特征的一组主要组件之间的距离。 测试功能根据处理系统计算的距离进行分类。

    METHODS FOR SHAPE DETECTION CORRELATED WITH POSITION DETECTION AND SYSTEMS FOR PROCESSING THE SAME

    公开(公告)号:WO2013043614A3

    公开(公告)日:2013-03-28

    申请号:PCT/US2012/055940

    申请日:2012-09-18

    Abstract: A shape object, methods, and systems for using the shaped object in interactive computer gaming is disclosed. The shape object includes a line segment having a length that extends between a first end and a second end, and the line segment is flexible into a plurality of positions, where each of the plurality of positions define a shape of the line segment. The shape object further includes an optical fiber integrated along the line segment and an interface connectable to the line optical fiber of the line segment. The interface is at the first end of the line segment. The interface includes a circuit for communicating optical signals to the optical fiber, where the circuit is configured to identify the shape and changes in the shape of the line segment over time. Further included is a circuit for wirelessly transmitting the shape of the line segment to a computer that is remote from the line segment. The first end of the line segment is configured for placement at a known separation to a tracked object that is separately tracked in three dimensional space.

    METHODS FOR SHAPE DETECTION CORRELATED WITH POSITION DETECTION AND SYSTEMS FOR PROCESSING THE SAME
    126.
    发明申请
    METHODS FOR SHAPE DETECTION CORRELATED WITH POSITION DETECTION AND SYSTEMS FOR PROCESSING THE SAME 审中-公开
    与位置检测相关的形状检测方法和处理相同的系统

    公开(公告)号:WO2013043614A2

    公开(公告)日:2013-03-28

    申请号:PCT/US2012055940

    申请日:2012-09-18

    Abstract: A shape object, methods, and systems for using the shaped object in interactive computer gaming is disclosed. The shape object includes a line segment having a length that extends between a first end and a second end, and the line segment is flexible into a plurality of positions, where each of the plurality of positions define a shape of the line segment. The shape object further includes an optical fiber integrated along the line segment and an interface connectable to the line optical fiber of the line segment. The interface is at the first end of the line segment. The interface includes a circuit for communicating optical signals to the optical fiber, where the circuit is configured to identify the shape and changes in the shape of the line segment over time. Further included is a circuit for wirelessly transmitting the shape of the line segment to a computer that is remote from the line segment. The first end of the line segment is configured for placement at a known separation to a tracked object that is separately tracked in three dimensional space.

    Abstract translation: 公开了用于在交互式计算机游戏中使用成形物体的形状对象,方法和系统。 形状对象包括具有在第一端和第二端之间延伸的长度的线段,并且该线段可以灵活为多个位置,其中多个位置中的每一个限定线段的形状。 形状物体还包括沿线段集成的光纤和可连接到线段的线光纤的接口。 界面位于线段的第一端。 该接口包括用于将光信号传送到光纤的电路,其中该电路被配置为识别形状并且随着时间改变线段的形状。 还包括用于将线段的形状无线传输到远离线段的计算机的电路。 线段的第一端被配置用于以与三维空间中分开跟踪的被跟踪对象的已知间隔放置。

    TEXTURING IN GRAPHICS HARDWARE
    127.
    发明申请
    TEXTURING IN GRAPHICS HARDWARE 审中-公开
    图形硬件中的纹理

    公开(公告)号:WO2012151211A3

    公开(公告)日:2013-03-21

    申请号:PCT/US2012036001

    申请日:2012-05-01

    Inventor: NAGY GABOR

    CPC classification number: G06T15/04 G06T15/005 G06T2200/28

    Abstract: Methods, systems, and devices for rendering computer graphics using texture maps are disclosed. Multiple texture maps with disparate data types, such as a mix of integer data types for RGB colors and floating point data types for XYZ normal vector components, are passed as one texture map set to a graphics processing unit (GPU). Filter parameters and other interpolation parameters are re-used between the disparate texture maps. A user can specify a number of integer and floating point-based channels for processing at one time by the GPU, thereby customizing a texture set structure.

    Abstract translation: 公开了使用纹理贴图来呈现计算机图形的方法,系统和装置。 将具有不同数据类型的多个纹理映射(例如用于RGB颜色的整数数据类型的混合和用于XYZ法向量分量的浮点数据类型)作为一个纹理映射被传递到图形处理单元(GPU)。 过滤参数和其他插值参数在不同纹理贴图之间重新使用。 用户可以指定由GPU一次处理的整数和浮点数的通道数,从而定制纹理集结构。

    REAL-TIME DATA MONITORING BASED ON DATA PUSH
    128.
    发明申请
    REAL-TIME DATA MONITORING BASED ON DATA PUSH 审中-公开
    基于数据推送的实时数据监控

    公开(公告)号:WO2012173853A1

    公开(公告)日:2012-12-20

    申请号:PCT/US2012/041250

    申请日:2012-06-07

    Inventor: HE, Shawn

    Abstract: Data monitoring including: establishing a real-time connection between at least two processing entities; defining transfer preferences for data and metrics to be sent for monitoring; and sending the data and metrics from at least one sending entity to a collecting entity of the at least two processing entities using a data push process, wherein the data push process is based on the transfer preferences defined in advance for the data and metrics.

    Abstract translation: 数据监控包括:建立至少两个处理实体之间的实时连接; 定义要发送用于监视的数据和度量的传输偏好; 以及使用数据推送过程将所述数据和度量从至少一个发送实体发送到所述至少两个处理实体的收集实体,其中所述数据推送过程基于为所述数据和度量预先定义的传送偏好。

    INDIRECT LIGHTING PROCESS FOR VIRTUAL ENVIRONMENTS
    129.
    发明申请
    INDIRECT LIGHTING PROCESS FOR VIRTUAL ENVIRONMENTS 审中-公开
    虚拟环境的间接照明过程

    公开(公告)号:WO2012115661A1

    公开(公告)日:2012-08-30

    申请号:PCT/US2011/026538

    申请日:2011-02-28

    CPC classification number: G06T15/04 G06T15/50

    Abstract: Methods, systems, devices, and software are described for indirect lighting objects in 3-D virtual environments, such as in video games. A cube map and ground plane of the environment are translated to a 360-degree latitude-longitude map depicting a view from the position of an object. The lat-long map is blurred using a cosine convolution, and then the blurred lat-long map is converted to a local cube map for the object. The local cube map is then used to determine normal and reflective indirect lighting color on the object cast from the environment.

    Abstract translation: 描述了三维虚拟环境中的间接照明对象(如视频游戏)中的方法,系统,设备和软件。 将立方体地图和环境的地平面转换为360度纬度 - 经度图,描绘从对象位置的视图。 使用余弦卷积,纬度长的地图模糊,然后将模糊的拉特朗地图转换为对象的局部多维数据集。 然后使用本地立方体贴图来确定从环境投射的对象的正常和反射间接照明颜色。

    NAVIGATION OF ELECTRONIC DEVICE MENU WITHOUT REQUIRING VISUAL CONTACT
    130.
    发明申请
    NAVIGATION OF ELECTRONIC DEVICE MENU WITHOUT REQUIRING VISUAL CONTACT 审中-公开
    电子设备菜单的导航,不需要视觉接触

    公开(公告)号:WO2012054157A1

    公开(公告)日:2012-04-26

    申请号:PCT/US2011/051951

    申请日:2011-09-16

    Abstract: Methods, systems, and computer programs for controlling a device without requiring visual contact with the device are presented. One method includes an operation for identifying available options for presentation to a user according to a state of a computer program executing on a portable device, where the available options belong to a plurality of possible menu items. Further, the method provides an audible output of the available options to the user and detection of a touch-based input by the portable device, where the input is received at the portable device without providing an identifiable visual cue to the user. Further yet, the method includes operations for determining the selected option from the available options based on the timing of the input relative to the audible output, and for performing the selected option by the computer program. In another method, the options are presented to the user via different vibration patterns of an electronic device or via vibrations of a second device connected to the electronic device.

    Abstract translation: 提出了用于控制设备而不需要与设备的视觉接触的方法,系统和计算机程序。 一种方法包括根据在便携式设备上执行的计算机程序的状态来识别用于呈现给用户的可用选项的操作,其中可用选项属于多个可能的菜单项。 此外,该方法向用户提供可用选项的可听输出,以及由便携式设备检测基于触摸的输入,其中在便携式设备处接收输入,而不向用户提供可识别的视觉提示。 此外,该方法包括基于相对于可听输出的输入的定时从可用选项中确定所选择的选项的操作,以及由计算机程序执行所选择的选项的操作。 在另一种方法中,通过电子设备的不同振动模式或通过连接到电子设备的第二设备的振动将选项呈现给用户。

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