정보처리장치
    135.
    发明公开
    정보처리장치 有权
    信息处理设备

    公开(公告)号:KR1020150063480A

    公开(公告)日:2015-06-09

    申请号:KR1020157010807

    申请日:2013-10-30

    Abstract: 통신부(102)는게임컨트롤러로부터의접속요구를접수하여, 게임컨트롤러와정보처리장치(10)를접속한다. 등록사용자정보보유부(150)는정보처리장치(10)에등록된사용자의생체정보를보유한다. 생체인증부(140)는촬상화상에포함되는사용자의생체정보를등록사용자정보보유부(150)에보유된생체정보와비교하여, 촬상된사용자가정보처리장치(10)에등록된사용자인지판정한다. 로그인제어부(120)는촬상된사용자가정보처리장치(10)에등록된사용자인것이판정된후, 그사용자의로그인처리를행하고, 구체적으로는촬상화상에포함되는기기를식별하는정보와, 그사용자를특정하는정보를대응지어로그인사용자기억부(142)에기억한다.

    Abstract translation: 通信单元102从游戏控制器接收连接请求并连接游戏控制器和信息处理装置10。 登记用户信息保存单元150保存登记在信息处理设备10中的用户的生物信息。 生物特征验证装置140将用户和注册用户信息保持部150,生物体信息EVO油的生物信息,确定所捕获的用户是否被登记在信息处理装置10中,包含在拾取图像的用户 的。 登录控制单元120在确定捕获的用户是登记在信息处理设备10中的用户之后执行对用户的登录处理,具体地,用于识别捕获图像中包括的设备的信息, 并且将它们相互关联地存储在登录用户存储单元142中。

    인증카드
    136.
    发明公开
    인증카드 无效
    动力认证卡

    公开(公告)号:KR1020090076994A

    公开(公告)日:2009-07-13

    申请号:KR1020097010922

    申请日:2007-10-31

    Inventor: 랜더스티븐

    Abstract: The present invention provides systems and methods for powered video game playing cards, powered voter authentication cards, powered financial transaction cards, and methods for administering the use of each. The cards generally include a thin, flexible substrate and a battery disposed within the substrate. A dynamic token value generator and/or biometric sensor is disposed within the substrate and is powered by the battery. An electronic display is mounted on the substrate for displaying a token value generated by the dynamic token value generator. The token value is configured to be used in conjunction with a back-end token value secure identification system to provide access to secure electronic information or capabilities.

    Abstract translation: 本发明提供了用于动力视频游戏纸牌,动力选民认证卡,动力金融交易卡以及用于管理每种使用的方法的系统和方法。 卡通常包括薄的柔性基板和设置在基板内的电池。 动态令牌值发生器和/或生物测定传感器设置在衬底内并由电池供电。 电子显示器安装在基板上,用于显示由动态令牌值发生器产生的令牌值。 令牌值被配置为与后端令牌值安全识别系统结合使用以提供对安全电子信息或能力的访问。

    게임 시스템 및 그 제어 방법, 게임 서버 장치, 및 게임장치
    137.
    发明公开
    게임 시스템 및 그 제어 방법, 게임 서버 장치, 및 게임장치 有权
    游戏系统及其控制方法,游戏服务器设备和游戏设备

    公开(公告)号:KR1020070086182A

    公开(公告)日:2007-08-27

    申请号:KR1020077013416

    申请日:2005-10-24

    Abstract: In order to realize a pseudo-chat without lowering a communication efficiency, a game server device (3) is stored with message information expressing the contents of a message issued by a player and a card ID for discriminating each of plural players, in a corresponding manner. Each of plural game devices (1) reads the card ID from a card (2) and transmits it to the game server device (3), receives the personal information corresponding to the card ID and stores it, and transmits the personal information to the game device (1) of another participant and causes the game device (1) to store the personal information. Each game device (1) displays, when an event is detected, the message expressed with the stored personal information, and requests the game device (1) of another participant for the display of the message. Each game device (1) displays, when requested for the display of the message by the game device (1) of another participant, the message expressed with the stored personal information.

    Abstract translation: 为了在不降低通信效率的情况下实现伪聊天,游戏服务器装置(3)存储有表示播放器发出的消息的内容的消息信息和用于区别多个玩家中的每个玩家的卡ID 方式。 多个游戏装置(1)中的每一个从卡(2)读取卡ID,并将其发送到游戏服务器装置(3),接收对应于卡ID的个人信息并存储,并将个人信息发送到 游戏装置(1),使游戏装置(1)存储个人信息。 每个游戏装置(1)在检测到事件时显示由所存储的个人信息表达的消息,并请求另一参与者的游戏装置(1)显示消息。 当由游戏装置(1)请求显示另一参与者的消息时,每个游戏装置(1)显示用存储的个人信息表示的消息。

    게임 장치 및 게임 프로그램을 기록한 기록 매체
    138.
    发明公开
    게임 장치 및 게임 프로그램을 기록한 기록 매체 无效
    游戏机,游戏程序和记录媒体

    公开(公告)号:KR1020070007832A

    公开(公告)日:2007-01-16

    申请号:KR1020067021721

    申请日:2005-04-15

    Abstract: A game machine comprises a game end judging means (4) for judging game end when a game-executable time set in an executable time storage means (1) has elapsed and progress of a game has reached a storable point or current stage has failed to be cleared. With such an arrangement, it is possible to prevent long-time execution of a game, and since a game is ended at a good point to leave off, a game player can play a game without experiencing uncomfortable feeling. ® KIPO & WIPO 2007

    Abstract translation: 游戏机包括游戏结束判断装置(4),用于当可执行时间存储装置(1)中设置的游戏可执行时间已经过去并且游戏进行到达可存储点或当前阶段时,判断游戏结束 被清除 通过这样的布置,可以防止游戏的长时间执行,并且由于游戏结束于一个优点,所以游戏玩家可以玩游戏而不会感到不舒服的感觉。 ®KIPO&WIPO 2007

    디지털 미디어 카트리지 시스템 및 방법
    139.
    发明公开
    디지털 미디어 카트리지 시스템 및 방법 无效
    数字媒体系统和方法

    公开(公告)号:KR1020060055521A

    公开(公告)日:2006-05-23

    申请号:KR1020067001587

    申请日:2004-07-23

    Applicant: 흐슝 핑 캉

    Inventor: 흐슝핑캉

    Abstract: A digital media cartridge contains both a controller and memory where the memory stores a digital representation of video and sound in compressed, encrypted form. In one embodiment, the controller reads the digital representation, decompresses and decrypts it, converts it into analog video and audio and outputs the analog video and audio to a host device into which the cartridge is inserted. The analog video and audio output are displayed on the screen of the host device and reproduced by speakers or headphones of the host device, respectively, without further processing of the video and audio signals being necessary by the host device. Besides video and audio, the digital media cartridge can also store and execute games that use the user input and display screen of the host device.

    Abstract translation: 数字媒体盒包含控制器和存储器,其中存储器以压缩,加密的形式存储视频和声音的数字表示。 在一个实施例中,控制器读取数字表示,解压缩并对其进行解密,将其转换为模拟视频和音频,并将模拟视频和音频输出到插入盒的主机设备。 模拟视频和音频输出显示在主机设备的屏幕上,分别由主机设备的扬声器或耳机再现,而不需要主机设备所需的视频和音频信号的进一步处理。 除了视频和音频之外,数字媒体盒还可以存储和执行使用主机设备的用户输入和显示屏幕的游戏。

    참가하는 각각의 플레이어들에 다른 정보를 디스플레이할 수 있는 대전형 비디오 게임용 디스플레이 방법, 프로그램들을 기록하는 기록 매체 및 대전형 비디오게임 시스템

    公开(公告)号:KR1020010049884A

    公开(公告)日:2001-06-15

    申请号:KR1020000042973

    申请日:2000-07-26

    Abstract: PURPOSE: A display method of a fighting video game is provided to output both of common information for all players and information only for specific players at the same time in lower cost without obstruction of communication between players for the video game. CONSTITUTION: In a display method of video game using both of a main video game device and a data display device together, the main video game device and the data display device are interfaced and data is created by main video game device. Then, the data is transferred from the main video game device to the data display device via the interface connection. After transfer, the connection is removed, the main video game device displays a part of the data, and the data display device displays the other part of the data. Responding input operation from controller device, the main video game device performs the predefined process.

    Abstract translation: 目的:提供战斗视频游戏的显示方法,以较低的成本同时输出所有玩家的公共信息和仅针对特定玩家的信息,而不阻碍用于视频游戏的玩家之间的通信。 构成:在将主要视频游戏装置和数据显示装置同时使用的电视游戏的显示方法中,主视像游戏装置和数据显示装置进行接口连接,主视频游戏装置创建数据。 然后,数据通过接口连接从主视频游戏装置传送到数据显示装置。 转移后,连接被删除,主视频游戏设备显示部分数据,数据显示设备显示数据的其他部分。 响应来自控制器设备的输入操作,主视频游戏设备执行预定义的过程。

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