Abstract:
In the present invention, a start count Ns of a game and an end count of a game finished properly Ne are compared. When the two do not agree a predetermined number of times, an error signal is generated. Based on this error signal, the game machine outputs an error display and an alarm sound to alert that an unauthorized conduct has been committed. Also, it is possible to give a penalty in a game played in the future based on the generated error signal.
Abstract:
A videographics/video game fabricating system includes a multiprocessor based game processor console which includes a main central processing unit (CPU) which controls editing operations and operating system task execution and a game CPU for executing the model video game which is loaded into a pluggable RAM cartridge. The model video game provides a starting point from which a user can readily create an original video game including desired aspects of the model software. The system includes security features to prevent unauthorized use and copying of proprietary data and program software files. The security features include a unique ID card for insertion into the system console having stored ID DATA corresponding to matching ID DATA associated with certain files stored on floppy disks. In addition, the ID card and a game cartridge may include customized security circuits that authenticate one another.
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine and a monitoring system that can pick up an image of a fraudulent conduct without fail. SOLUTION: The game machine has a camera 7 picking up an image from the front side of a pachinko machine 1 to the external side of the pachinko machine 1 and outputting image data Dv, and a display control section 12 controlling the image-pickup by the camera 7 and outputting the image data Dv to an external device. The machine has a display device 5 displaying game images. The display control section 12 displays the image based on image data Dp extracted from the data Dv on the display device 5 as a part of a game image when prescribed conditions are satisfied. COPYRIGHT: (C)2004,JPO
Abstract:
The present invention provides systems and methods for powered video game playing cards, powered voter authentication cards, powered financial transaction cards, and methods for administering the use of each. The cards generally include a thin, flexible substrate and a battery disposed within the substrate. A dynamic token value generator and/or biometric sensor is disposed within the substrate and is powered by the battery. An electronic display is mounted on the substrate for displaying a token value generated by the dynamic token value generator. The token value is configured to be used in conjunction with a back-end token value secure identification system to provide access to secure electronic information or capabilities.
Abstract:
In order to realize a pseudo-chat without lowering a communication efficiency, a game server device (3) is stored with message information expressing the contents of a message issued by a player and a card ID for discriminating each of plural players, in a corresponding manner. Each of plural game devices (1) reads the card ID from a card (2) and transmits it to the game server device (3), receives the personal information corresponding to the card ID and stores it, and transmits the personal information to the game device (1) of another participant and causes the game device (1) to store the personal information. Each game device (1) displays, when an event is detected, the message expressed with the stored personal information, and requests the game device (1) of another participant for the display of the message. Each game device (1) displays, when requested for the display of the message by the game device (1) of another participant, the message expressed with the stored personal information.
Abstract:
A game machine comprises a game end judging means (4) for judging game end when a game-executable time set in an executable time storage means (1) has elapsed and progress of a game has reached a storable point or current stage has failed to be cleared. With such an arrangement, it is possible to prevent long-time execution of a game, and since a game is ended at a good point to leave off, a game player can play a game without experiencing uncomfortable feeling. ® KIPO & WIPO 2007
Abstract:
A digital media cartridge contains both a controller and memory where the memory stores a digital representation of video and sound in compressed, encrypted form. In one embodiment, the controller reads the digital representation, decompresses and decrypts it, converts it into analog video and audio and outputs the analog video and audio to a host device into which the cartridge is inserted. The analog video and audio output are displayed on the screen of the host device and reproduced by speakers or headphones of the host device, respectively, without further processing of the video and audio signals being necessary by the host device. Besides video and audio, the digital media cartridge can also store and execute games that use the user input and display screen of the host device.
Abstract:
PURPOSE: A display method of a fighting video game is provided to output both of common information for all players and information only for specific players at the same time in lower cost without obstruction of communication between players for the video game. CONSTITUTION: In a display method of video game using both of a main video game device and a data display device together, the main video game device and the data display device are interfaced and data is created by main video game device. Then, the data is transferred from the main video game device to the data display device via the interface connection. After transfer, the connection is removed, the main video game device displays a part of the data, and the data display device displays the other part of the data. Responding input operation from controller device, the main video game device performs the predefined process.