Abstract:
PURPOSE: A user identified by a controller and a method of comprising a computer program for users to use are provided to disrupt rapid start of games due to system control and for two or more users to enjoy games by turns. CONSTITUTION: A method of comprising a computer program for users to use comprises the following steps: detecting an object by using a controller(802); transmitting the parameter to a computing device which performs computer program(804); and determining if the computer program has user information related to the parameter(806); determining if regulation is needed(812); starting a game(816); and determining if new object is detected(818). If the computer program does not have the user information related to the parameter, the computer program is constituted by using the user information. [Reference numerals] (802) Detecting an RFID tag by a controller; (804) Transmitting the tag to a console; (806) Is the tag is in DB ?; (808) Searching user information related to the tag; (810) Registering the tag in DB mapped by a new user; (812) Is regulation necessary ?; (814) Regulating the user and storing the regulated information in the DB; (816) Starting a game; (818) Is a new RFID tag detected ?; (AA) Start; (BB,DD,GG) Yes; (CC,EE,FF) No
Abstract:
데모 비디오 게임(102)은 게이머들이 지속적으로 게임을 실행하는 권한을 획득하기 원하도록 하면서 더 완전한 게임 경험을 즐길 수 있도록 한다. 소정의 실시예들에서 비디오 게임은 유발 기준들을 사용하여 구현된다. 사용자는 데모 모드에서 풀 게임 버전의 대부분 또는 모두를 초반에 경험하도록 하지만, 데모 모드는 데모 모드에서의 게임 실행 중에 캐릭터, 물체, 이벤트 및/또는 환경적 특징들과 같은 게임 특징들을 감퇴시키는 유발 기준들을 구현한다. 따라서 데모 모드에서 게임이 전개됨에 따라 보다 적은 게임 특징들이 가용해질 수 있다. 다수의 유발 기준들은 게임 실행이 계속됨에 따라 게임 특징들을 점진적 및 순차적으로 제한할 수 있다. 게이머가 기능을 사용하지 못하게 되면서 사용자는 유발 기준들로 인하여 비 데모 모드에서 게임을 지속하는 권한을 구매하도록 유발될 수 있다. 여기서 비 데모 모드는 유발 기준들을 금지하고 게임을 더 완전한 버전으로 복귀시킨다.
Abstract:
In an embodiment of the invention, a dongle is configured for communication with an electronic device. The dongle includes a connector, a controller, a first memory and a second memory. The connector is for interfacing with the electronic device. The controller is for controlling the interface between the connector and the electronic device. The first memory includes a file system. The controller is configured to provide automatic recognition of the dongle and mounting of the file system to the electronic device by using the connector when the dongle interfaces with the electronic device. The second memory has data for automatic navigation to a predetermined location. The dongle is configured for automatic execution of an element of the file system.
Abstract:
동일한 정보 기록 매체를 선택적으로 제품판으로서 또는 데모판으로서 기능시키는 수단을 간단한 구성으로 실현하는 동시에, 제3자의 부정 사용을 방지할 수 있는 정보 처리 방법을 제공하는 것을 목적으로 한다. 본 발명의 정보 처리 방법에서는, 게임 프로그램이 저장되어 있는 게임 소프트웨어(CD-ROM)를 게임 장치에 삽입하고(단계 A1), 백업 메모리의 내용을 판독한다(단계 A2). 백업 메모리에 라이센스 정보가 기입되어 있는지의 여부를 판정하여(단계 A3), 라이센스 정보가 기입되어 있지 않으면, 게임 소프트웨어를 데모판으로서 기능시킨다(단계 A8). 라이센스 정보가 기입되어 있으면, 라이센스 체크를 행하고(단계 A4), 체크의 결과, 게임 소프트웨어를 제품판으로서 또는 데모판으로서 기능시킨다(단계 A6, A7).
Abstract:
PURPOSE: To provide a game system wherein a message-exchange can be performed by utilizing functions as a game device. CONSTITUTION: This game system is equipped with a first game device 1 and a second game device 1. The first game device 1 is equipped with massage preparing means 4 and 10, and a transmitting means 10 for prepared messages. The second game device 1 is equipped with a message-receiving means 10 and a display control means 10 which displays the received message on the screen of a specified display device 3. In such a game system, the second game device 1 is equipped with a game performing means 10 and a display permission-control means 10. In this case, the game performing means 10 makes a user perform a specified game. The display permission-control means 10 inhibits the display concerning at least one section of a message until a specified condition in the game is satisfied, and permits the display of the displayinhibited section of the message when the condition is satisfied.
Abstract:
PROBLEM TO BE SOLVED: To uniformly correspond a console main unit and a controller regardless of a wired or a wireless connection.SOLUTION: A controller 20 transmits a unique ID to a console main unit 10 when starting communication with the console main unit 10. The console main unit 10 determines whether the received unique ID has already been registered in a wired controller No. registration table, and when it has already been registered, sets already registered correspondence for corresponding a virtual controller No., a wired controller No., and the unique ID. Otherwise, if it is not yet registered, a wired controller No. and the unique ID are corresponded, and new registration and correspondence setting for corresponding them to a virtual controller No. is conducted. The virtual controller No. corresponded to the unique ID is associated to predetermined information processing if the already registered correspondence setting or new registration and correspondence setting is completed.
Abstract:
To provide a center device for accommodating a variety of situations which may occur when a home-use game machine, or the like, is used, in which a plurality of users use their own controller devices such as an input device. A center device (1) communicates between a plurality of controller devices (2), receives an instructing operation carried out by the user of each controller device (2), and executes processing according to the instructing operation. The center device (1) selects at least one of the controller devices (2) as a controller device to be authenticated from among the plurality of controller devices (2) by utilizing communication with each of the plurality of controller devices (2), and conducts authentication processing relative to each of the controller devices while communicating with each of the selected controller device (2).