Game system and game control method
    151.
    发明专利
    Game system and game control method 有权
    游戏系统和游戏控制方法

    公开(公告)号:JP2013039404A

    公开(公告)日:2013-02-28

    申请号:JP2012232921

    申请日:2012-10-22

    Abstract: PROBLEM TO BE SOLVED: To provide a game system, along a game control method, by which even players different in level can enjoy a game while keeping a feeling of tension.SOLUTION: The quiz game for answering questions of a plurality of categories is executed by a plurality of the players by using a plurality of game devices having operation parts, display parts, memories and control parts. The levels at each of a plurality of the categories on each player are stored. Comparison results obtained by comparing the levels at each of the plurality of categories on the player who plays the game are displayed at the display parts of the game devices. When one player out of the players who play the game selects one category, and when the other player out of the players who play the game selects the other category, the question of a number based on the comparison results of one category of one player on one category and the question of a number based on the comparison results of the other category of the other player on the other category are mixedly set.

    Abstract translation: 要解决的问题:为了提供游戏系统,沿着游戏控制方法,即使不同级别的玩家也可以在保持紧张感的同时享受游戏。 解决方案:通过使用具有操作部分,显示部分,存储器和控制部分的多个游戏装置,由多个玩家执行用于回答多个类别的问题的问答游戏。 存储每个玩家的多个类别中的每一个的级别。 在游戏装置的显示部分显示通过比较玩游戏者的多个类别中的各个等级的比较结果。 当玩家玩游戏者中的一个玩家选择一个类别时,并且当玩游戏的玩家中的另一个玩家选择另一个类别时,基于一个玩家的一个类别的比较结果的数字问题 另一类别和另一类其他类别的其他类别的比较结果的数字问题被混合设置。 版权所有(C)2013,JPO&INPIT

    Token stacking device and token game machine
    152.
    发明专利
    Token stacking device and token game machine 有权
    TOKEN堆叠装置和TOKEN游戏机

    公开(公告)号:JP2013039314A

    公开(公告)日:2013-02-28

    申请号:JP2011179718

    申请日:2011-08-19

    Abstract: PROBLEM TO BE SOLVED: To provide a token stacking device that can stack tokens on each other in a highly attractive manner without causing a troublesome to a personnel of a play facility, and to provide a token game machine.SOLUTION: The token stacking device includes: a token placing stand on which a plurality of tiers of tokens in which a tier of plural tokens arranged at a predetermined arrangement is stacked one another, are placed; a token placing part which is adjacent to the token placing stand in a token arrangement direction, and in which tokens are placed on a surface lower than the lowermost tier of tokens placed on the token placing stand at the predetermined arrangement; a lifting means for lifting the tokens placed on the token placing part and the tokens placed on the token placing stand; a horizontally moving means for horizontally moving the lifted tokens in the arrangement direction; and a lowering means for lowering the horizontally moved tokens and placing the tokens on the token placing stand.

    Abstract translation: 要解决的问题:提供一种令牌堆叠装置,其可以以非常有吸引力的方式彼此堆叠令牌,而不会对游戏设施的人员造成麻烦,并提供令牌游戏机。 令牌堆叠装置包括:令牌放置台,其上放置有以规定布置布置的多层令牌的多层令牌彼此堆叠的令牌放置台; 标记放置部分,其与令牌放置台相邻,在令牌排列方向上,并且其中令牌被放置在低于放置在令牌放置台上的最下层令牌的表面上; 提升装置,用于提升放置在令牌放置部分上的令牌和放置在令牌放置台上的令牌; 水平移动装置,用于在升降的方向上水平移动提升的标记; 以及用于降低水平移动的令牌并将令牌放置在令牌放置台上的降低装置。 版权所有(C)2013,JPO&INPIT

    Control program for game device, storage medium, and game device
    155.
    发明专利
    Control program for game device, storage medium, and game device 审中-公开
    游戏设备,存储媒体和游戏设备的控制程序

    公开(公告)号:JP2012249860A

    公开(公告)日:2012-12-20

    申请号:JP2011125523

    申请日:2011-06-03

    Inventor: INOUE MASAYUKI

    Abstract: PROBLEM TO BE SOLVED: To provide a game program which advances play not only competitively but also cooperatively.SOLUTION: According to the game program, multiple player characters can move within a virtual space and compete for the total scores given to each player character at the end of the game. A game-advancing unit 310 displays the multiple player characters and total scores on a screen. An object-moving unit 320 moves the player characters in the virtual space on the basis of operation signals. An object number-determining unit 330 determines the number of player characters associated with a specified area or specified object in the virtual space. A scoring unit 340 grants points to player characters associated with a specified area or a specified object according to the determined number of player characters. By thereby granting points according to the determined number of player characters, users can be motivated to play cooperatively.

    Abstract translation: 要解决的问题:提供一种游戏程序,其不仅在竞争中而且协同地进行游戏。

    解决方案:根据游戏程序,多个玩家角色可以在虚拟空间内移动,并且在游戏结束时竞争给予每个玩家角色的总分数。 游戏进行单元310在屏幕上显示多个玩家角色和总分数。 对象移动单元320基于操作信号移动虚拟空间中的玩家角色。 对象编号确定单元330确定与虚拟空间中的指定区域或指定对象相关联的玩家角色的数量。 评分单元340根据确定的玩家角色数量向与指定区域或指定对象相关联的玩家角色授予点数。 通过根据确定的玩家角色数量给予积分,用户可以积极地进行合作。 版权所有(C)2013,JPO&INPIT

    Three-dimensional image processing device, program thereof, and storage medium thereof
    158.
    发明专利
    Three-dimensional image processing device, program thereof, and storage medium thereof 有权
    三维图像处理设备,其程序及其存储介质

    公开(公告)号:JP2012169790A

    公开(公告)日:2012-09-06

    申请号:JP2011027916

    申请日:2011-02-10

    Abstract: PROBLEM TO BE SOLVED: To make a notification display be easily viewed in generating a naked eye stereoscopic vision image.SOLUTION: A three-dimensional image processing device generating a frame image of a display device (20) displaying an image which can be viewed by stereoscopic vision visually recognizing a material body in front and back of a reference plane by a parallax action of left and right eyes comprises: an image generation unit (312) generating a left eye frame image and a right eye frame image according to a parallax of a depth space according to a parallax parameter from image data on an object to be viewed stereoscopically; and an image composition unit (302) generating a two-dimensional frame image which is viewable stereoscopically, by composing the left eye image frame and the right eye image frame. In displaying notification superposed on the material body to be viewed stereoscopically, the image generation unit (312) generates the left eye frame image and the right eye frame image in which the notification display is positioned on the reference plane, and depth amount of the depth space is compressed or the reference plane is positioned in front of the depth space in the depth direction by the parallax parameter.

    Abstract translation: 要解决的问题:为了在生成裸眼立体视觉图像时容易地观看通知显示。 解决方案:一种三维图像处理装置,其生成显示装置(20)的帧图像,该显示装置(20)能够通过立体视觉来观看图像,通过视差动作视觉识别参考平面前后的材料体 左眼和右眼的图像生成单元包括:图像生成单元,根据来自立体观看对象的图像数据,根据视差参数根据深度空间的视差生成左眼框图像和右眼框图像; 以及通过构成左眼图像帧和右眼图像帧来生成可立体观看的二维帧图像的图像合成单元(302)。 在显示叠加在材料体上以立体观看的通知中,图像生成单元(312)生成通知显示位于参考平面上的左眼框图像和右眼框图像,深度的深度 空间被压缩或参考平面通过视差参数位于深度方向上的深度空间的前面。 版权所有(C)2012,JPO&INPIT

    Object supply unit, and game device
    160.
    发明专利
    Object supply unit, and game device 审中-公开
    对象供应单元和游戏设备

    公开(公告)号:JP2012161358A

    公开(公告)日:2012-08-30

    申请号:JP2011021687

    申请日:2011-02-03

    Inventor: HIDAKA JUNICHI

    Abstract: PROBLEM TO BE SOLVED: To prevent clogging in an object supply unit for supplying movable objects to hollow tubes or the like, and damage to the movable objects.SOLUTION: The object supply unit includes a rotating body 60, a casing 63 for housing the rotating body 60, and a replenishment unit for replenishing the casing 63 with movable objects. The rotating body 60 includes a rotating shaft 61 and one or a plurality of wing pieces 62 extending radially from the rotating shaft 61. The casing 63 has an outer peripheral wall 64 and a bottom face plate 65. In the bottom face plate 65, a first supply port 65a through which a movable object B can pass is formed between the outer peripheral wall 64 and the rotating shaft 61. The wing pieces 62 are formed of a flexible material. Preferably the wing pieces 62 are formed of brushes.

    Abstract translation: 要解决的问题:为了防止用于向中空管等供应可移动物体的物体供应单元中的堵塞并且损坏可移动物体。 解决方案:物体供给单元包括旋转体60,用于容纳旋转体60的壳体63,以及用于用可移动物体补充壳体63的补充单元。 旋转体60包括旋转轴61和从旋转轴61径向延伸的一个或多个翼片62.壳体63具有外周壁64和底面板65.在底面板65中, 在外周壁64和旋转轴61之间形成可移动物体B可以通过的第一供应口65a。翼片62由柔性材料形成。 优选地,翼片62由刷子形成。 版权所有(C)2012,JPO&INPIT

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