Abstract:
Disclosed is a system for loading, through a shop terminal, a game application into an IC card which disables playing of the game in a plurality of times in the same pattern by invalidating the game pattern when the play is completed and program log data is stored in the IC card. The log data is collected by a management server for each connection of the IC card and the shop terminal so as to administrate the collected data to enable dynamic management of game parameters, thereby the game application may be safely introduced to the IC card system and a user can raise intention to use the card.
Abstract:
A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The player controller processing subsystem is used for both controlling player controller input/output processing and for performing game authenticating security checks continuously during game play. The peripheral interface includes a micro-processor for controlling various peripheral interface functions, a read/write random access memory, a boot ROM, a coprocessor command channel interface, a player controller channel interface, etc., which components interact to efficiently process player controller commands while also performing other important functions without requiring significant main processor processing time. A peripheral interface macro may be executed to start a read or write transaction with each peripheral device and thereafter transfer the transaction results stored in the random access memory to the game microprocessor main memory.
Abstract:
An information processing device 10 comprises a ROM 12 which stores a reference code indicative of a predetermined area, a site code forming unit 14 which forms a site code of a measuring point, based on position measuring data "a" given by a global positioning system, and a comparison unit which compares the reference code stored in the ROM 12 with the site code formed by the site code forming unit 14 and outputs an actuation signal based on the comparison result. A game device including the information processing device 10 can control a game corresponding to an area, based on a site code indicative of a current measuring point.
Abstract:
This method advantageously utilizes the resources of software programs stored in the external memory connected to the hardware main frame. The circuit device is for implementing this method. The method comprises an initialization routine (X) including a step of switching the bank of BIOS-ROM (13) in the main frame (1) having a CPU (11) to the bank of software programs stored in an external storage (2), a security check routine (Y) in which whether or not a software program is correct is checked, a routine (Z) in which a software program is executed by the CPU (11) in the main frame (1) when the software program is judged to be correct in the security check routine (Y). By resetting the CPU (11) while the bank is at least on the side of the software program which is stored in the external storage (2), the CPU (11) is released from the security check routine (Y), and can execute this software program by the routine (Z).
Abstract:
This method advantageously utilizes the resources of software programs stored in the external memory connected to the hardware main frame. The circuit device is for implementing this method. The method comprises an initialization routine (X) including a step of switching the bank of BIOS-ROM (13) in the main frame (1) having a CPU (11) to the bank of software programs stored in an external storage (2), a security check routine (Y) in which whether or not a software program is correct is checked, a routine (Z) in which a software program is executed by the CPU (11) in the main frame (1) when the software program is judged to be correct in the security check routine (Y). By resetting the CPU (11) while the bank is at least on the side of the software program which is stored in the external storage (2), the CPU (11) is released from the security check routine (Y), and can execute this software program by the routine (Z).
Abstract:
A CD-ROM (10) comprises an identifier region (16a) having a disk identifier recorded therein and a security code region (16b) having a security code recorded therein. The identifier region and the security code region are provided in one sector of a boot sector (16) to be read when actuated. The disk identifier includes a preset identification code, and the security code includes at least a program to be executed after check of the security code, and display data for displaying a licence. A security check method for a CD-ROM comprising the steps of reading data recorded in the boot sector of the CD-ROM when actuated, comparing the disk identifier read from the identifier region of the boot sector with an stored identifier to check whether or not the read disk identifier is correct, comparing the security code read from the security region of the boot sector with a stored security code to check whether or not the read security code is correct, and executing the program contained in the security code when the read disk identifier and the read security code are correct, and displaying a licence based on the display data.
Abstract:
A security lock for use with a game machine (2) that displays the content of a game through a video display device (1). The security lock uses a video game system comprising a means of storage (3), which stores the game programs as software, that is connected in a flexible manner to the game machine. The game machine (2) includes a security device (25) for reading a security code stored within said means of storage (3) and for comparing this security code to a separate security code and if identical, the game machine will operate as usual. However, if both codes are not identical, the game machine will not operate.
Abstract:
A cartridge for gaming machine includes a case having tapered portions formed at both side ends of the rear face thereof and edge portions formed at both side ends of the surface thereof and having a shape different from the tapered portion. A character ROM, a first semiconductor memory storing a program for determining authenticity of the cartridge and a first microcomputer for executing that program are mounted on a printed circuit board accommodated in the case. Contacting portions capable of contacting with the tapered pars when the cartridge is inserted are formed at a cartridge inserting portion of a gaming machine main unit. The gaming machine includes a picture processing unit generating an image signal based on data from the character ROM, a second semiconductor memory which stores the same program for determining authenticity of the cartridge as the program in the first semiconductor memory, and a second microcomputer same as the first microcomputer for executing that program stored in the second semiconductor memory. The second microcomputer determines authenticity of the loaded or inserted cartridge.