REGULATED GAMING - MULTI-ACT GAMES
    11.
    发明申请
    REGULATED GAMING - MULTI-ACT GAMES 审中-公开
    受管制的游戏 - 多玩家游戏

    公开(公告)号:WO2007062401A2

    公开(公告)日:2007-05-31

    申请号:PCT/US2006/061226

    申请日:2006-11-22

    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as 'The Sims®" and familiar TV characters such as the cast of "Friends". Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.

    Abstract translation: 针对年轻一代赌场玩家习惯于创意模拟游戏的创意多动作游戏,如“The Sims®”等。 和熟悉的电视角色,例如“朋友”的剧组。 通过选择和放置表演对象,玩家通过举办的活动展现故事。 根据分阶段行为,可以在每个行为中提供投注机会的调色板以允许玩家下注。 典型的故事板可以包括三种行为:(a)构造行为,(b)测试行为和(c)销毁或解决行为。 行为的展开可能是非线性的,一些参与者可能同时参与,共享机会通过决策影响故事板的方向。

    METHODS AND SYSTEMS FOR IMPLEMENTING A SECONDARY GAME ACROSS A PLURALITY OF GAMING MACHINES
    12.
    发明申请
    METHODS AND SYSTEMS FOR IMPLEMENTING A SECONDARY GAME ACROSS A PLURALITY OF GAMING MACHINES 审中-公开
    通过多种游戏机实施二次游戏的方法和系统

    公开(公告)号:WO2006098836A2

    公开(公告)日:2006-09-21

    申请号:PCT/US2006/005305

    申请日:2006-02-14

    Abstract: A method of operating a plurality of networked gaming machines in which each of the plurality of networked gaming machines is configured to enable a same or a different primary game to be played, may include steps of (randomly, for example) selecting a gaming machine of the plurality of gaming machines; activating a secondary game on the selected gaming machine for a limited period of time and generating a player-perceptible indication that the secondary game is active on the selected gaming machine. When the limited period of time has elapsed, a step of de-activating the secondary game on the selected gaming machine may be carried out, whereupon the method may revert to the selecting step. The secondary game appears to the players on the casino floor as a roving and unpredictable opportunity to win additional prizes or bonus, or to be able to enter large outcome games, with animations, sounds and/or other enticing effects running from one gaming machine to another. Players may attempt to "follow" the secondary game as it "moves" or "jumps" from one gaming machine to another, thereby further animating the casino floor.

    Abstract translation: 一种操作多个联网游戏机的方法,其中,多个联网游戏机中的每一个被配置为使得能够播放相同或不同的主要游戏,其可以包括(随机地)选择游戏机的步骤 多个游戏机; 在所选择的游戏机上激活二级游戏有限的时间段,并且在所选游戏机上生成辅助游戏活动的玩家感知指示。 当经过有限的时间段时,可以执行在所选择的游戏机上取消激活次要游戏的步骤,于是该方法可以还原到选择步骤。 二级游戏看起来像赌场楼层上的玩家,作为漫游和不可预知的机会赢得额外的奖金或奖金,或能够进入大型结果游戏,动画,声音和/或其他诱惑效果从一个游戏机运行到 另一个。 玩家可能会尝试“跟随”次级游戏,因为它从一个游戏机“移动”或“跳转”到另一个游戏机,从而进一步动画化娱乐场底层。

    ELECTRONIC GAME
    13.
    发明申请
    ELECTRONIC GAME 审中-公开
    电子游戏

    公开(公告)号:WO2004098732A2

    公开(公告)日:2004-11-18

    申请号:PCT/US2004/013743

    申请日:2004-04-30

    IPC: A63F

    Abstract: An electronic game features captivating animations and rich selection criteria while offering the simplicity that makes the popularity of legacy games such as roulette, wheel of fortune and multi-line fruit machines casino games. One implementation of the present electronic game is configured as a 2D game tailored for slot machines. Solid 3D variants of the game extending beyond the established video slot machine form-factor are also described.

    Abstract translation: 电子游戏具有令人兴奋的动画和丰富的选择标准,同时提供简单性,使传统游戏的流行,如轮盘赌,财富轮和多线水果机赌场游戏。 本电子游戏的一个实现被配置为针对老虎机定制的2D游戏。 还描述了超越已建立的视频老虎机外形的游戏的实体3D变体。

    SERVER-LESS CASHLESS GAMING SYSTEMS AND METHODS
    14.
    发明申请
    SERVER-LESS CASHLESS GAMING SYSTEMS AND METHODS 审中-公开
    无缝无障碍游戏系统和方法

    公开(公告)号:WO2003104946A2

    公开(公告)日:2003-12-18

    申请号:PCT/US2003/009638

    申请日:2003-03-26

    IPC: G06F

    CPC classification number: G07F17/32 G07F17/3248 G07F17/3251 G07F17/3281

    Abstract: Methods and systems that enable cashless gaming dispense with the need to set up and operate a complex centrally controlled system or dispense with the need to distribute expensive smart cards. The patrons' gaming session meters (including, for example, a measure of winning and/or available credit) are distributed amongst an estate of peer networked gaming terminals.

    Abstract translation: 实现无现金游戏的方法和系统不需要建立和操作复杂的中央控制系统,也不需要分发昂贵的智能卡。 顾客的游戏会议电表(包括例如获胜和/或可用信用的量度)被分配在对等网络游戏终端的房地产中。

    TRUSTED TRANSACTIONAL CONTROLLER
    15.
    发明申请
    TRUSTED TRANSACTIONAL CONTROLLER 审中-公开
    TRUSTED交易控制器

    公开(公告)号:WO2003102791A1

    公开(公告)日:2003-12-11

    申请号:PCT/US2002/016939

    申请日:2002-05-30

    CPC classification number: G06Q20/02 G06Q20/04 G06Q20/12 G06Q30/06

    Abstract: An electronic controller for conducting trusted lightweight e-commerce transactions. A trusted transactional cache (212) and the associated transactional protocol allow e-commerce transactions to be committed to a remote server extremely quickly and with little network overhead. The end-to-end transactions are completed in just a few seconds or less. The invention operates equally well on robust private networks as on unpredictable Internet or wireless networks. The transaction is automatically completed following a temporary communication failure with the central site or following a temporary local controller failure. The invention can advantageously be used in embedded Internet products such as fixed or mobile Internet kiosks, transactional terminals, and Internet Appliances.

    Abstract translation: 用于进行信任的轻量级电子商务交易的电子控制器。 可靠的事务性高速缓存(212)和关联的事务性协议允许电子商务事务被极快地提供给远程服务器,同时网络开销很小。 端到端交易只需几秒钟即可完成。 在不可预测的因特网或无线网络上,本发明在健壮的私有网络上运行良好。 在与中心站点的临时通信故障或临时本地控制器故障之后,事务将自动完成。 本发明可以有利地用于嵌入式互联网产品,例如固定或移动上网亭,交易终端和互联网设备。

    HIERARCHICAL FIVE-WHEEL GAMING METHODS AND GAMING MACHINES IMPLEMENTING THE SAME
    16.
    发明申请
    HIERARCHICAL FIVE-WHEEL GAMING METHODS AND GAMING MACHINES IMPLEMENTING THE SAME 审中-公开
    分级五轮游戏方法和游戏机实现相同

    公开(公告)号:WO2007084845A2

    公开(公告)日:2007-07-26

    申请号:PCT/US2007/060464

    申请日:2007-01-12

    CPC classification number: G07F17/3258 G07F17/32 G07F17/34

    Abstract: The disclosed embodiments of the present Hierarchical-Five Wheel model of gaming include systems in which every wager made on an electronic game of chance may trigger two games: 1) standard play on the machine's primary display and 2) the display of one or more numbers or symbols on the machine's secondary display. The numbers and/or symbols on each machine's secondaiy display may combine with the numbers or symbols on other player's secondary displays to create a shared game in which certain predetermined symbol combinations equate to jackpots awarded to participating players. Banks of Hierarchical-Five Wheel machines may have two levels of play, as is described above, or may have three, four, five or more levels of game play. Hierarchical Five-Wheel gaming machines are capable of awarding large, life-changing jackpots to players who are not necessarily winners within their primary game, giving the player multiple ways to win. In addition, Hierarchical Five- Wheel gaming machines use large numbers and graphics to symbolize the random jackpot award, a system that gives the player a visual process to root for and elevates the player's enjoyment and excitement level, thus stimulating wagering.

    Abstract translation: 本发明的分级 - 五轮游戏模型的公开实施例包括其中在电子游戏机上进行的每次赌注的触发两个游戏的系统:1)机器主显示器上的标准播放,以及2)显示一个或多个数字 或机器二次显示器上的符号。 每个机器的第二显示器上的数字和/或符号可以与其他玩家的次级显示器上的数字或符号组合,以创建一个共享游戏,其中某些预定的符号组合等于授予参与玩家的奖金。 分层五轮机器可以具有两个级别的游戏,如上所述,或者可以具有三,四,五或更多级别的游戏。 分层式五轮游戏机能够为在主要游戏中不一定是赢家的玩家授予大型的生命变化的积分奖金,为玩家提供多种获胜方式。 此外,分层五轮游戏机使用大量图形来表示随机大奖奖励,该系统为玩家提供视觉过程,以提升玩家的享受和兴奋水平,从而刺激投注。

    DYNAMIC THEMING OF A GAMING SYSTEM
    18.
    发明申请
    DYNAMIC THEMING OF A GAMING SYSTEM 审中-公开
    游戏系统的动态主题

    公开(公告)号:WO2007044175A2

    公开(公告)日:2007-04-19

    申请号:PCT/US2006/035560

    申请日:2006-09-12

    Abstract: A method and system for dynamically configuring all or part of a casino floor to a theme targeted at a predetermined population of patrons. The configuration of the gaming machines may be controlled from a central system in accordance with a predetermined theme or alternatively the patrons may activate their favorite theme interactively at the gaming machine. The predetermined theme may be selected according to patron characteristics including, for example, nationality, ethnic origin, gender, racial identity, geographic origin, favorite hobby, political association, sexual orientation, preferred sport, musical idol or genre, age and/or faith of the patrons of the plurality of gaming machines. A hierarchical menu of authorized games may be dynamically generated from the patron characteristics and presented to the patron according to the patron's characteristics and associated theme is determined such that the patron is likely to quickly find his favorite game. The gaming system may include video cameras and microphones, at locations monitoring a group of gaming machines or fitted on each gaming machines, and recognition software for recognizing patrons' characteristics such as age group, clothing style, hair color, isolated person or a party of persons, language spoken, and ethnic origin in order to dynamically adapt the gaming machines' theme accordingly. Alternatively, contact-less player tracking cards supply characteristics as the patrons move around the casino premises.

    Abstract translation: 一种将娱乐场楼层的全部或部分动态地配置到以预定的顾客群体为目标的主题的方法和系统。 可以根据预定的主题从中央系统控制游戏机的配置,或者替代地,顾客可以在游戏机上交互地激活他们喜欢的主题。 可以根据顾客特征来选择预定的主题,包括例如国籍,族裔,性别,种族身份,地理起源,喜爱的爱好,政治协会,性取向,偏好运动,音乐偶像或流派,年龄和/或信仰 的多个游戏机的顾客。 授权游戏的分级菜单可以从顾客特征动态生成,并根据顾客的特征呈现给顾客,并且确定相关联的主题,使得顾客很可能快速找到他最喜欢的游戏。 游戏系统可以包括摄像机和麦克风,在监视一组游戏机或安装在每个游戏机上的位置处,以及用于识别顾客的特征的识别软件,例如年龄组,服装风格,头发颜色,孤立的人或一方 人物,语言和种族出身,以便相应地动态地适应游戏机的主题。 或者,无接触玩家跟踪卡供应顾客在娱乐场所周围移动的特征。

    MODULAR ENTERTAINMENT AND GAMING SYSTEMS
    20.
    发明申请
    MODULAR ENTERTAINMENT AND GAMING SYSTEMS 审中-公开
    模块娱乐和游戏系统

    公开(公告)号:WO2003045517A1

    公开(公告)日:2003-06-05

    申请号:PCT/US2002/037537

    申请日:2002-11-22

    Abstract: A secure and modular architecture for monitoring and controlling clusters of pay entertainment and gaming devices (200, 300, 400). The architecture allows flexible and secure use of state of the art multimedia and Internet technologies to attract the younger player generation used to flashy and networked games (102). Cash or cash-less entertainment and gaming devices are supported.

    Abstract translation: 一种用于监控和控制付费娱乐和游戏设备群集200,300,400的安全和模块化架构。该架构允许灵活和安全地使用最先进的多媒体和互联网技术来吸引用于闪光和联网游戏的年轻玩家生成 102.支持现金或无现金娱乐和游戏设备。

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