DIGITAL INTER-PUPILLARY DISTANCE ADJUSTMENT
    11.
    发明申请
    DIGITAL INTER-PUPILLARY DISTANCE ADJUSTMENT 审中-公开
    数字互调距离调整

    公开(公告)号:WO2014163869A1

    公开(公告)日:2014-10-09

    申请号:PCT/US2014/018294

    申请日:2014-02-25

    Abstract: Stereoscopic viewing systems may be adjusted for a user's inter-pupillary distance (IPD). Software-generated calibration images may be presented on a display having two optics. One or more settings for presentation of the calibration image are adjusted. The settings are related to an inter-pupillary distance (IPD) of the user. An input is received from a user when the user perceives the calibration image to be acceptable at a particular value of the one or more settings. An IPD value that corresponds to the particular value of the one or more settings is then determined. The determined IPD value is used in presenting subsequent software-generated images with the stereoscopic display.

    Abstract translation: 可以针对用户的瞳孔间距(IPD)调整立体观察系统。 软件生成的校准图像可以呈现在具有两个光学元件的显示器上。 调整用于呈现校准图像的一个或多个设置。 这些设置与用户的瞳孔间距(IPD)有关。 当用户感觉校准图像在一个或多个设置的特定值处可接受时,从用户接收输入。 然后确定对应于一个或多个设置的特定值的IPD值。 确定的IPD值用于呈现具有立体显示的后续软件生成的图像。

    USER-GENERATED RECORDINGS OF SKELETAL ANIMATIONS
    12.
    发明申请
    USER-GENERATED RECORDINGS OF SKELETAL ANIMATIONS 审中-公开
    用户生成的骨骼动画记录

    公开(公告)号:WO2014151798A2

    公开(公告)日:2014-09-25

    申请号:PCT/US2014/026465

    申请日:2014-03-13

    Inventor: BERAN, Erik

    Abstract: User-generated recordings of skeletal animations are provided. Information is stored in a memory regarding a plurality of animated movements in memory. Each animated movement may be mapped to one or more skeletal-based body parts of a game character. A recording of a plurality of user movements may be captured over a period of time. One or more body parts of the user may be identified for each captured user movement. It may then be determined which skeletal-based body parts correspond to the identified body parts of the user. A custom animation may be generated that comprises a plurality of animated movements in which the determined skeletal-based body parts are mapped to the associated animated movement. The custom animation may be stored in memory and played during play of a game as designated by the user.

    Abstract translation: 提供用户生成的骨架动画录音。 信息存储在存储器中关于多个动画移动的存储器中。 每个动画运动可以映射到游戏角色的一个或多个基于骨骼的身体部位。 可以在一段时间内捕获多个用户移动的记录。 可以为每个捕获的用户移动识别用户的一个或多个身体部位。 然后可以确定哪些基于骨骼的身体部位对应于用户的所识别身体部位。 可以生成包括多个动画运动的自定义动画,其中所确定的基于骨骼的身体部分被映射到相关联的动画运动。 自定义动画可以存储在存储器中并且在用户指定的游戏的播放期间播放。

    INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD
    13.
    发明申请
    INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD 审中-公开
    信息处理设备和信息处理方法

    公开(公告)号:WO2014070843A3

    公开(公告)日:2014-06-26

    申请号:PCT/US2013067422

    申请日:2013-10-30

    Abstract: A home screen display unit arranges and displays a plurality of content icons indicating a plurality of pieces of content in a first area in a content zone screen. If a specific content icon is focused on by the cursor and if a preset determination operation is performed, a content playback unit starts playback of the content indicated by the focused icon. If a specific content icon is focused on by the cursor, a related information acquiring unit acquires related information relating to the content that is indicated by the focused icon from the external device without starting playback of the content. A home screen display unit displays the acquired related information in a second area of the content zone screen and displays, if related information is updated, the updated related information in the second area so as to replace the related information displayed until that moment.

    Abstract translation: 家庭屏幕显示单元在内容区屏幕的第一区域中排列并显示指示多个内容的多个内容图标。 如果特定内容图标被光标聚焦,并且如果执行了预设确定操作,则内​​容重放单元开始重放由聚焦图标指示的内容。 如果通过光标关注特定的内容图标,则相关信息获取单元从外部设备获取与由聚焦图标指示的内容相关的相关信息,而不开始播放内容。 家庭屏幕显示单元在所述内容区域屏幕的第二区域中显示所获取的相关信息,并且如果相关信息被更新,则显示所述第二区域中的更新的相关信息,以便替换直到该时刻显示的相关信息。

    AMBIENT LIGHT CONTROL AND CALIBRATION VIA CONSOLE
    14.
    发明申请
    AMBIENT LIGHT CONTROL AND CALIBRATION VIA CONSOLE 审中-公开
    环境光控制和校准通过控制台

    公开(公告)号:WO2014070677A2

    公开(公告)日:2014-05-08

    申请号:PCT/US2013067135

    申请日:2013-10-28

    Inventor: WATSON BRIAN M

    CPC classification number: A63F13/52

    Abstract: Ambient light control and calibration systems and methods are provided herein. According to some embodiments, exemplary systems may include a console that includes a processor that executes logic to control a plurality of nodes to reproduce a virtual lighting scheme of a virtual environment in a physical user environment. Additionally, the system may include a plurality of nodes that each includes a light emitting device, a receiver that communicatively couples the node to the console, and a processor that executes logic to control the light emitting device.

    Abstract translation: 本文提供环境光控制和校准系统和方法。 根据一些实施例,示例性系统可以包括控制台,其包括执行逻辑以控制多个节点以再现物理用户环境中的虚拟环境的虚拟照明方案的处理器。 另外,该系统可以包括多个节点,每个节点包括发光设备,将节点通信地耦合到控制台的接收器以及执行用于控制发光设备的逻辑的处理器。

    AUTO DETECTION OF HEADPHONE ORIENTATION
    15.
    发明申请
    AUTO DETECTION OF HEADPHONE ORIENTATION 审中-公开
    自动检测耳机方位

    公开(公告)号:WO2013158996A1

    公开(公告)日:2013-10-24

    申请号:PCT/US2013/037373

    申请日:2013-04-19

    Abstract: A detector located on or near an ear piece may automatically detect whether a left or right ear or neither ear is wearing the ear piece. A signal mixer may automatically apply a correct configuration to signals transmitted to or from the ear piece according to whether the left or right ear or neither ear is determined to be wearing the ear piece. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    Abstract translation: 位于耳机上或附近的探测器可以自动检测左耳朵或右耳朵是否耳戴耳塞。 信号混合器可以根据左或右耳朵是否被确定为戴耳机,可以自动地将正确的配置应用于发送到耳朵或从耳机传送的信号。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。

    DETECTION OF INTERACTION WITH VIRTUAL OBJECT FROM FINGER COLOR CHANGE
    16.
    发明申请
    DETECTION OF INTERACTION WITH VIRTUAL OBJECT FROM FINGER COLOR CHANGE 审中-公开
    检测与手指颜色变化的虚拟对象的相互作用

    公开(公告)号:WO2013151645A1

    公开(公告)日:2013-10-10

    申请号:PCT/US2013/028930

    申请日:2013-03-04

    Abstract: Methods, systems, and computer programs are presented for detecting inputs for a computing device. One method includes an operation for receiving images for an area where the hand of a user is situated, and an operation for analyzing the received images to determine the location and the color of a finger of the user. Further, a change in the color of the finger is detected (fingernail 308,310,312 or fingertip 322), where the change in the color is caused by contact of the finger with a physical object. In other operation, the method determines the location of the finger when the color change was detected. The determined location is associated with an input for the computing device.

    Abstract translation: 提出了用于检测计算设备的输入的方法,系统和计算机程序。 一种方法包括用于接收用户手的区域的图像的操作,以及用于分析所接收的图像以确定用户的手指的位置和颜色的操作。 此外,检测到手指的颜色的变化(指甲308,310,312或指尖322),其中颜色的变化是由手指与物体的接触引起的。 在其他操作中,当检测到颜色变化时,该方法确定手指的位置。 确定的位置与计算设备的输入相关联。

    MULTI-SENSORED CONTROL STICK FOR ENHANCED INPUT SENSITIVITY AND FUNCTIONALITY
    18.
    发明申请
    MULTI-SENSORED CONTROL STICK FOR ENHANCED INPUT SENSITIVITY AND FUNCTIONALITY 审中-公开
    多传感器控制装置,增强输入灵敏度和功能

    公开(公告)号:WO2013059472A1

    公开(公告)日:2013-04-25

    申请号:PCT/US2012/060829

    申请日:2012-10-18

    Inventor: LARSEN, Eric J.

    Abstract: Systems and methods incorporating an embedded sensor in a control stick to detect the presence of an object, such as a thumb. A presence detect signal may be generated by the additional sensor and auto calibration logic then may automatically remove bias from the control stick in real time when the presence detect signal indicates the control stick not under the influence of a force external to the controller, and therefore at its neutral mechanical position. In further embodiments, a plurality of embedded sensors are arrayed across an exterior surface of a control stick to provide a second control stick-based positional input device. In such embodiments, tactile or proximity sensor technology may be applied to improve precision of first positional information generated by the control stick or to control a coordinate space separate from that controlled by first position information provided by the control stick.

    Abstract translation: 将嵌入式传感器结合在控制棒中以检测诸如拇指的物体的存在的系统和方法。 存在检测信号可以由附加传感器产生,并且当存在检测信号指示控制杆不受控制器外部的力的影响时,自动校准逻辑可以实时自动地从控制棒中移除偏差,因此 在其中立的机械位置。 在另外的实施例中,多个嵌入式传感器跨越控制棒的外表面排列以提供第二控制棒基位置输入装置。 在这样的实施例中,可以应用触觉或接近传感器技术来提高由控制棒产生的第一位置信息的精度,或者控制与由控制棒提供的第一位置信息控制的坐标空间分开的坐标空间。

    METHOD AND SYSTEM FOR ESTABLISHING LOCATION-BASED LEADERBOARD
    19.
    发明申请
    METHOD AND SYSTEM FOR ESTABLISHING LOCATION-BASED LEADERBOARD 审中-公开
    建立基于位置的领导层的方法与系统

    公开(公告)号:WO2013006645A1

    公开(公告)日:2013-01-10

    申请号:PCT/US2012/045454

    申请日:2012-07-03

    Abstract: Methods for establishing a location-based leaderboard by a computer game system are disclosed. The world may be partitioned into a set of regions and sub-regions by the computer game system using a hierarchical spatial data structure. The regions and sub-regions are arranged according to a hierarchy, each sub-region being encompassed by a higher-level sub-region or region, and two or more highest-level sub-regions being encompassed by a region. A location of a system user and one or more user statistics may be assigned to a smallest sub-region of the spatial data structure. A user rank may then be determined within a region or sub-region encompassing the smallest sub-region to which the user's location was assigned. The rank is determined using the statistics associated with the user. Users may then be notified of the rank.

    Abstract translation: 公开了通过计算机游戏系统建立基于位置的排行榜的方法。 可以通过计算机游戏系统使用分层空间数据结构将世界划分成一组区域和子区域。 区域和子区域根据层次被布置,每个子区域被更高级子区域或区域包围,并且两个或更多个最高级子区域被区域包围。 可以将系统用户的位置和一个或多个用户统计信息分配给空间数据结构的最小子区域。 然后可以在包含用户位置被分配到的最小子区域的区域或子区域内确定用户秩。 使用与用户相关联的统计信息确定排名。 然后可以向用户通知排名。

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