Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments

    公开(公告)号:US20250157163A1

    公开(公告)日:2025-05-15

    申请号:US19025914

    申请日:2025-01-16

    Applicant: Apple Inc.

    Abstract: A computer system displays a first user interface object with a first surface at a first position, that when activated by a user input meeting first criteria, causes performance of a first operation. While displaying the first user interface, the computer system detects first movement of a hand, and in response, in accordance with a determination that the first movement of the hand meets second criteria without meeting the first criteria, the computer system deforms the first surface of the first user interface object at the first position, including moving a first portion of the first surface relative to a second portion of the first surface, without performing the first operation. A location of the hand corresponds to a location at least a first threshold distance from the first position.

    Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments

    公开(公告)号:US20230100610A1

    公开(公告)日:2023-03-30

    申请号:US17948117

    申请日:2022-09-19

    Applicant: Apple Inc.

    Abstract: A computer system displays a first and second user interface object in a three-dimensional environment. The first and second user interface objects have a first and second spatial relationship to a first and second anchor position corresponding to a location of a user's hand in a physical environment, respectively. While displaying the first and second user interface objects in the three-dimensional environment, the computer system detects movement of the user's hand in the physical environment, corresponding to a translational movement and a rotational movement of the user's hand relative to a viewpoint, and in response, translates the first and second user interface objects relative to the viewpoint in accordance with the translational movement of the user's hand, and rotates the first user interface object relative to the viewpoint in accordance with the rotational movement of the user's hand without rotating the second user interface object.

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