System and method for providing security to a game controller device for electronic trading
    211.
    发明授权
    System and method for providing security to a game controller device for electronic trading 有权
    为电子交易的游戏控制器设备提供安全性的系统和方法

    公开(公告)号:US08452695B2

    公开(公告)日:2013-05-28

    申请号:US13460049

    申请日:2012-04-30

    Abstract: A system for managing electronic trading, comprises an interface application including a mapping module that defines a plurality of controller signal relationships. Each controller signal relationship associates one or more of a plurality of game controller signals with one of a plurality of trading system commands associated with the electronic trading of financial instruments. The interface application receives a plurality of game controller signals generated by a game controller, and determines, based on the controller signal relationships, that one or more of the plurality of received game controller signals are erroneous. The interface application causes the communication of a command to lock the game controller based on the determination of the one or more erroneous game controller signals.

    Abstract translation: 一种用于管理电子交易的系统,包括界面应用程序,该界面应用程序包括定义多个控制器信号关系的映射模块。 每个控制器信号关系将多个游戏控制器信号中的一个或多个与金融工具的电子交易相关联的多个交易系统命令之一相关联。 接口应用程序接收由游戏控制器产生的多个游戏控制器信号,并且基于控制器信号关系确定多个接收到的游戏控制器信号中的一个或多个是错误的。 接口应用程序使得命令的通信基于一个或多个错误的游戏控制器信号的确定来锁定游戏控制器。

    AMUSEMENT DEVICE FEATURING VIRTUAL CURRENCY SUPPORT ACROSS MULTIPLE GAMES
    213.
    发明申请
    AMUSEMENT DEVICE FEATURING VIRTUAL CURRENCY SUPPORT ACROSS MULTIPLE GAMES 审中-公开
    娱乐设备特色虚拟货币支援多个游戏

    公开(公告)号:US20130035155A1

    公开(公告)日:2013-02-07

    申请号:US13563821

    申请日:2012-08-01

    Abstract: An amusement device includes a touchscreen display and an input component that receives value in order to establish one or more playable credits. The one or more credits are used to permit play of at least one of a plurality of electronic games. A controller is configured to (i) select and play the at least one of the plurality of electronic games, (ii) access a first player account having a balance of virtual currency associated therewith, the virtual currency being different than the one or more playable credits and usable with two or more of the plurality of electronic games, and (iii) debit the first player account by a first amount of virtual currency in exchange for use by a first player of a first feature during play of the at least one electronic game.

    Abstract translation: 娱乐装置包括触摸屏显示器和输入部件,其接收价值以便建立一个或多个可播放信用。 一个或多个信用被用于允许播放多个电子游戏中的至少一个。 控制器被配置为(i)选择和播放多个电子游戏中的至少一个,(ii)访问具有与其相关联的虚拟货币余额的第一玩家帐户,虚拟货币不同于一个或多个可播放的 并且可以与多个电子游戏中的两个或更多个一起使用,以及(iii)在播放所述至少一个电子游戏期间,将第一玩家帐户借记第一数量的虚拟货币以换取第一玩家的第一玩家的使用 游戏。

    Media Controller with Fingerprint Recognition
    214.
    发明申请
    Media Controller with Fingerprint Recognition 有权
    具有指纹识别的媒体控制器

    公开(公告)号:US20120219193A1

    公开(公告)日:2012-08-30

    申请号:US13466638

    申请日:2012-05-08

    Abstract: A system and method for retaining, associating, and reloading a user's preferences in a video game system without requiring active participation from the user is provided. The system may include an object control mechanism for receiving a passive indication from the user to perform a fingerprint scan of the user's fingertip. A fingerprint scanner may be coupled to the object control mechanism for transparently performing the fingerprint scan to generate identifying data for the user. If the identifying data for the user matches identifying data for a preexisting user, then preferences associated with the preexisting user may be reloaded. If the identifying data for the user does not match identifying data for a preexisting user, then preferences of the user may retained and associated with the user's identifying data.

    Abstract translation: 提供了一种用于在视频游戏系统中保留,关联和重新加载用户偏好而不需要用户积极参与的系统和方法。 系统可以包括用于从用户接收被动指示以执行用户指尖的指纹扫描的对象控制机构。 指纹扫描器可以耦合到对象控制机构,用于透明地执行指纹扫描以生成用户的识别数据。 如果用户的识别数据与预先存在的用户的识别数据相匹配,则可以重新加载与预先存在的用户相关联的偏好。 如果用户的识别数据与预先存在的用户的识别数据不匹配,则可以保留用户的偏好并与用户的识别数据相关联。

    Media controller with fingerprint recognition
    215.
    发明授权
    Media controller with fingerprint recognition 有权
    具有指纹识别的媒体控制器

    公开(公告)号:US08192280B2

    公开(公告)日:2012-06-05

    申请号:US12367304

    申请日:2009-02-06

    Abstract: A system and method for retaining, associating, and reloading a user's preferences in a video game system without requiring active participation from the user is provided. The system may include an object control mechanism for receiving a passive indication from the user to perform a fingerprint scan of the user's fingertip. A fingerprint scanner may be coupled to the object control mechanism for transparently performing the fingerprint scan to generate identifying data for the user. If the identifying data for the user matches identifying data for a preexisting user, then preferences associated with the preexisting user may be reloaded. If the identifying data for the user does not match identifying data for a preexisting user, then preferences of the user may retained and associated with the user's identifying data.

    Abstract translation: 提供了一种用于在视频游戏系统中保留,关联和重新加载用户偏好而不需要用户积极参与的系统和方法。 系统可以包括用于从用户接收被动指示以执行用户指尖的指纹扫描的对象控制机构。 指纹扫描器可以耦合到对象控制机构,用于透明地执行指纹扫描以生成用户的识别数据。 如果用户的识别数据与预先存在的用户的识别数据相匹配,则可以重新加载与预先存在的用户相关联的偏好。 如果用户的识别数据与预先存在的用户的识别数据不匹配,则可以保留用户的偏好并与用户的识别数据相关联。

    System and method for providing security to a game controller device for electronic trading
    216.
    发明授权
    System and method for providing security to a game controller device for electronic trading 有权
    为电子交易的游戏控制器设备提供安全性的系统和方法

    公开(公告)号:US08170945B2

    公开(公告)日:2012-05-01

    申请号:US11172018

    申请日:2005-06-29

    Abstract: A system for managing electronic trading, comprises an interface application including a mapping module that defines a plurality of controller signal relationships. Each controller signal relationship associates one or more of a plurality of game controller signals with one of a plurality of trading system commands associated with the electronic trading of financial instruments. The interface application receives a plurality of game controller signals generated by a game controller, and determines, based on the controller signal relationships, that one or more of the plurality of received game controller signals are erroneous. The interface application causes the communication of a command to lock the game controller based on the determination of the one or more erroneous game controller signals.

    Abstract translation: 一种用于管理电子交易的系统,包括界面应用程序,该界面应用程序包括定义多个控制器信号关系的映射模块。 每个控制器信号关系将多个游戏控制器信号中的一个或多个与金融工具的电子交易相关联的多个交易系统命令之一相关联。 接口应用程序接收由游戏控制器产生的多个游戏控制器信号,并且基于控制器信号关系确定多个接收到的游戏控制器信号中的一个或多个是错误的。 接口应用程序使得命令的通信基于一个或多个错误的游戏控制器信号的确定来锁定游戏控制器。

    Contactless card reading in a gaming machine
    217.
    发明授权
    Contactless card reading in a gaming machine 有权
    游戏机中的非接触式读卡器

    公开(公告)号:US07976384B2

    公开(公告)日:2011-07-12

    申请号:US10084820

    申请日:2002-02-27

    Abstract: A gaming machine may be activated by an individual player for subsequent play by displaying to the gaming machine, without physical contact with the gaming machine, a card carried by the player. The card carries indicia which may include suitable electronic memory, to be sensed by apparatus associated with the gaming machine, to cause the wireless transfer of individualized data concerning the player from the card to the gaming machine or to a computer network that is associated with the gaming machine. The data is evaluated against a stored database, which database may include identification of the card holder. The data is then evaluated against the stored database, and the gaming machine is activated for subsequent play upon favorable evaluation of the data.

    Abstract translation: 游戏机可以由个人玩家激活,以便随后通过向游戏机显示游戏机而无需与游戏机的实际接触,由玩家承载的卡。 卡片携带可包括适合的电子存储器的标记,以便由与游戏机相关联的装置感测,以使得有关玩家的个人化数据从卡到游戏机或与该游戏机相关联的计算机网络的无线传输 游戏机。 根据存储的数据库评估数据,该数据库可以包括持卡人的标识。 然后根据存储的数据库评估数据,并且在对数据进行有利评估时,游戏机被激活以用于随后的播放。

    Game Device
    218.
    发明申请
    Game Device 有权
    游戏设备

    公开(公告)号:US20110092280A1

    公开(公告)日:2011-04-21

    申请号:US12672598

    申请日:2009-04-24

    Abstract: In a game device, a loading processor loads save data on which user ID information is attached from a storage device 80; an application executing unit executes a game program while using the loaded save data; a game requirement achievement determining unit determines whether or not a predetermined requirement of gameplay is achieved based on a progress status of the game; and item ID acquiring unit acquires an item ID associated with achieved requirement of gameplay; an item acquisition processing unit has a function for generating item acquisition information while using the acquired item ID; and a function limiting unit limits the function of an item acquisition processing unit in accordance with user ID information attached to the save data.

    Abstract translation: 在游戏装置中,装载处理装置从存储装置80加载附加有用户ID信息的保存数据; 应用执行单元在使用所加载的保存数据的同时执行游戏程序; 游戏需求成就确定单元基于游戏的进行状态来确定是否实现了游戏的预定要求; 并且项目ID获取单元获取与实现的游戏需求相关联的项目ID; 项目获取处理单元具有在使用所获取的项目ID的同时产生项目获取信息的功能; 并且功能限制单元根据附加到保存数据的用户ID信息来限制项目获取处理单元的功能。

    Feature eroding video game demonstration software
    219.
    发明申请
    Feature eroding video game demonstration software 审中-公开
    功能侵蚀视频游戏演示软件

    公开(公告)号:US20100056269A1

    公开(公告)日:2010-03-04

    申请号:US12231485

    申请日:2008-09-03

    Applicant: Gary Zalewski

    Inventor: Gary Zalewski

    Abstract: A demonstration video game permits garners a more complete game experience while promoting a desire to acquire permission to continue playing. In some embodiments, a video game is implemented with trigger metrics. While a user may initially experience most or all of the full version of the game in a demonstration mode, the mode implements trigger metrics to erode game play characteristics, such as character, object, event and/or environmental features, during video game play in the demonstration mode. Thus, fewer play characteristics may be available as play continues in this mode. Multiple trigger metrics may gradually and successively limit play characteristics as play with the game continues. As the gamer loses functionality, the user may be prompted with the trigger metrics to purchase permission to continue the game in a non-demonstration mode that disables the trigger metrics and returns the game to the more complete version.

    Abstract translation: 示范视频游戏允许获得更完整的游戏体验,同时促进获得持续播放许可的愿望。 在一些实施例中,使用触发度量来实现视频游戏。 虽然用户最初可以以演示模式体验大部分或全部游戏的完整版本,但是在视频游戏过程中,该模式实现了触发度量来侵蚀诸如角色,对象,事件和/或环境特征的游戏特征 演示模式。 因此,在该模式中播放继续时,可以获得更少的播放特性。 多个触发指标可以逐渐和连续地限制游戏特性,因为玩游戏继续进行。 随着游戏玩家失去功能,用户可能会被提示与触发指标购买许可,以不演示模式继续游戏,禁用触发度量并将游戏返回到更完整的版本。

    Digital media cartridge system and method
    220.
    发明授权
    Digital media cartridge system and method 有权
    数字媒体盒系统和方法

    公开(公告)号:US07609835B2

    公开(公告)日:2009-10-27

    申请号:US10897564

    申请日:2004-07-23

    Inventor: Ping Kang Hsiung

    Abstract: A digital media cartridge contains both a controller and memory where the memory stores a digital representation of video and sound in compressed, encrypted form. The controller reads the digital representation, decompresses and decrypts it, converts it into analog video and audio and outputs the analog video and audio to a host device into which the cartridge is inserted. The analog video and audio output are displayed on the screen of the host device and reproduced by speakers or headphones of the host device, respectively, without further processing of the video and audio signals being necessary by the host device. Besides video and audio, the digital media cartridge can also store and execute games that use the user input and display screen of the host device.

    Abstract translation: 数字媒体盒包含控制器和存储器,其中存储器以压缩,加密的形式存储视频和声音的数字表示。 控制器读取数字表示,解压缩并将其解密,将其转换为模拟视频和音频,并将模拟视频和音频输出到插入盒式磁带的主机设备。 模拟视频和音频输出显示在主机设备的屏幕上,分别由主机设备的扬声器或耳机再现,而不需要主机设备所需的视频和音频信号的进一步处理。 除了视频和音频之外,数字媒体盒还可以存储和执行使用主机设备的用户输入和显示屏幕的游戏。

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