Abstract:
A system for managing electronic trading, comprises an interface application including a mapping module that defines a plurality of controller signal relationships. Each controller signal relationship associates one or more of a plurality of game controller signals with one of a plurality of trading system commands associated with the electronic trading of financial instruments. The interface application receives a plurality of game controller signals generated by a game controller, and determines, based on the controller signal relationships, that one or more of the plurality of received game controller signals are erroneous. The interface application causes the communication of a command to lock the game controller based on the determination of the one or more erroneous game controller signals.
Abstract:
A handheld electronic device for use at a venue hosting a live sporting event, having a receiver for receiving a wireless RF transmission conveying a plurality of video streams derived from video cameras filming the live sporting event, a display and a user interface for selecting a video stream among the plurality of video streams to be displayed on the display. The handheld electronic device is capable to acquire a locked mode of operation and an unlocked mode of operation, in the locked mode of operation the handheld electronic device being precluded from displaying the video streams to a spectator, in the unlocked mode of operation the handheld electronic device being enabled to display the video streams to the spectator, the handheld electronic device capable to acquire the unlocked mode of operation in response to reception of authentication data wirelessly transmitted to the handheld electronic device.
Abstract:
An amusement device includes a touchscreen display and an input component that receives value in order to establish one or more playable credits. The one or more credits are used to permit play of at least one of a plurality of electronic games. A controller is configured to (i) select and play the at least one of the plurality of electronic games, (ii) access a first player account having a balance of virtual currency associated therewith, the virtual currency being different than the one or more playable credits and usable with two or more of the plurality of electronic games, and (iii) debit the first player account by a first amount of virtual currency in exchange for use by a first player of a first feature during play of the at least one electronic game.
Abstract:
A system and method for retaining, associating, and reloading a user's preferences in a video game system without requiring active participation from the user is provided. The system may include an object control mechanism for receiving a passive indication from the user to perform a fingerprint scan of the user's fingertip. A fingerprint scanner may be coupled to the object control mechanism for transparently performing the fingerprint scan to generate identifying data for the user. If the identifying data for the user matches identifying data for a preexisting user, then preferences associated with the preexisting user may be reloaded. If the identifying data for the user does not match identifying data for a preexisting user, then preferences of the user may retained and associated with the user's identifying data.
Abstract:
A system and method for retaining, associating, and reloading a user's preferences in a video game system without requiring active participation from the user is provided. The system may include an object control mechanism for receiving a passive indication from the user to perform a fingerprint scan of the user's fingertip. A fingerprint scanner may be coupled to the object control mechanism for transparently performing the fingerprint scan to generate identifying data for the user. If the identifying data for the user matches identifying data for a preexisting user, then preferences associated with the preexisting user may be reloaded. If the identifying data for the user does not match identifying data for a preexisting user, then preferences of the user may retained and associated with the user's identifying data.
Abstract:
A system for managing electronic trading, comprises an interface application including a mapping module that defines a plurality of controller signal relationships. Each controller signal relationship associates one or more of a plurality of game controller signals with one of a plurality of trading system commands associated with the electronic trading of financial instruments. The interface application receives a plurality of game controller signals generated by a game controller, and determines, based on the controller signal relationships, that one or more of the plurality of received game controller signals are erroneous. The interface application causes the communication of a command to lock the game controller based on the determination of the one or more erroneous game controller signals.
Abstract:
A gaming machine may be activated by an individual player for subsequent play by displaying to the gaming machine, without physical contact with the gaming machine, a card carried by the player. The card carries indicia which may include suitable electronic memory, to be sensed by apparatus associated with the gaming machine, to cause the wireless transfer of individualized data concerning the player from the card to the gaming machine or to a computer network that is associated with the gaming machine. The data is evaluated against a stored database, which database may include identification of the card holder. The data is then evaluated against the stored database, and the gaming machine is activated for subsequent play upon favorable evaluation of the data.
Abstract:
In a game device, a loading processor loads save data on which user ID information is attached from a storage device 80; an application executing unit executes a game program while using the loaded save data; a game requirement achievement determining unit determines whether or not a predetermined requirement of gameplay is achieved based on a progress status of the game; and item ID acquiring unit acquires an item ID associated with achieved requirement of gameplay; an item acquisition processing unit has a function for generating item acquisition information while using the acquired item ID; and a function limiting unit limits the function of an item acquisition processing unit in accordance with user ID information attached to the save data.
Abstract:
A demonstration video game permits garners a more complete game experience while promoting a desire to acquire permission to continue playing. In some embodiments, a video game is implemented with trigger metrics. While a user may initially experience most or all of the full version of the game in a demonstration mode, the mode implements trigger metrics to erode game play characteristics, such as character, object, event and/or environmental features, during video game play in the demonstration mode. Thus, fewer play characteristics may be available as play continues in this mode. Multiple trigger metrics may gradually and successively limit play characteristics as play with the game continues. As the gamer loses functionality, the user may be prompted with the trigger metrics to purchase permission to continue the game in a non-demonstration mode that disables the trigger metrics and returns the game to the more complete version.
Abstract:
A digital media cartridge contains both a controller and memory where the memory stores a digital representation of video and sound in compressed, encrypted form. The controller reads the digital representation, decompresses and decrypts it, converts it into analog video and audio and outputs the analog video and audio to a host device into which the cartridge is inserted. The analog video and audio output are displayed on the screen of the host device and reproduced by speakers or headphones of the host device, respectively, without further processing of the video and audio signals being necessary by the host device. Besides video and audio, the digital media cartridge can also store and execute games that use the user input and display screen of the host device.