Abstract:
A secure and modular architecture for monitoring and controlling clusters of pay entertainment and gaming devices (200, 300, 400). The architecture allows flexible and secure use of state of the art multimedia and Internet technologies to attract the younger player generation used to flashy and networked games. Cash or cash-less entertainment and gaming devices are supported.
Abstract:
In a gaming model, players may select virtual betting chips from an onscreen palette and apply those chips to various wagering opportunities throughout a game. Using this model, players are able to make individual bets on each of a slot machine's paylines or wager on making specific hands in video poker. Players are also able to buy and/or wager on symbol "nudges" and to buy symbol "re-spins" within a multi-line slot machine.
Abstract:
A universal method and system for downloading game software to legacy gaming machines. A gaming machine includes a locked enclosure; a first computing device disposed within the locked enclosure, the first computing device being programmed to enable game play of the gaming machine; a second computing device disposed within the locked enclosure of the gaming machine, the second computing device being configured for network access, and an interface between the first and the second computing devices. The second computing device is configured to receive game software components over the network that are compatible with (e.g., executable by) the first computing device but not compatible with (e.g., not executable by) the second computing device and to transfer the received game software components to the first computing device over the interface. The second computing device may include, for example, a PC. When the first computing device is a PC, it may be configured with dual-boot capability between two operating systems. When the first operating system is booted, game play may be enabled and when the second operating system is booted, game software components may be received over the network.
Abstract:
A method to enable dynamic configuration of gaming terminals installed in one or a plurality of gaming premises whereby certified games, certified data files and certified support software components are activated in accordance with a predetermined schedule or automatically in response to the observed gaming activity. The method may include allocating an individual PKI certificate to each executable software component and each of its versions, binding the PKI certificate to the executable software, associating a distinctive policy for each certificate and then enforcing the software execution policies in accordance with the desired authorized game configuration and schedule. The PKI certificate's "Subject Name" (or "Issued to" field or "CommonName" field) may be a concatenation of the software component identification, its version number and optionally other identification characters. The method applies equally to other network connected gaming subsystems. The method enables a fine-grained and secure control of the authorized software components and thus the flexibility to securely configure the gaming system in accordance with a schedule or in a close-loop fashion in order to meet business objectives. In addition, a method to enable the certification authority to bind the certificates to the tested code is described.
Abstract:
Methods and systems that enable cashless gaming dispense with the need to set up and operate a complex centrally controlled system or dispense with the need to distribute expensive smart cards. The patrons' gaming session meters (including, for example, a measure of winning and/or available credit) are distributed amongst an estate of peer networked gaming terminals.
Abstract:
A player in a casino may purchase an amount of playing time and then play as quickly as he likes on a gaming machine (104) during that period of time. The player may try his luck against a frantic rhythm with minimum return on each game or at a slower pace rhythm with a higher return on each game. When the player actuates a cash-out signal, the time clock is frozen; the player may then choose to continue playing on another machine or return to the same machine at any other time. The game outcome is adjusted in accordance with the speed at which the game is played. The games may also be automatically triggered following a manual arming by the player.When the rhythm is slow, standby time may be used to entertain the player.
Abstract:
A secure and modular architecture for monitoring and controlling clusters of pay entertainment and gaming devices (200, 300, 400). The architecture allows flexible and secure use of state of the art multimedia and Internet technologies to attract the younger player generation used to flashy and networked games (102). Cash or cash-less entertainment and gaming devices are supported.
Abstract:
Universal Player Controls for regulated pay computer-controlled video games afford players an efficient, intuitive method for customizing the layout and appearance of their favorite electronic games. A popup control featuring a jog wheel for fast selection and geometric control using the touch screen may be attached to each predetermined group of graphic assets allowing players to move, resize, dim, animate, temporary hide or overlap them. Predetermined presentation styles (skins) may be successively rendered. Whereas the displays on the regulated pay computer-controlled video games of the prior art were often visually cluttered and not visually appealing to adult game console players, the present Universal Player Controls enables the players to tailor the game appearance then save it in a player profile for latter retrieval.
Abstract:
A universal method and system for downloading game software to ROM based legacy gaming machines, activating selected games and providing new services. The method includes a ROM emulator for replacing the game program image and an NVRAM emulator for swapping the game context and critical meters accordingly. The method includes detection of the state of the current game activity such as to activate a new game only at an authorized time, when no player is playing a game or is carded-in for example. The system includes emulation of the original peripherals fitted to the legacy gaming machine such as to offer extended functionality and services. The universal method and system therefore prolongs the useful life of legacy machines which otherwise would be prematurely retired.
Abstract:
An ergonomic adjustable "integral" gaming terminal (102) configured to comfortably surround the player and provide audio isolation from the surroundings. The position and orientation of the various ergonomic elements including the sound volume and video brightness are computer controlled and memorized together with the player profile. A signal may be activated to allow ease of sitting-in and exiting the gaming terminal. Embodiments of the invention accommodate two or more seated players to play as a couple or as a team. The terminal (102) includes body-relaxing devices such as back massage, leg massage and foot massage as well as soothing audio that are available while the player is playing games. Some entertainment and information services may be activated for an additional fee, if a bonus or quota is attained or according to promotional scheme.