SCALE UP AND OUT COMPRESSION
    21.
    发明申请

    公开(公告)号:US20230099093A1

    公开(公告)日:2023-03-30

    申请号:US17484782

    申请日:2021-09-24

    Abstract: A graphics processing apparatus includes graphics processors connected by a network connection, where the graphics processors pass compressed data. A first graphics processor stores data blocks as compressed data in a memory. The compressed data has data blocks of variable size, where a size of a block of compressed data depends on a compression ratio of the block of compressed data. A second graphics processor also stores data blocks as compressed data. The first graphics processor concatenates a variable number of blocks of compressed data into a packet of fixed size to send to the second graphics processor. The packet has a variable number of blocks of compressed data depending on the compression ratios of the multiple blocks of compressed data.

    APPARATUS AND METHOD FOR A HIERARCHICAL BEAM TRACER

    公开(公告)号:US20220327763A1

    公开(公告)日:2022-10-13

    申请号:US17723772

    申请日:2022-04-19

    Abstract: Apparatus and method for a hierarchical beam tracer. For example, one embodiment of an apparatus comprises: a beam generator to generate beam data associated with a beam projected into a graphics scene; a bounding volume hierarchy (BVH) generator to generate BVH data comprising a plurality of hierarchically arranged BVH nodes; a hierarchical beam-based traversal unit to determine whether the beam intersects a current BVH node and, if so, to responsively subdivide the beam into N child beams to test against the current BVH node and/or to traverse further down the BVH hierarchy to select a new BVH node, wherein the hierarchical beam-based traversal unit is to iteratively subdivide successive intersecting child beams and/or to continue to traverse down the BVH hierarchy until a leaf node is reached with which at least one final child beam is determined to intersect; the hierarchical beam-based traversal unit to generate a plurality of rays within the final child beam; and intersection hardware logic to perform intersection testing for any rays intersecting the leaf node, the intersection testing to determine intersections between the rays intersecting the leaf node and primitives bounded by the leaf node.

    VIRTUAL REALITY/AUGMENTED REALITY APPARATUS AND METHOD

    公开(公告)号:US20190317599A1

    公开(公告)日:2019-10-17

    申请号:US16453189

    申请日:2019-06-26

    Abstract: A virtual reality apparatus and method are described. For example, one embodiment of an apparatus comprises: a compute cluster comprising global illumination circuitry and/or logic to perform global illumination operations on graphics data in response to execution of a virtual reality application and to responsively generate a stream of samples; a filtering/compression module to perform filtering and/or compression operations on the stream of samples to generate filtered/compressed samples; a network interface to communicatively couple the compute cluster to a network, the filtered/compressed samples to be streamed over the network; a render node to receive the filtered/compressed samples streamed over the network, the render node comprising: decompression circuitry/logic to decompress the filtered/compressed samples to generate decompressed samples; a sample buffer to store the decompressed samples; and sample insertion circuitry/logic to asynchronously insert samples into a light field rendered by a light field rendering circuit/logic.

    Apparatus and Method for Routing Data from Ray Tracing Cache Banks

    公开(公告)号:US20240020911A1

    公开(公告)日:2024-01-18

    申请号:US17826090

    申请日:2022-05-26

    CPC classification number: G06T15/06 G06T1/60

    Abstract: Apparatus and method for routing data from ray tracing cache banks For example, one embodiment of an apparatus comprises: ray traversal hardware logic to perform traversal operations to traverse rays through a bounding volume hierarchy (BVH) comprising a plurality of BVH nodes, the ray traversal hardware logic comprising a plurality of traversal storage banks to store traversal data associated with the BVH nodes and/or the rays as the ray traversal hardware logic performs the traversal operations; and a cache comprising a plurality of cache banks to store the traversal data prior to being moved into the traversal storage banks for processing by the ray traversal hardware logic; and an inter-bank interconnect comprising: a point-to-point switch matrix to couple any of the cache banks to any of the traversal storage banks; an arbiter/allocator to control the point-to-point switch matrix to establish a particular group of interconnections between the cache banks and the traversal storage banks in a given clock cycle.

    TECHNIQUES FOR A FAST CLEAR OF A 3-DIMENSIONAL SURFACE

    公开(公告)号:US20230096188A1

    公开(公告)日:2023-03-30

    申请号:US17485262

    申请日:2021-09-24

    Abstract: Examples include techniques for a fast clear of a 3-dimensional (3D) surface. Examples include re-describing 3D surface to a 2D surface using various dimension of the 3D surface as inputs in an algorithm to output a 2-dimensional (2D) surface as a re-description of the 3D surface. The algorithm to also includes additional inputs associated with a tiling mode used to read or write the 3D surface to a graphics display and a bit per pixel format to output the 2D surface. 2D surface width and height associated with the outputted 2D surface is included in a clear command to cause the 3D surface to be cleared.

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