Cloud-based realtime raytracing
    28.
    发明授权

    公开(公告)号:US11069123B2

    公开(公告)日:2021-07-20

    申请号:US16236218

    申请日:2018-12-28

    Abstract: Cloud-based real time rendering. For example, one embodiment of a system comprises: a first graphics processing node to perform a first set of graphics processing operations to render a graphics scene, the first set of graphics processing operations comprising ray-tracing independent operations; an interconnect or network interface coupling the first graphics processing node to a second graphics processing node; the second graphics processing node to receive an indication of a current view of a user of the first graphics processing node and to receive or construct a view-independent surface generated by view-independent ray traversal and intersection operations; the second graphics processing node to responsively perform a view-dependent translation of the view-independent surface based on the current view of the user to generate a view-dependent surface and to provide the view-dependent surface to the first graphics processing node; and the first graphics processing node to perform a second set of graphics processing operations to complete rendering of the graphics scene using the view-dependent surface.

    SYSTEM AND METHOD FOR ADAPTING EXECUTABLE OBJECT TO A PROCESSING UNIT

    公开(公告)号:US20210141649A1

    公开(公告)日:2021-05-13

    申请号:US17090295

    申请日:2020-11-05

    Abstract: Embodiments are generally directed to a system and method for adapting executable object to a processing unit. An embodiment of a method to adapt an executable object from a first processing unit to a second processing unit, comprises: adapting the executable object optimized for the first processing unit of a first architecture, to the second processing unit of a second architecture, wherein the second architecture is different from the first architecture, wherein the executable object is adapted to perform on the second processing unit based on a plurality of performance metrics collected while the executable object is performed on the first processing unit and the second processing unit.

    Speculative execution of hit and intersection shaders on programmable ray tracing architectures

    公开(公告)号:US10909741B2

    公开(公告)日:2021-02-02

    申请号:US16236176

    申请日:2018-12-28

    Abstract: Apparatus and method for speculative execution of hit and intersection shaders on programmable ray tracing architectures. For example, one embodiment of an apparatus comprises: single-instruction multiple-data (SIMD) or single-instruction multiple-thread (SIMT) execution units (EUs) to execute shaders; and ray tracing circuitry to execute a ray traversal thread, the ray tracing engine comprising: traversal/intersection circuitry, responsive to the traversal thread, to traverse a ray through an acceleration data structure comprising a plurality of hierarchically arranged nodes and to intersect the ray with a primitive contained within at least one of the nodes; and shader deferral circuitry to defer and aggregate multiple shader invocations resulting from the traversal thread until a particular triggering event is detected, wherein the multiple shaders are to be dispatched on the EUs in a single shader batch upon detection of the triggering event.

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