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公开(公告)号:US10347039B2
公开(公告)日:2019-07-09
申请号:US15489218
申请日:2017-04-17
Applicant: Intel Corporation
Inventor: Louis Feng , Altug Koker , Tomasz Janczak , Andrew T. Lauritzen , David M. Cimini
Abstract: Systems, apparatuses and methods may provide for technology that computes, by a shader in a fixed-functionality hardware shader library, a physically based shading model for a type of material. Additionally, the shader may shade one or more surfaces associated with the type of material in accordance with the physically based shading model. In one example, two or more shaders in the shader library are dedicated to different types of materials.
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公开(公告)号:US12014701B2
公开(公告)日:2024-06-18
申请号:US18179067
申请日:2023-03-06
Applicant: Intel Corporation
Inventor: Louis Feng , Altug Koker , Tomasz Janczak , Andrew T. Lauritzen , David M. Cimini , Nikos Kaburlasos , Joydeep Ray , John H. Feit , Travis T. Schluessler , Jacek Kwiatkowski , Philip R. Laws , Devan Burke , Elmoustapha Ould-Ahmed-Vall , Abhishek R. Appu
CPC classification number: G09G5/005 , G06T1/20 , G09G5/001 , G09G5/363 , G09G5/38 , G09G5/391 , G09G2360/06 , G09G2360/08 , G09G2360/121 , G09G2360/125
Abstract: An embodiment of an electronic processing system may include an application processor, persistent storage media communicatively coupled to the application processor, a graphics subsystem communicatively coupled to the application processor, an object space adjuster communicatively coupled to the graphics subsystem to adjust an object space parameter based on a screen space parameter, and a sample adjuster communicatively coupled to the graphics subsystem to adjust a sample parameter of the graphics subsystem based on a detected condition. Other embodiments are disclosed and claimed.
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公开(公告)号:US20240177395A1
公开(公告)日:2024-05-30
申请号:US18324611
申请日:2023-05-26
Applicant: Intel Corporation
Inventor: Hugues Labbe , Tomer Bar-On , Gabor Liktor , Andrew T. Lauritzen , John G. Gierach
CPC classification number: G06T15/005 , G06T15/30 , G06T15/40
Abstract: Systems, apparatuses and methods may provide for technology that receives, at a topology shader in a graphics pipeline, an object description and generates, at the topology shader, a set of polygons based on the object description. Additionally, the set of polygons may be sent to a vertex shader.
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公开(公告)号:US20240004833A1
公开(公告)日:2024-01-04
申请号:US18349386
申请日:2023-07-10
Applicant: Intel Corporation
Inventor: Altug Koker , Prasoonkumar Surti , David Puffer , Subramaniam Maiyuran , Guei-Yuan Lueh , Abhishek R. Appu , Joydeep Ray , Balaji Vembu , Tomer Bar-On , Andrew T. Lauritzen , Hugues Labbe , John G. Gierach , Gabor Liktor
CPC classification number: G06F16/13 , G06F9/3836 , G06F9/30 , G06F9/38 , G06F16/113 , G06F16/172 , G06F9/461 , G06F2201/84 , G06F12/1036
Abstract: In an example, an apparatus comprises a plurality of execution units, and a first memory communicatively couple to the plurality of execution units, wherein the first shared memory is shared by the plurality of execution units and a copy engine to copy context state data from at least a first of the plurality of execution units to the first shared memory. Other embodiments are also disclosed and claimed.
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公开(公告)号:US11704856B2
公开(公告)日:2023-07-18
申请号:US17529938
申请日:2021-11-18
Applicant: Intel Corporation
Inventor: Hugues Labbe , Tomer Bar-On , Gabor Liktor , Andrew T. Lauritzen , John G. Gierach
CPC classification number: G06T15/005 , G06T15/30 , G06T15/40
Abstract: Systems, apparatuses and methods may provide for technology that receives, at a topology shader in a graphics pipeline, an object description and generates, at the topology shader, a set of polygons based on the object description. Additionally, the set of polygons may be sent to a vertex shader.
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公开(公告)号:US20210150798A1
公开(公告)日:2021-05-20
申请号:US17127740
申请日:2020-12-18
Applicant: Intel Corporation
Inventor: Hugues Labbe , Tomer Bar-On , Gabor Liktor , Andrew T. Lauritzen , John G. Gierach
Abstract: Systems, apparatuses and methods may provide for technology that receives, at a topology shader in a graphics pipeline, an object description and generates, at the topology shader, a set of polygons based on the object description. Additionally, the set of polygons may be sent to a vertex shader.
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公开(公告)号:US10957050B2
公开(公告)日:2021-03-23
申请号:US16688403
申请日:2019-11-19
Applicant: Intel Corporation
Inventor: Hugues Labbe , Tomer Bar-On , John G. Gierach , Gabor Liktor , Andrew T. Lauritzen
IPC: G06T7/194 , G06T15/20 , G06T7/00 , G06T7/11 , H04N19/597 , H04N21/2343 , H04N19/46 , H04N19/587 , H04N21/81 , H04N19/132 , H04N21/478 , H04N19/167 , H04N19/436 , H04N21/4402 , G06T15/50 , H04N21/00 , H04N19/40
Abstract: Systems, apparatuses and methods may provide for technology that partitions a three-dimensional (3D) scene into a plurality of layers including at least a foreground layer and a background layer. Additionally, the foreground layer may be rendered at a first rate and the background layer may be rendered at a second frame rate, wherein the first frame rate is greater than the second frame rate. In one example, the foreground layer and the background layer are composited into a frame.
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公开(公告)号:US20200051524A1
公开(公告)日:2020-02-13
申请号:US16512964
申请日:2019-07-16
Applicant: Intel Corporation
Inventor: Louis Feng , Altug Koker , Tomasz Janczak , Andrew T. Lauritzen , David M. Cimini , Nikos Kaburlasos , Joydeep Ray , John H. Feit , Travis T. Schluessler , Jacek Kwiatkowski , Philip R. Laws , Devan Burke , Elmoustapha Ould-Ahmed-Vall , Abhishek R. Appu
Abstract: An embodiment of an electronic processing system may include an application processor, persistent storage media communicatively coupled to the application processor, a graphics subsystem communicatively coupled to the application processor, an object space adjuster communicatively coupled to the graphics subsystem to adjust an object space parameter based on a screen space parameter, and a sample adjuster communicatively coupled to the graphics subsystem to adjust a sample parameter of the graphics subsystem based on a detected condition. Other embodiments are disclosed and claimed.
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公开(公告)号:US10373365B2
公开(公告)日:2019-08-06
申请号:US15483409
申请日:2017-04-10
Applicant: Intel Corporation
Inventor: Hugues Labbe , Tomer Bar-On , Gabor Liktor , Andrew T. Lauritzen , John G. Gierach
Abstract: Systems, apparatuses and methods may provide for technology that receives, at a topology shader in a graphics pipeline, an object description and generates, at the topology shader, a set of polygons based on the object description. Additionally, the set of polygons may be sent to a vertex shader.
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50.
公开(公告)号:US20180308277A1
公开(公告)日:2018-10-25
申请号:US15494778
申请日:2017-04-24
Applicant: Intel Corporation
Inventor: Prasoonkumar Surti , Karthik Vaidyanathan , Atsuo Kuwahara , Hugues Labbe , Sameer Kp , Jonathan Kennedy , Abhishek R. Appu , Jeffery S. Boles , Balaji Vembu , Michael Apodaca , Slawomir Grajewski , Gabor Liktor , David M. Cimini , Andrew T. Lauritzen , Travis T. Schluessler , Murali Ramadoss , Abhishek Venkatesh , Joydeep Ray , Kai Xiao , Ankur N. Shah , Altug Koker
CPC classification number: G06T15/405 , G06T1/20 , G06T11/40 , G06T15/005 , G06T15/30 , G06T15/40 , G06T17/20 , G06T2210/52
Abstract: The systems, apparatuses and methods may provide a way to adaptively process and aggressively cull geometry data. Systems, apparatuses and methods may provide for processing, by a positional only shading pipeline (POSH), geometry data including surface triangles for a digital representation of a scene. More particularly, systems, apparatuses and methods may provide a way to identify surface triangles in one or more exclusion zones and non-exclusion zones, and cull surface triangles surface triangles in one or more exclusion zones.
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