LOAD BALANCING IN A PEER TO PEER ENVIROMENT
    81.
    发明申请
    LOAD BALANCING IN A PEER TO PEER ENVIROMENT 审中-公开
    负载平衡与对等环境

    公开(公告)号:WO2004110024A1

    公开(公告)日:2004-12-16

    申请号:PCT/US2004/017594

    申请日:2004-06-02

    Abstract: A method of dynamically balancing a load on a fully connected grid (FCG) in a peer-to-peer environment includes determining if a first number of peers connected in a first FCG is greater than a preselected limit. If the first number of peers connected to the first FCG is greater than the preselected limit, then partitioning the first FCG into two or more subdivided FCGs, wherein each of the subdivided FCGs includes at least one peer connection that was previously connected in the first FCG. A subdivided location identifier can also be published for each respective resource included in each peer connection. A system for dynamically balancing a load on a fully connected grid (FCG) in a peer-to-peer environment is also described.

    Abstract translation: 在对等环境中动态平衡完全连接的网格(FCG)上的负载的方法包括确定在第一FCG中连接的第一数量的对等体是否大于预选极限。 如果连接到第一FCG的第一数量的对等体大于预先选择的限制,则将第一FCG划分成两个或更多个细分FCG,其中每个细分FCG包括先前连接在第一FCG中的至少一个对等连接 。 还可以为包括在每个对等连接中的每个相应的资源公布细分位置标识符。 还描述了用于在对等环境中动态平衡完全连接网格(FCG)上的负载的系统。

    COMMAND AND CONTROL OF ARBITRARY RESOURCES IN A PEER-TO-PEER NETWORK
    82.
    发明申请
    COMMAND AND CONTROL OF ARBITRARY RESOURCES IN A PEER-TO-PEER NETWORK 审中-公开
    对等网络中的仲裁资源的命令和控制

    公开(公告)号:WO2004109514A2

    公开(公告)日:2004-12-16

    申请号:PCT/US2004/018013

    申请日:2004-06-03

    Abstract: Provided is a method and apparatus for virtualizing access to resources in a distributed peer-to-peer (P2P) network. Specifically, a resource locally managed by a peer in the P2P network can be published such that other peers can identify the peer managing the resource. Any peer requesting access to the resource of another peer establishes communication to the peer managing the resource. After establishing communication, a proxy of the peer managing the resource can establish a proxy interface. The proxy interface, operating on the peer requesting access, permits the peer requesting access to generate command and control data to control the resource. Thus, the peer requesting access believes that it manages the local resource, while in reality, the peer requesting access only has virtualized access to the resource.

    Abstract translation: 提供了一种用于虚拟化分布式对等(P2P)网络中的资源的访问的方法和装置。 具体来说,可以发布由P2P网络中的对等体本地管理的资源,使得其他对等体可以识别管理资源的对等体。 请求访问另一个对等体的资源的任何对等体建立与管理资源的对等体的通信。 建立通信后,管理资源的对等体的代理可以建立代理接口。 在对等体请求访问上操作的代理接口允许对等体请求访问生成命令和控制数据以控制资源。 因此,对等体请求访问认为它管理本地资源,而实际上,对等请求访问仅具有对资源的虚拟访问。

    METHODS AND SYSTEMS FOR RECORDING USER ACTIONS IN COMPUTER PROGRAMS
    83.
    发明申请
    METHODS AND SYSTEMS FOR RECORDING USER ACTIONS IN COMPUTER PROGRAMS 审中-公开
    在计算机程序中记录用户操作的方法和系统

    公开(公告)号:WO2004109490A2

    公开(公告)日:2004-12-16

    申请号:PCT/US2004017595

    申请日:2004-06-02

    Inventor: CORSON GREGORY

    Abstract: A method for recording a sequence of user actions made when interfacing with objects associated with an executable code is provided. In this method, a selection of a level of detail to record when user actions enable interfacing with the objects associated with the executable code is enabled. Subsequently, the sequence of user actions is recorded. The recorded sequence of user actions is defined by the selected level of detail. Thereafter, the recorded sequence of user actions is parsed by applying rules that enable the generation of a defined number of data types. The data types are capable of being utilized by an application that is designed to generate information that is related to one or more of the data types.

    Abstract translation: 提供了一种用于记录当与可执行代码相关联的对象连接时所做的用户操作序列的方法。 在该方法中,启用用户操作使得能够与与可执行代码相关联的对象接口的记录的细节级别的选择。 随后,记录用户动作的顺序。 记录的用户操作顺序由所选的详细级别定义。 此后,通过应用能够生成定义数量的数据类型的规则来解析记录的用户动作序列。 数据类型能够被设计用于生成与一个或多个数据类型相关的信息的应用程序所利用。

    MAN-MACHINE INTERFACE USING A DEFORMABLE DEVICE
    84.
    发明申请
    MAN-MACHINE INTERFACE USING A DEFORMABLE DEVICE 审中-公开
    人机界面使用可变形设备

    公开(公告)号:WO2004012073A2

    公开(公告)日:2004-02-05

    申请号:PCT/US2003/022130

    申请日:2003-07-14

    Inventor: MARKS, Richard

    CPC classification number: G06F3/017 A63F2300/1093 G06F3/0304

    Abstract: In one embodiment a method for triggering input commands of a program run on a computing system is provided. The method initiates with monitoring a field of view in front of a capture device. Then, an input object is identified within the field of view. The detected input object is analyzed for changes in shape. Next, a change in the input object is detected. Then, an input command is triggered at the program run on the computing system. The triggering is a result of the detected change in the input object. An input detection program and a computing system are also provided.

    Abstract translation: 在一个实施例中,提供了一种用于触发在计算系统上运行的程序的输入命令的方法。 该方法始于监视捕捉设备前方的视野。 然后,在视野内识别输入物体。 分析检测到的输入对象的形状变化。 接下来,检测输入对象的变化。 然后,在计算系统上运行的程序中触发输入命令。 触发是检测到的输入对象变化的结果。 还提供输入检测程序和计算系统。

    HAND-HELD COMPUTER INTERACTIVE DEVICE
    85.
    发明申请
    HAND-HELD COMPUTER INTERACTIVE DEVICE 审中-公开
    手持式计算机交互式设备

    公开(公告)号:WO2004010370A2

    公开(公告)日:2004-01-29

    申请号:PCT/US0321769

    申请日:2003-07-11

    Inventor: DANIEL TYLER JON

    Abstract: In one embodiment an input device is provided. The input device includes a central body. A response and communications system is included in the input device. The response and communication system enables communication between the input device and a computing device. At least one protrusion extending from the central body are included. The central body and the least one protrusion are configured to capture a user's hand movements. The input device is configured to be held by the user. An input detection program, a computing system, computer program instructions and a method for communicating commands to a computer system from an external input device are provided.

    Abstract translation: 在一个实施例中,提供输入装置。 输入装置包括中心体。 响应和通信系统包含在输入设备中。 响应和通信系统实现输入设备和计算设备之间的通信。 包括从中心体延伸的至少一个突起。 中心体和至少一个突出部配置成捕获使用者的手部动作。 输入设备被配置为由用户保持。 提供了一种输入检测程序,计算系统,计算机程序指令和用于从外部输入设备向计算机系统传送命令的方法。

    SYSTEM AND METHOD FOR COMPRESSION OF 3D COMPUTER GRAPHICS
    86.
    发明申请
    SYSTEM AND METHOD FOR COMPRESSION OF 3D COMPUTER GRAPHICS 审中-公开
    3D计算机图形压缩的系统和方法

    公开(公告)号:WO2003105482A1

    公开(公告)日:2003-12-18

    申请号:PCT/JP2003/005294

    申请日:2003-04-25

    CPC classification number: H04N19/51 G06T9/001 H04N19/20 H04N19/57

    Abstract: A system and method for compressing video graphics data are provided. The system and method include generating in a graphics pipeline, from video graphics data modeling objects, vertex data corresponding to the objects, rendering the video graphics data to produce a current frame of pixel data and a reference frame of pixel data, and, based upon the vertex data, defining a search area within the reference frame for calculating a motion vector for a block of pixel data within the current frame. The current frame then is compressed using the motion vector. The use of vertex data from the graphics pipeline to define the search area substantially reduces the amount of searching necessary to generate motion vectors and perform data compression.

    Abstract translation: 提供了一种用于压缩视频图形数据的系统和方法。 该系统和方法包括在图形管线中从视频图形数据建模对象生成对应于对象的顶点数据,渲染视频图形数据以产生像素数据的当前帧和像素数据的参考帧,并且基于 所述顶点数据定义所述参考帧内的搜索区域,用于计算当前帧内的像素数据块的运动矢量。 然后使用运动矢量压缩当前帧。 使用来自图形流水线的顶点数据来定义搜索区域大大减少了生成运动矢量和执行数据压缩所必需的搜索量。

    EMULATION APPARATUS AND PARTS, EMULATION METHOD,RECORDING MEDIUM AND PROGRAM
    87.
    发明申请
    EMULATION APPARATUS AND PARTS, EMULATION METHOD,RECORDING MEDIUM AND PROGRAM 审中-公开
    仿真设备和部件,仿真方法,记录介质和程序

    公开(公告)号:WO0215001A3

    公开(公告)日:2003-06-12

    申请号:PCT/JP0106797

    申请日:2001-08-08

    Inventor: YUTAKA TEIJI

    CPC classification number: G06F13/124 G06F13/105

    Abstract: An emulator technology for correctly adapting a processing capability of an entertainment apparatus according to the contents requested by software. An emulator is incorporated in an entertainment apparatus without processing capability adjusting means such as a personal computer operating system. The emulator judges through the determination section whether the software executed by the entertainment apparatus requests a change of the processing capability of the apparatus or not and if it is judged that the software requests a change of the processing capability, the emulator makes it possible to change the processing capability of the entertainment apparatus within a range identified by predetermined change parameters supplied for the software in advance or afterward.

    Abstract translation: 一种用于根据软件请求的内容正确调整娱乐设备的处理能力的仿真器技术。 没有处理能力调整装置如个人计算机操作系统,在娱乐装置中并入了仿真器。 仿真器通过确定部判断由娱乐装置执行的软件是否请求设备的处理能力的改变,以及如果判断软件请求处理能力的改变,则仿真器使得可以改变 娱乐装置的处理能力在由软件预先或之后提供的预定改变参数所标识的范围内。

    SYSTEM AND METHOD FOR DATA SYNCHRONIZATION FOR A COMPUTER ARCHITECTURE FOR BROADBAND NETWORKS
    88.
    发明申请
    SYSTEM AND METHOD FOR DATA SYNCHRONIZATION FOR A COMPUTER ARCHITECTURE FOR BROADBAND NETWORKS 审中-公开
    用于宽带网络的计算机架构的数据同步的系统和方法

    公开(公告)号:WO2002077846A1

    公开(公告)日:2002-10-03

    申请号:PCT/JP2002/002605

    申请日:2002-03-19

    CPC classification number: G06F12/0815 G06F9/544 G06F21/79 H04L69/12

    Abstract: A computer architecture and programming model for high speed processing over broadband networks are provided. The architecture employs a consistent modular structure, a common computing module and uniform software cells. The common computing module includes a control processor, a plurality of processing units, a plurality of local memories from which the processing units process programs, a direct memory access controller and a shared main memory. A synchronized system and method for the coordinated reading and writing of data to and from the shared main memory by the processing units also are provided. A hardware sandbox structure is provided for security against the corruption of data among the programs being processed by the processing units. The uniform software cells contain both data and applications and are structured for processing by any of the processors of the network.

    Abstract translation: 提供了一种用于宽带网络高速处理的计算机体系结构和编程模型。 该架构采用一致的模块化结构,一个通用的计算模块和统一的软件单元。 公共计算模块包括控制处理器,多个处理单元,处理单元处理程序的多个本地存储器,直接存储器存取控制器和共享主存储器。 还提供了一种用于由处理单元协调地读取和从共享主存储器写入数据的同步系统和方法。 提供了硬件沙盒结构,用于防止由处理单元处理的程序中的数据损坏的安全性。 统一软件单元包含数据和应用程序,并且被构造为由网络的任何处理器进行处理。

    ENTERTAINMENT DEVICE, MENU DISPLAY METHOD, AND INFORMATION RECORDING MEDIUM
    89.
    发明申请
    ENTERTAINMENT DEVICE, MENU DISPLAY METHOD, AND INFORMATION RECORDING MEDIUM 审中-公开
    娱乐设备,菜单显示方法和信息记录介质

    公开(公告)号:WO2002070091A1

    公开(公告)日:2002-09-12

    申请号:PCT/JP2001/001551

    申请日:2001-03-01

    Inventor: TSURUOKA, Taizo

    Abstract: An entertainment device and a method of operating the device in which menu display is automaticaly modified in accordance with actually realizable functions. The entertainment device includes an operation controller that references application modules that hold application programs provided for each application, and a menu creation unit that creates and displays a menu of extracted applications and receives selection of the application to be started.

    Abstract translation: 一种娱乐装置和操作该装置的方法,其中根据实际可实现的功能自动修改菜单显示。 娱乐装置包括:操作控制器,其引用保持为每个应用提供的应用程序的应用模块;以及菜单创建单元,其创建并显示所提取的应用的菜单,并接收对要启动的应用的选择。

    IMAGE PROCESSING APPARATUS AND METHOD
    90.
    发明申请
    IMAGE PROCESSING APPARATUS AND METHOD 审中-公开
    图像处理装置和方法

    公开(公告)号:WO0171519A3

    公开(公告)日:2002-06-06

    申请号:PCT/JP0102337

    申请日:2001-03-23

    CPC classification number: G09G5/393 G06T15/005

    Abstract: An apparatus for processing image data to produce an image for covering an image area of a display includes a plurality of graphics processors, each graphics processor being operable to render the image data into frame image data and to store the frame image data in a respective local frame buffer; a control processor operable to provide instructions to the plurality of graphics processors; and at least one merge unit operable to synchronously receive the frame image data from the respective local frame buffers and to synchronously produce combined frame image data based thereon.

    Abstract translation: 用于处理图像数据以产生用于覆盖显示器的图像区域的图像的装置包括多个图形处理器,每个图形处理器可操作以将图像数据呈现为帧图像数据并将帧图像数据存储在相应的本地 帧缓冲区 控制处理器,可操作以向所述多个图形处理器提供指令; 以及至少一个合并单元,其可操作以从相应的本地帧缓冲器同步地接收帧图像数据,并且基于此同步地产生组合的帧图像数据。

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