Abstract:
A compact transactional document-scanning terminal that provides the means to conveniently capture an electronic image of most forms of printed documents at distributed locations, to capture either automatically from the scanned document or manually by operator interactivity all necessary process parameters or codes, to perform an electronic transaction in order to forward all the information to a remote computer or alternatively for local storage within the terminal, and to produce an electronic receipt and/or a paper receipt as a proof that the scan and store transaction has been successful and for later retrieval of information associated with the scanned document. The compact transactional document-scanning terminal may be configured to respond to various customer specifications. For some forms of documents, an image analysis is immediately performed subsequent to the scan in order to extract all or part of the printed information, apply recognition algorithms to decode information and complete automatically the transaction without further human intervention.
Abstract:
A secure and modular architecture for monitoring and controlling clusters of pay entertainment and gaming devices. The architecture allows flexible and secure use of state-of-the-art multimedia and Internet technologies to attract the younger player generation used to flashy and networked games. Cash or cash-less entertainment and gaming devices are supported.
Abstract:
A secure and modular architecture for monitoring and controlling clusters of pay entertainment and gaming devices. The architecture allows flexible and secure use of state-of-the-art multimedia and Internet technologies to attract the younger player generation used to flashy and networked games. Cash or cash-less entertainment and gaming devices are supported.
Abstract:
The present cashless gaming methods, systems and devices make use of printed coded tickets that include visible machine and human readable symbols. A coded ticket may be delivered by an automatic teller device in exchange of remitted cash or other form of electronic money. A coded ticket may also be printed by a gaming machine when the player wishes to offload his or her credit balance and/or winnings. The player may redeem his or her credit balance via an automated teller device, or alternatively may upload the credit on another gaming machine by presenting the coded ticket to the game machine's code scanner and manually providing the human readable verification code printed on the coded ticket. The present gaming machines are preferably configured within a secure managed network controlled by a server located at the gaming premise's back office or at a location remote therefrom. The server securely tracks and records all credit balances, game transactions and authorizes cash redemptions. The remote server may control several geographically separated gaming premises.
Abstract:
Methods and systems that enable cashless gaming dispense with the need to set up and operate a complex centrally controlled system or dispense with the need to distribute expensive smart cards. The patrons' gaming session meters (including, for example, a measure of winning and/or available credit) are distributed amongst an estate of peer networked gaming terminals.
Abstract:
A game of chance includes steps of accepting at least one of a wager and a selection of a predicted outcome of a competitive activity; randomly selecting an actual outcome of the competitive activity according to predetermined odds; accessing one of a plurality of video sequence that shows the randomly selected actual outcome of the competitive activity, and showing the accessed one of the plurality of video sequence on a display. A step may be carried out to pay a sum determined by the wager and the predetermined odds when the predicted outcome matches the randomly selected actual outcome.
Abstract:
A secure and modular architecture for monitoring and controlling clusters of pay entertainment and gaming devices. The architecture allows flexible and secure use of state-of-the-art multimedia and Internet technologies to attract the younger player generation used to flashy and networked games. Cash or cash-less entertainment and gaming devices are supported.
Abstract:
A secure and modular architecture for monitoring and controlling clusters of pay entertainment and gaming devices. The architecture allows flexible and secure use of state-of-the-art multimedia and Internet technologies to attract the younger player generation used to flashy and networked games. Cash or cash-less entertainment and gaming devices are supported.
Abstract:
A set box (STB) includes a trusted transactional cache and associated transactional protocol and enables e-commerce transactions to be securely committed to a remote server extremely quickly and with little network overhead. The invention does away with the user concern of whether the transaction was successful by configuring the STB to enable a recovery of the transaction after a temporary communication failure with the central site. The STB (100) operates equally well on robust private networks (106) sa on unpredictable Internet (104) or wirless networks. The STB may include a dual headed display capability in which data and video may be directed to separate displays. The STB may feature an embedded ticket printer (528), a barcode scanner (532) as well as Random Number generator harware (524) to produce maximum entropy encryption key so to protect private data using government authorized encryption schemes.
Abstract:
A method for in-room gaming suitable for cruise ships and remote hotels allows players to play electronic games of skill or chance on their room TV or on any other available TV. Players may interact with the games via an input device as simple as a standard telephone or as powerful as a palm-sized WiFi device fitted with a credit card reader. The method and system need not require any rewiring of the room and leverages on any data service already in place, such as an individual telephone line, a wired or Wifi local area network. The in-room gaming system may include a central gaming server that generates the game video rendering for each player, the video being streamed or otherwise provided to the associated TV via an individual TV channel, thereby enabling rich, powerful and secure gaming while reducing maintenance costs and preventing obsolescence. In-room players may enjoy the flexibility to wager from any available television and may use the in-room gaming system to build relationships and social networks with other players if they desire.