Optimized shadows in a foveated rendering system

    公开(公告)号:US11210807B2

    公开(公告)日:2021-12-28

    申请号:US16872946

    申请日:2020-05-12

    Abstract: A method for implementing a graphics pipeline. The method includes building a first shadow map of high resolution, and building a second shadow map based on the first shadow map of lower resolution. The method includes determining a light source affecting a virtual scene, and projecting geometries of objects of an image of the virtual scene onto a plurality of pixels of a display from a first point-of-view. The method includes determining a foveal region when rendering the image, wherein the foveal region corresponds to where an attention of a user is directed. The method includes determining a first set of geometries is drawn to a first pixel, determining the first set of geometries is in shadow based on the light source, and determining the first set of geometries is outside of the foveal region. The method includes rendering the first set of geometries using the second shadow map.

    TEMPORAL SUPERSAMPLING FOR FOVEATED RENDERING SYSTEMS

    公开(公告)号:US20210366079A1

    公开(公告)日:2021-11-25

    申请号:US17398818

    申请日:2021-08-10

    Abstract: Methods and systems are provided for using temporal supersampling to increase a displayed resolution associated with peripheral region of a foveated rendering view. A method for enabling reconstitution of higher resolution pixels from a low resolution sampling region for fragment data is provided. The method includes an operation for receiving a fragment from a rasterizer of a GPU and for applying temporal supersampling to the fragment with the low resolution sampling region over a plurality of prior frames to obtain a plurality of color values. The method further includes an operation for reconstituting a plurality of high resolution pixels in a buffer that is based on the plurality of color values obtained via the temporal supersampling. Moreover, the method includes an operation for sending the plurality of high resolution pixels for display.

    Spatially and user aware second screen projection from a companion robot or device

    公开(公告)号:US10780350B2

    公开(公告)日:2020-09-22

    申请号:US16224775

    申请日:2018-12-18

    Abstract: A robot, including: a controller that communicates with a computing device, wherein the computing device executes a video game and renders a primary video feed of the video game to a display device, the primary video feed providing a first view into a virtual space that is defined by the executing video game; a camera that captures images of a local environment in which the robot is disposed; a projector; wherein the controller processes the images of the local environment to identify a projection surface in the local environment; wherein the computing device generates a secondary video feed of the video game and transmits the secondary video feed of the video game to the robot, the secondary video feed providing a second view into the virtual space; wherein the controller of the robot activates the projector to project the secondary video feed onto the projection surface in the local environment.

    Foveal adaptation of particles and simulation models in a foveated rendering system

    公开(公告)号:US10740951B2

    公开(公告)日:2020-08-11

    申请号:US16460925

    申请日:2019-07-02

    Abstract: A method for implementing a graphics pipeline. The method includes generating a system of particles creating an effect in a virtual scene, the system of particles comprising a plurality of particle geometries. The method includes determining a subsystem of particles from the system of particles, the subsystem of particles comprising a subset of particle geometries taken from the plurality of particle geometries. The method includes determining a foveal region when rendering an image of the virtual scene, wherein the foveal region corresponds to where an attention of a user is directed. The method includes determining that at least one portion of the effect is located in the peripheral region for the image. The method includes rendering the subsystem of particles to generate the effect.

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