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公开(公告)号:US12029972B2
公开(公告)日:2024-07-09
申请号:US17876497
申请日:2022-07-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Roger Stafford , Jorge Arroyo Palacios
IPC: A63F13/213 , A63F13/23 , A63F13/285 , A63F13/655 , A63F13/87 , G06F3/01 , G06F18/214 , G06V40/20 , H04N21/478 , H04N21/4788 , A63F13/843
CPC classification number: A63F13/213 , A63F13/23 , A63F13/285 , A63F13/655 , A63F13/87 , G06F3/013 , G06F3/016 , G06F18/214 , G06V40/20 , H04N21/4781 , H04N21/4788 , A63F13/843 , A63F2300/1025 , A63F2300/1037 , A63F2300/572 , A63F2300/695
Abstract: Systems and methods for facilitating secret communication between players are described. One of the methods includes receiving image data of a first player to identify one or more gestures and receiving input data indicating a response of a second player to the one or more gestures. The method further includes training a model using the image data and the input data to generate an inference of communication between the first user and the second user. The method also includes generating additional inferences of communication between the first user and the second user. The method includes generating a recommendation to the second user based on the inference of communication and the additional inferences of communication.
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公开(公告)号:US11347303B2
公开(公告)日:2022-05-31
申请号:US16207029
申请日:2018-11-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Roger Stafford , Todd Tokubo
IPC: G01C19/5783 , G06F3/01 , G06T7/70 , G01B5/004 , G01P13/00
Abstract: Systems and methods for determining movement of a hand-held controller (HHC) with respect to a head-mounted display (HMD) are described. A camera is located at a lower region of the HMD for capturing images of the HHC. The images of the HHC are used to determine a position and an orientation of the HHC with reference to the HMD. Also, the camera or another camera can be used to determine a position and orientation of the HMD with respect to a real-world environment. The position and orientation of the HMD and the position and orientation of the HHC are used to change to state of an application executed on a game cloud.
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公开(公告)号:US11210807B2
公开(公告)日:2021-12-28
申请号:US16872946
申请日:2020-05-12
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Chris Ho , Jeffrey Roger Stafford
IPC: G06K9/00 , G06T7/66 , G06T7/00 , G06T13/80 , G06T7/73 , G06T11/20 , G06T7/20 , G06F3/01 , G06T11/40 , G06T15/10
Abstract: A method for implementing a graphics pipeline. The method includes building a first shadow map of high resolution, and building a second shadow map based on the first shadow map of lower resolution. The method includes determining a light source affecting a virtual scene, and projecting geometries of objects of an image of the virtual scene onto a plurality of pixels of a display from a first point-of-view. The method includes determining a foveal region when rendering the image, wherein the foveal region corresponds to where an attention of a user is directed. The method includes determining a first set of geometries is drawn to a first pixel, determining the first set of geometries is in shadow based on the light source, and determining the first set of geometries is outside of the foveal region. The method includes rendering the first set of geometries using the second shadow map.
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公开(公告)号:US20210366079A1
公开(公告)日:2021-11-25
申请号:US17398818
申请日:2021-08-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Chris Ho , Jeffrey Roger Stafford
Abstract: Methods and systems are provided for using temporal supersampling to increase a displayed resolution associated with peripheral region of a foveated rendering view. A method for enabling reconstitution of higher resolution pixels from a low resolution sampling region for fragment data is provided. The method includes an operation for receiving a fragment from a rasterizer of a GPU and for applying temporal supersampling to the fragment with the low resolution sampling region over a plurality of prior frames to obtain a plurality of color values. The method further includes an operation for reconstituting a plurality of high resolution pixels in a buffer that is based on the plurality of color values obtained via the temporal supersampling. Moreover, the method includes an operation for sending the plurality of high resolution pixels for display.
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95.
公开(公告)号:US20210339151A1
公开(公告)日:2021-11-04
申请号:US16866435
申请日:2020-05-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Roger Stafford , Jorge Arroyo Palacios
IPC: A63F13/87 , A63F13/23 , A63F13/655 , A63F13/285 , G06K9/00 , G06F3/01 , G06K9/62 , H04N21/4788 , H04N21/478
Abstract: Systems and methods for facilitating secret communication between players are described. One of the methods includes receiving image data of a first player to identify one or more gestures and receiving input data indicating a response of a second player to the one or more gestures. The method further includes training a model using the image data and the input data to generate an inference of communication between the first user and the second user. The method also includes generating additional inferences of communication between the first user and the second user. The method includes generating a recommendation to the second user based on the inference of communication and the additional inferences of communication.
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公开(公告)号:US11107183B2
公开(公告)日:2021-08-31
申请号:US15727512
申请日:2017-10-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Chris Ho , Jeffrey Roger Stafford
Abstract: A method for implementing a graphics pipeline. The method includes generating a plurality of bones for an object defining positioning relationships between the bones. The method includes determining a subsystem of bones from the plurality of bones for the object. The method includes determining a foveal region when rendering an image of the virtual scene including the object, wherein the foveal region corresponds to where an attention of a user is directed. The method includes determining that at least one portion of the object is located in a peripheral region for the image. The method includes animating the object by applying a transformation to the subsystem of bones.
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97.
公开(公告)号:US20200301506A1
公开(公告)日:2020-09-24
申请号:US16897926
申请日:2020-06-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Jeffrey Roger Stafford
IPC: G06F3/01 , H04N19/124 , H04N19/167 , G06F1/16 , G06F1/3234 , G06F3/03 , G06F3/147 , G02B27/01
Abstract: Gaze tracking data may representing a user's gaze with respect to one or more images transmitted to a user are analyzed to determine one or more regions of interest. The one or more transmitted images are selectively compressed so that fewer bits are needed to transmit data for portions of an image outside the one or more regions interest than for portions of the image within the one or more regions of interest.
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公开(公告)号:US10780350B2
公开(公告)日:2020-09-22
申请号:US16224775
申请日:2018-12-18
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Jeffrey Roger Stafford
IPC: A63F13/655 , A63F13/25 , G06F3/01 , A63F13/428 , A63F13/26 , A63F13/65 , A63F13/213 , A63F13/98
Abstract: A robot, including: a controller that communicates with a computing device, wherein the computing device executes a video game and renders a primary video feed of the video game to a display device, the primary video feed providing a first view into a virtual space that is defined by the executing video game; a camera that captures images of a local environment in which the robot is disposed; a projector; wherein the controller processes the images of the local environment to identify a projection surface in the local environment; wherein the computing device generates a secondary video feed of the video game and transmits the secondary video feed of the video game to the robot, the secondary video feed providing a second view into the virtual space; wherein the controller of the robot activates the projector to project the secondary video feed onto the projection surface in the local environment.
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公开(公告)号:US10775886B2
公开(公告)日:2020-09-15
申请号:US16523791
申请日:2019-07-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Jeffrey Roger Stafford
Abstract: Gaze tracking data may be analyzed to determine the onset and duration of a vision interrupting event, such as a blink or saccade. Presentation of images to a viewer may then be suspended during the vision interrupting event and resumed in sufficient time to ensure that the viewer sees the image at the time the vision interrupting event has concluded.
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公开(公告)号:US10740951B2
公开(公告)日:2020-08-11
申请号:US16460925
申请日:2019-07-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Chris Ho , Jeffrey Roger Stafford
Abstract: A method for implementing a graphics pipeline. The method includes generating a system of particles creating an effect in a virtual scene, the system of particles comprising a plurality of particle geometries. The method includes determining a subsystem of particles from the system of particles, the subsystem of particles comprising a subset of particle geometries taken from the plurality of particle geometries. The method includes determining a foveal region when rendering an image of the virtual scene, wherein the foveal region corresponds to where an attention of a user is directed. The method includes determining that at least one portion of the effect is located in the peripheral region for the image. The method includes rendering the subsystem of particles to generate the effect.
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