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21.
公开(公告)号:US11682238B2
公开(公告)日:2023-06-20
申请号:US17175441
申请日:2021-02-12
Applicant: Adobe Inc.
Inventor: Jimei Yang , Deepali Aneja , Dingzeyu Li , Jun Saito , Yang Zhou
IPC: G06V40/20 , G06T7/215 , G06V20/40 , G06V40/10 , H04N5/06 , H04N21/8547 , G11B27/031 , G10H1/36 , G11B27/10 , H04N21/845
CPC classification number: G06V40/23 , G06T7/215 , G06V20/41 , G06V20/46 , G06V40/103 , H04N5/06 , H04N21/8456 , H04N21/8547
Abstract: Embodiments are disclosed for re-timing a video sequence to an audio sequence based on the detection of motion beats in the video sequence and audio beats in the audio sequence. In particular, in one or more embodiments, the disclosed systems and methods comprise receiving a first input, the first input including a video sequence, detecting motion beats in the video sequence, receiving a second input, the second input including an audio sequence, detecting audio beats in the audio sequence, modifying the video sequence by matching the detected motions beats in the video sequence to the detected audio beats in the audio sequence, and outputting the modified video sequence.
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公开(公告)号:US11531697B2
公开(公告)日:2022-12-20
申请号:US17087982
申请日:2020-11-03
Applicant: Adobe Inc.
Inventor: Jinrong Xie , Shabnam Ghadar , Jun Saito , Jimei Yang , Elnaz Morad , Duygu Ceylan Aksit , Baldo Faieta , Alex Filipkowski
IPC: G06F16/55 , G06F16/538 , G06F16/583 , G06F16/56 , G06F16/535 , G06N3/08 , G06T7/73
Abstract: The present disclosure relates to systems, methods, and non-transitory computer readable media for accurately, efficiently, and flexibly identifying and providing digital images of human figures in poses corresponding to a query pose. In particular, the disclosed systems can provide multiple approaches to searching for and providing pose images, including identifying a digital image depicting a human figure in a particular pose based on a query digital image that depicts the pose or identifying a digital image depicting a human figure in a particular pose based on a virtual mannequin. Indeed, the disclosed systems can provide a manipulable virtual mannequin that defines a query pose for searching a repository of digital images. Additionally, the disclosed systems can generate and provide digital pose image groups by clustering digital images together according to poses of human figures within a pose feature space.
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公开(公告)号:US20220138249A1
公开(公告)日:2022-05-05
申请号:US17087982
申请日:2020-11-03
Applicant: Adobe Inc.
Inventor: Jinrong Xie , Shabnam Ghadar , Jun Saito , Jimei Yang , Elnaz Morad , Duygu Ceylan Aksit , Baldo Faieta , Alex Filipkowski
IPC: G06F16/55 , G06F16/538 , G06N3/08 , G06F16/535 , G06T7/73 , G06F16/56 , G06F16/583
Abstract: The present disclosure relates to systems, methods, and non-transitory computer readable media for accurately, efficiently, and flexibly identifying and providing digital images of human figures in poses corresponding to a query pose. In particular, the disclosed systems can provide multiple approaches to searching for and providing pose images, including identifying a digital image depicting a human figure in a particular pose based on a query digital image that depicts the pose or identifying a digital image depicting a human figure in a particular pose based on a virtual mannequin. Indeed, the disclosed systems can provide a manipulable virtual mannequin that defines a query pose for searching a repository of digital images. Additionally, the disclosed systems can generate and provide digital pose image groups by clustering digital images together according to poses of human figures within a pose feature space.
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公开(公告)号:US11321895B2
公开(公告)日:2022-05-03
申请号:US16888167
申请日:2020-05-29
Applicant: Adobe Inc.
Inventor: Wolfram Sebastian Starke , Jun Saito
Abstract: Digital character animation automated generation techniques are described that are implemented by an animation generation system via a computing device. These techniques enable the animation generation system to generate an animation of a digital character automatically and without user intervention responsive to a user input of a target action such that the digital character is capable of performing a complex set of actions in a precise and realistic manner within an environment contained within digital content, e.g., an animation as part of a digital video.
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