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41.
公开(公告)号:US20240103620A1
公开(公告)日:2024-03-28
申请号:US18527350
申请日:2023-12-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Jeffrey Roger Stafford
IPC: G06F3/01 , G02B27/01 , G06F1/16 , G06F1/3234 , G06F3/03 , G06F3/147 , H04N19/124 , H04N19/167
CPC classification number: G06F3/013 , G02B27/017 , G06F1/163 , G06F1/1686 , G06F1/325 , G06F3/011 , G06F3/0304 , G06F3/147 , H04N19/124 , H04N19/167 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G09G2310/04 , G09G2340/0428 , G09G2350/00
Abstract: Gaze tracking data representing a user's gaze is analyzed to determine one or more regions of interest. One or more gaze tracking parameters are determined from the gaze tracking data. Adjusted foveation data is determined representing an adjusted size and/or shape of one or more regions of interest in one or more images to be subsequently presented to the user based on the one or more gaze tracking parameters. The compression of the one or more transmitted images is adjusted so that fewer bits are needed to transmit data for portions of an image outside the one or more regions of interest than for portions of the image within the one or more regions of interest. Adjusting compression includes eliminating the region(s) of interest from images that are presented to the user during the saccade or blink.
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公开(公告)号:US20230075644A1
公开(公告)日:2023-03-09
申请号:US17944145
申请日:2022-09-13
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Roger Stafford , Frederick Umminger , Richard Marks
IPC: G06F3/01 , G06F16/9535 , G06F16/954 , G02B27/01 , G06F3/03 , G06F3/0487 , G06F3/16 , G06T13/40 , G06T19/00 , G09G5/377
Abstract: Methods and systems for filtering content include identifying content for presenting in a rendering space defined by one or more mechanisms of a head mounted display (HMD), wherein the content is interactive, streaming content. A rating score for the content is identified. The content is dynamically adjusted to selectively filter a portion of the content based on a user profile of the user, rating score of the content, and ongoing interactions detected at the content. The adjusted content is formatted for rendering on the HMD. The formatted content is automatically transmitted to the HMD for rendering, in response to the request.
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公开(公告)号:US11442532B2
公开(公告)日:2022-09-13
申请号:US17020268
申请日:2020-09-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Roger Stafford , Frederick Umminger , Richard Marks
IPC: G06F16/9535 , G06F3/01 , G06F16/954 , G02B27/01 , G06F3/03 , G06F3/0487 , G06F3/16 , G06T13/40 , G06T19/00 , G09G5/377
Abstract: Methods and systems for filtering content include identifying content for presenting in a rendering space defined by one or more mechanisms of a head mounted display (HMD), wherein the content is interactive, streaming content. A rating score for the content is identified. The content is dynamically adjusted to selectively filter a portion of the content based on a user profile of the user, rating score of the content, and ongoing interactions detected at the content. The adjusted content is formatted for rendering on the HMD. The formatted content is automatically transmitted to the HMD for rendering, in response to the request.
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公开(公告)号:US20220253132A1
公开(公告)日:2022-08-11
申请号:US17731174
申请日:2022-04-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Roger Stafford , Todd Tokubo
IPC: G06F3/01 , G06T7/70 , G01C19/5783
Abstract: Systems and methods for determining movement of a hand-held controller (HHC) with respect to a head-mounted display (HMD) are described. A camera is located at a lower region of the HMD for capturing images of the HHC. The images of the HHC are used to determine a position and an orientation of the HHC with reference to the HMD. Also, the camera or another camera can be used to determine a position and orientation of the HMD with respect to a real-world environment. The position and orientation of the HMD and the position and orientation of the HHC are used to change to state of an application executed on a game cloud.
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公开(公告)号:US11224799B2
公开(公告)日:2022-01-18
申请号:US16848389
申请日:2020-04-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Roger Stafford , Todd Tokubo
IPC: A63F13/213 , A63F13/212 , G06F3/01 , A63F13/211 , A63F13/5255 , G06K9/00 , G06F3/03
Abstract: A method to identify positions of fingers of a hand is described. The method includes capturing images of a first hand using a plurality of cameras that are part of a wearable device. The wearable device is attached to a wrist of a second hand and the plurality of cameras of the wearable device is disposed around the wearable device. The method includes repeating capturing of additional images of the first hand, the images and the additional images captured to produce a stream of captured image data during a session of presenting the virtual environment in a head mounted display (HMD). The method includes sending the stream of captured image data to a computing device that is interfaced with the HMD. The computing device is configured to process the captured image data to identify changes in positions of the fingers of the first hand.
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公开(公告)号:US11199705B2
公开(公告)日:2021-12-14
申请号:US16773935
申请日:2020-01-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Roger Stafford , Xiadong Mao , Glenn Black
IPC: G02B27/01 , G02B27/00 , G06F3/01 , A63F13/212 , G06F3/038
Abstract: Methods, systems, and computer programs are presented for rendering images on a head mounted display (HMD). One method includes operations for tracking, with one or more first cameras inside the HMD, the gaze of a user and for tracking motion of the HMD. The motion of the HMD is tracked by analyzing images of the HMD taken with a second camera that is not in the HMD. Further, the method includes an operation for predicting the motion of the gaze of the user based on the gaze and the motion of the HMD. Rendering policies for a plurality of regions, defined on a view rendered by the HMD, are determined based on the predicted motion of the gaze. The images are rendered on the view based on the rendering policies.
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公开(公告)号:US10853918B2
公开(公告)日:2020-12-01
申请号:US15792688
申请日:2017-10-24
Applicant: Sony Interactive Entertainment Inc.
Inventor: Chris Ho , Andrew Young , Jeffrey Roger Stafford
Abstract: Methods and systems are provided for enabling foveal adaption of temporal anti-aliasing within a foveated rendering presentation. A method for rendering a multi-resolution scene with anti-aliasing within a head mounted display (HMD) is provided. The method includes an operation for rendering a scene that includes a series of video frames. The method also includes operations for applying anti-aliasing to a first region of the scene using a first jitter offset and applying anti-aliasing to a second region of the scene using a second jitter offset. Further, the method provides for generating a foveated scene that includes the first region and the second region and for sending the foveated scene to be displayed on a display associated with the HMD, wherein the first region is associated with a higher resolution than the second scene and the first jitter offset is smaller than the second jitter offset, according to certain embodiments.
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公开(公告)号:US20200342571A1
公开(公告)日:2020-10-29
申请号:US16928527
申请日:2020-07-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Chris Ho , Jeffrey Roger Stafford
Abstract: Methods and systems are provided for using temporal supersampling to increase a displayed resolution associated with peripheral region of a foveated rendering view. A method for enabling reconstitution of higher resolution pixels from a low resolution sampling region for fragment data is provided. The method includes an operation for receiving a fragment from a rasterizer of a GPU and for applying temporal supersampling to the fragment with the low resolution sampling region over a plurality of prior frames to obtain a plurality of color values. The method further includes an operation for reconstituting a plurality of high resolution pixels in a buffer that is based on the plurality of color values obtained via the temporal supersampling. Moreover, the method includes an operation for sending the plurality of high resolution pixels for display.
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公开(公告)号:US10775878B2
公开(公告)日:2020-09-15
申请号:US14684308
申请日:2015-04-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Roger Stafford , Frederick Umminger , Richard Marks
IPC: G06F16/9535 , G06F3/01 , G06F16/954 , G02B27/01 , G06F3/03 , G06F3/0487 , G06F3/16 , G06T13/40 , G06T19/00 , G09G5/377
Abstract: Methods and systems for filtering content include identifying content for presenting in a rendering space defined by one or more mechanisms of a head mounted display (HMD), wherein the content is interactive, streaming content. A rating score for the content is identified. The content is dynamically adjusted to selectively filter a portion of the content based on a user profile of the user, rating score of the content, and ongoing interactions detected at the content. The adjusted content is formatted for rendering on the HMD. The formatted content is automatically transmitted to the HMD for rendering, in response to the request.
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公开(公告)号:US10532284B2
公开(公告)日:2020-01-14
申请号:US16181183
申请日:2018-11-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Roger Stafford
IPC: A63F13/00 , A63F13/537 , A63F13/49 , A63F13/213 , A63F13/5255 , G06F3/01 , G06F3/03 , G06F3/0481 , A63F13/212 , A63F13/25 , G02B27/01 , A63F13/533 , A63F13/211 , A63F13/26 , G06F3/16
Abstract: Methods and systems for warning a user of a head mounted display (HMD) during game play of a video game. A game is executed causing interactive scenes of the game to be transmitted for rendering on a display portion of the HMD. Coordinates of the HMD are determined in a three-dimensional space of a real-world environment in which the user wearing the HMD is present, to identify a current position of the user. A movement of the HMD is determined during execution of the game by identifying a change in one or more coordinates of the HMD in the three-dimensional space. When it is determined that the user is approaching a boundary of an interaction space in a real-world environment, a warning signal is conveyed to the HMD to indicate proximity of the user to the boundary of the interaction space.
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