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51.
公开(公告)号:US20210093959A1
公开(公告)日:2021-04-01
申请号:US17007880
申请日:2020-08-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Kelvin M. Yong
IPC: A63F13/355 , A63F13/53 , A63F13/77
Abstract: A method for cloud gaming. The method including generating a plurality of video frames when executing a video game at a cloud gaming server. The method including encoding the plurality of video frames at an encoder bit rate, wherein the plurality of video frames that is compressed is transmitted to a client from a streamer of the cloud gaming server. The method including measuring a maximum receive bandwidth of a client. The method including monitoring the encoding of the plurality of video frames at the streamer. The method including dynamically tuning a parameter of the encoder based on the monitoring of the encoding.
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公开(公告)号:US20210093955A1
公开(公告)日:2021-04-01
申请号:US16696214
申请日:2019-11-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Kelvin M. Yong
IPC: A63F13/355 , A63F13/358 , A63F13/335 , H04L29/06 , H04N21/478 , H04N21/2343 , G07F17/32
Abstract: A method is disclosed including setting, at a plurality of devices, a plurality of VSYNC signals to a plurality of VSYNC frequencies, wherein a corresponding device VSYNC signal of a corresponding device is set to a corresponding device VSYNC frequency. The method including sending a plurality of signals between the plurality of devices, which are analyzed and used to adjust the relative timing between corresponding device VSYNC signals of at least two devices.
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公开(公告)号:US20250083039A1
公开(公告)日:2025-03-13
申请号:US18963389
申请日:2024-11-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Kelvin M. Yong
IPC: A63F13/355 , A63F13/335 , A63F13/358 , A63F13/44 , G07F17/32 , H04L65/70 , H04L65/80 , H04L67/10 , H04L67/1095 , H04L67/131 , H04N21/2343 , H04N21/242 , H04N21/43 , H04N21/4402 , H04N21/442 , H04N21/478 , H04N21/8547
Abstract: A method is disclosed including setting, at a plurality of devices, a plurality of VSYNC signals to a plurality of VSYNC frequencies, wherein a corresponding device VSYNC signal of a corresponding device is set to a corresponding device VSYNC frequency. The method including sending a plurality of signals between the plurality of devices, which are analyzed and used to adjust the relative timing between corresponding device VSYNC signals of at least two devices.
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公开(公告)号:US12175585B2
公开(公告)日:2024-12-24
申请号:US17992763
申请日:2022-11-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Tobias Berghoff , David Simpson
IPC: G06T15/00
Abstract: A method including rendering graphics for an application using graphics processing units (GPUs). The method including dividing responsibility for processing pieces of geometry of an image frame during an analysis pre-pass phase of rendering between the plurality of GPUs, wherein each of the pieces of geometry is assigned to a corresponding GPU. The method including determining in the analysis pre-pass phase overlap of each of the pieces of geometry with each screen regions. The method including generating information at the GPUs regarding the pieces of geometry and their relations to the screen regions based on the overlap of each of the pieces of geometry with each of the screen regions. The method including assigning the screen regions to the GPUs based on the information for purposes of rendering the pieces of geometry during a subsequent phase of rendering.
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55.
公开(公告)号:US20240316452A1
公开(公告)日:2024-09-26
申请号:US18733670
申请日:2024-06-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Roelof Roderick Colenbrander , Mark E. Cerny
IPC: A63F13/355 , A63F13/358 , A63F13/52 , A63F13/537 , H04L65/61 , H04L67/12
CPC classification number: A63F13/355 , A63F13/358 , A63F13/52 , A63F13/537 , A63F2300/534 , A63F2300/538 , H04L65/61 , H04L67/12
Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server. The method including performing a scan-out process to deliver the video frame to an encoder configured to compress the video frame, wherein the scan-out process begins at a flip-time of the video frame. The method including transmitting the video frame that is compressed to a client. The method including determining at the client a target display time for the video frame. The method including scheduling at the client a display time for the video frame based on the target display time.
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56.
公开(公告)号:US20240293738A1
公开(公告)日:2024-09-05
申请号:US18664066
申请日:2024-05-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Kelvin M. Yong
IPC: A63F13/355 , A63F13/335 , A63F13/358 , A63F13/44 , G07F17/32 , H04L65/70 , H04L65/80 , H04L67/10 , H04L67/1095 , H04L67/131 , H04N21/2343 , H04N21/242 , H04N21/43 , H04N21/4402 , H04N21/442 , H04N21/478 , H04N21/8547
CPC classification number: A63F13/355 , A63F13/335 , A63F13/358 , A63F13/44 , G07F17/3225 , H04L65/70 , H04L65/80 , H04L67/10 , H04L67/1095 , H04L67/131 , H04N21/2343 , H04N21/242 , H04N21/4302 , H04N21/4402 , H04N21/4424 , H04N21/4781 , H04N21/8547 , A63F2300/534 , A63F2300/538 , A63F2300/638
Abstract: A method is disclosed including setting, at a server, a server VSYNC signal to a server VSYNC frequency. The server VSYNC signal corresponding to generation of video frames during frame periods for the server VSYNC frequency. The method including setting, at a client, a client VSYNC signal to a client VSYNC frequency. The method including sending compressed video frames from the server to the client over a network using the server VSYNC signal, wherein the compressed video frames are based on the generated video frames. The method including decoding and displaying, at the client, the compressed video frames. The method including analyzing the timing of one or more client operations to adjust the relative timing between the server VSYNC signal and the client VSYNC signal, as the client receives the compressed video frames.
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公开(公告)号:US12036471B2
公开(公告)日:2024-07-16
申请号:US17893707
申请日:2022-08-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Kelvin M. Yong , Mark E. Cerny
IPC: A63F13/355 , A63F13/50 , H04N21/236 , H04N21/4385
CPC classification number: A63F13/355 , A63F13/50 , H04N21/23605 , H04N21/4385 , A63F2300/538
Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server. The method including scanning-in the video frame to an encoder at the server scanline-by-scanline. The method including encoding one or more encoder slices as one or more encoded slices at the encoder, wherein each encoded slice is delivered to a buffer at an encoder fill rate. The method including draining a first encoded slice from the buffer to stream the first encoded slice at a buffer drain rate over a network to a client, wherein the first encoded slice is streamed over the network before fully encoding the one or more slices of the video frame.
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公开(公告)号:US11961159B2
公开(公告)日:2024-04-16
申请号:US18180051
申请日:2023-03-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Florian Strauss , Tobias Berghoff
IPC: G06T1/20
CPC classification number: G06T1/20
Abstract: A method for graphics processing. The method including rendering graphics for an application using a plurality of graphics processing units (GPUs). The method including dividing responsibility for the rendering geometry of the graphics between the plurality of GPUs based on a plurality of screen regions, each GPU having a corresponding division of the responsibility which is known to the plurality of GPUs. The method including generating information regarding a piece of geometry with respect to a first screen region for which a first GPU has a first division of responsibility, while rendering the piece of geometry at a second GPU for an image. The method including rendering the piece of geometry at the first GPU using the information.
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公开(公告)号:US11801442B2
公开(公告)日:2023-10-31
申请号:US17590623
申请日:2022-02-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Kelvin M. Yong
IPC: A63F13/355 , H04L67/10 , H04L65/80 , A63F13/358 , A63F13/44 , H04N21/242 , H04N21/43 , H04N21/4402 , H04N21/442 , H04N21/8547 , H04L67/1095 , A63F13/335 , G07F17/32 , H04N21/2343 , H04N21/478 , H04L65/70 , H04L67/131
CPC classification number: A63F13/355 , A63F13/335 , A63F13/358 , A63F13/44 , G07F17/3225 , H04L65/70 , H04L65/80 , H04L67/10 , H04L67/1095 , H04L67/131 , H04N21/2343 , H04N21/242 , H04N21/4302 , H04N21/4402 , H04N21/4424 , H04N21/4781 , H04N21/8547 , A63F2300/534 , A63F2300/538 , A63F2300/638
Abstract: A method is disclosed including setting, at a plurality of devices, a plurality of VSYNC signals to a plurality of VSYNC frequencies, wherein a corresponding device VSYNC signal of a corresponding device is set to a corresponding device VSYNC frequency. The method including sending a plurality of signals between the plurality of devices, which are analyzed and used to adjust the relative timing between corresponding device VSYNC signals of at least two devices.
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60.
公开(公告)号:US20230138708A1
公开(公告)日:2023-05-04
申请号:US18089187
申请日:2022-12-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Kelvin M. Yong
IPC: H04N19/142 , A63F13/352 , H04N19/177 , H04N19/179
Abstract: A method for encoding including executing game logic built on a game engine of a video game at a cloud gaming server to generate video frames. The method including executing scene change logic to predict a scene change in the video frames based on game state collected during execution of the game logic. The method including identifying a range of video frames that is predicted to include the scene change. The method including generating a scene change hint using the scene change logic, wherein the scene change hint identifies the range of video frames, wherein the range of video frames includes a first video frame. The method including delivering the first video frame to an encoder. The method including sending the scene change hint from the scene change logic to the encoder. The method including encoding the first video frame as an I-frame based on the scene change hint.
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