Abstract:
Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes running an instance of a game application, by a distributed system, at a first electronic device, determining a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmitting the application state data of the game application to a remote storage service, in response to the backup event. A second electronic device can retrieve the application state data from the remote storage service and restore the game application state.
Abstract:
Techniques for a method for automatically synchronizing application state across multiple devices are disclosed herein. The method includes running an instance of a computer application at a first electronic device, detecting a presence of a second electronic device based on a proximity of the second electronic device to the first electronic device, identifying an installation of another instance of the computer application on the second electronic device, and transmitting an application state data to the second electronic device. The application state data represents an application state of the computer application at the first electronic device. The application state data of the computer application enables another instance of the computer application at the second electronic device to resume running the computer application from the transmitted application state.
Abstract:
Technology is disclosed for context sensitive synchronization of a distributed cloud-based file system across multiple devices and for providing seamless merging of conflicting data objects. In some embodiments, data objects of a user are stored across multiple computing devices associated with a user, e.g., mobile computing devices such as a tablet, a laptop, or a smartphone, and/or at server systems, e.g., cloud-based storage servers, in a distributed cloud-based storage system. The described technology intelligently synchronizes the data objects based on context and manages potential conflicts.
Abstract:
Technology for decomposing an application into fragments and streaming the application in fragments is disclosed herein. According to at least one embodiment, a computer-implemented method includes steps of determining multiple application fragments of a computer application, wherein each application fragment of the application fragments includes a code to present at least one interface of the computer application; storing the application fragments at a storage device; generating a resource dependency data structure, wherein for each specific application fragment of the application fragments, the resource dependency data structure includes identifications of resources that are needed for running the specific application fragment; and streaming, via a network component, at least one application fragment of the application fragments to a computing device.
Abstract:
At least one embodiment of this disclosure includes a method of resource balancing execution of a location-based application involving multiple devices. The method can include: identifying an application executing on an operating system of a first computing device; identifying a resource type to facilitate the executing of the location-based application; identifying computing devices each having at least an available resource instance of the identified resource type, wherein the computing devices are reachable by a communication protocol of the first computing device; and selecting a target computing device to offer up a target resource instance of the resource type to the location-based application based at least partly on a comparable limitation of each available resource instance of the computing devices.
Abstract:
Techniques for a method for automatically synchronizing application state across multiple devices are disclosed herein. The method includes running an instance of a computer application on an electronic device, automatically determining a sync event that occurs in the electronic device, wherein the sync event suggests a synchronization of application state data and the application state data represent an application state of the computer application at the sync event, and transmitting the application state data of the computer application to a storage server in response to the sync event. The application state data of the computer application enables another instance of the computer application to resume the application state at the sync event at another electronic device.
Abstract:
Technology disclosed herein includes a method for loading a network specific operating system (OS) onto a computing device depending on a specific network the computing device is connected to. The computing device can connect to multiple networks, e.g., different networks at different times or multiple networks simultaneously. When the computing device switches from a first network to a second network, an OS specific to the second network is automatically installed on the computing device. When the computing device connects to more than one network simultaneously policies may be defined to determine which specific OS distribution is to be installed on the computing device.
Abstract:
A technique and apparatus for backing up and restoring game application state across multiple devices are disclosed herein. The method includes running an instance of a game application at a first device. Based on any of various criteria, such as the proximity between the first device and a second device, a computer makes a determination to synchronize the application state between the two devices. The computer causes the application state data, which represents an application state of the game application running on the first device, to be saved and made available to the second device, such as by saving the application state data to cloud storage. The second device receives the application state data and restores the game application state.
Abstract:
Disclosed are systems, methods, and machine-readable storage mediums for selectively performing storage optimization processes in a computing device. In at least some embodiments, a method includes monitoring access patterns in association with data of one or more files accessed by a user of the computing device, determining a classification of the computing device, and utilizing the user access patterns and the device classification in determining execution of a storage optimization process based on a storage optimization policy. The storage optimization policy can specify downsampling, lossy compression, lossless compression, or a combination thereof to be applied to the files based on thresholds associated with the user access patterns and/or the device classification. Utilization of the storage optimization policy can enable the computing device to have an infinite local storage capacity.
Abstract:
Disclosed are systems, methods, and machine-readable storage mediums for managing storage of a computing device associated with a user. In at least some embodiments, a method includes receiving a request to synchronize a data file from a cloud storage system from a the computing device, determining a classification of the computing device and an access pattern associated with the file, determining a storage optimization operation to be performed on the data file based on the access pattern and the classification, transmitting the file to the device subsequent to execution of the storage optimization operation, and transmitting an updated file based on an updated access pattern. The storage optimization operation can include downsampling, lossy compression, lossless compression, or a combination thereof.