USING MOBILE DEVICES OF A USER AS AN EDGE CACHE TO STREAM VIDEO FILES
    71.
    发明申请
    USING MOBILE DEVICES OF A USER AS AN EDGE CACHE TO STREAM VIDEO FILES 有权
    使用用户的移动设备作为边缘缓存来流式传输视频文件

    公开(公告)号:US20140289203A1

    公开(公告)日:2014-09-25

    申请号:US14275475

    申请日:2014-05-12

    Abstract: Technology is disclosed for using computing devices (“the devices”) of a user as an edge cache of a distributed backup system to stream video files. In the distributed backup system, the user can store different data files of the user at different devices of the user and/or at a server. For example, the user may store video files at one of the devices of the user (“a first device”) in addition to storing at the server. When the user requests to stream a particular video file to a particular device, the technology streams the video file to the particular device either from the server or from the first device. If the first device is in proximity to the particular device, the video file is streamed from the first device instead of from the server, thereby minimizing the latency involved in streaming the video file from the server.

    Abstract translation: 公开了将用户的计算设备(“设备”)用作分布式备份系统的边缘缓存以流式传输视频文件的技术。 在分布式备份系统中,用户可以在用户的​​不同设备和/或服务器上存储用户的不同数据文件。 例如,除了存储在服务器之外,用户还可以将视频文件存储在用户的一个设备(“第一设备”)中。 当用户请求将特定视频文件流传送到特定设备时,该技术将视频文件从服务器或从第一设备流向特定设备。 如果第一设备靠近特定设备,则视频文件从第一设备而不是从服务器流传输,从而最小化从服务器流式传输视频文件所涉及的延迟。

    SYNCHRONIZING AN INSTANCE OF AN APPLICATION BETWEEN MULTIPLE DEVICES
    74.
    发明申请
    SYNCHRONIZING AN INSTANCE OF AN APPLICATION BETWEEN MULTIPLE DEVICES 有权
    同步多个设备之间的应用程序的实例

    公开(公告)号:US20140287818A1

    公开(公告)日:2014-09-25

    申请号:US14293171

    申请日:2014-06-02

    CPC classification number: A63F13/12 A63F13/35 A63F13/49 A63F13/77 G06F17/30575

    Abstract: A technique and apparatus for backing up and restoring game application state across multiple devices are disclosed herein. The method includes running an instance of a game application at a first device. Based on any of various criteria, such as the proximity between the first device and a second device or a priority of synchronization, a computer makes a determination to synchronize the application state between the two devices. The computer causes the application state data, which represents an application state of the game application running on the first device, to be saved and made available to the second device, such as by saving the application state data to cloud storage. The second device receives the application state data and restores the game application state.

    Abstract translation: 这里公开了用于在多个设备之间备份和恢复游戏应用程序状态的技术和装置。 该方法包括在第一设备上运行游戏应用的实例。 基于各种标准中的任何一个,例如第一设备和第二设备之间的接近度或同步的优先级,计算机确定在两个设备之间同步应用状态。 计算机使得表示第一设备上运行的游戏应用的应用状态的应用状态数据被保存并可供第二设备使用,例如通过将应用状态数据保存到云存储。 第二设备接收应用状态数据并恢复游戏应用状态。

    Connecting to Wi-Fi network based off approval from another user device
    75.
    发明授权
    Connecting to Wi-Fi network based off approval from another user device 有权
    根据其他用户设备的批准连接到Wi-Fi网络

    公开(公告)号:US08844012B1

    公开(公告)日:2014-09-23

    申请号:US14252720

    申请日:2014-04-14

    CPC classification number: H04W12/06 H04W84/12

    Abstract: Technology is disclosed for sharing an authentication profile for accessing a Wi-Fi network between multiple devices. To access a particular Wi-Fi network on a first device and a second device, authentication information, e.g., a password for the Wi-Fi network, may have to be input on both the devices. In some embodiments, the technology facilitates obtaining an approval for accessing the Wi-Fi network on the second device from the first device. Upon receiving a request from a user of the second device to access the Wi-Fi network on the second device, the second device requests if any of the devices, e.g., devices in proximity, can approve the access request. A notification is displayed on the first device regarding the access request. The user associated with first device can then approve the access request, which causes authentication information for accessing the Wi-Fi network to be transmitted to the second device.

    Abstract translation: 公开了用于共享用于在多个设备之间访问Wi-Fi网络的认证简档的技术。 为了访问第一设备和第二设备上的特定Wi-Fi网络,可能必须在两个设备上输入认证信息,例如Wi-Fi网络的密码。 在一些实施例中,该技术有助于从第一设备获得访问第二设备上的Wi-Fi网络的许可。 在第二设备接收到来自第二设备的用户的访问Wi-Fi网络的请求时,第二设备请求任何设备(例如,邻近的设备)是否可以批准访问请求。 关于访问请求,在第一设备上显示通知。 与第一设备相关联的用户然后可以批准访问请求,这导致认证信息用于访问要发送到第二设备的Wi-Fi网络。

    GAME STATE SYNCHRONIZATION AND RESTORATION ACROSS MULTIPLE DEVICES
    77.
    发明申请
    GAME STATE SYNCHRONIZATION AND RESTORATION ACROSS MULTIPLE DEVICES 有权
    游戏状态同步和恢复多个设备

    公开(公告)号:US20140162760A1

    公开(公告)日:2014-06-12

    申请号:US14179709

    申请日:2014-02-13

    Abstract: Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes running an instance of a game application at a first electronic device, determining a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmitting the application state data of the game application to a remote storage service, in response to the backup event. A second electronic device can retrieve the application state data from the remote storage service and restore the game application state.

    Abstract translation: 本文公开了用于在多个设备之间备份和恢复游戏应用状态的方法的技术。 该方法包括在第一电子设备上运行游戏应用的实例,确定在第一电子设备中发生的备份事件,其中备份事件建议应用状态数据的备份,并且应用状态数据表示应用状态数据的应用状态 响应备份事件,将所述游戏应用程序的应用状态数据发送到远程存储服务。 第二电子设备可以从远程存储服务检索应用状态数据并恢复游戏应用状态。

    GAME STATE SYNCHRONIZATION AND RESTORATION ACROSS MULTIPLE DEVICES
    78.
    发明申请
    GAME STATE SYNCHRONIZATION AND RESTORATION ACROSS MULTIPLE DEVICES 有权
    游戏状态同步和恢复多个设备

    公开(公告)号:US20140156599A1

    公开(公告)日:2014-06-05

    申请号:US14173680

    申请日:2014-02-05

    Abstract: Technology for a method for backing up and restoring mobile game application state across multiple devices is disclosed herein. The method includes running an instance of a game application at a first electronic device, determining a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmitting the application state data of the game application to a remote storage service, in response to the backup event. A second electronic device can retrieve the application state data from the remote storage service and restore the game application state.

    Abstract translation: 本文公开了用于在多个设备之间备份和恢复移动游戏应用程序状态的方法的技术。 该方法包括在第一电子设备上运行游戏应用的实例,确定在第一电子设备中发生的备份事件,其中备份事件建议应用状态数据的备份,并且应用状态数据表示应用状态数据的应用状态 响应备份事件,将所述游戏应用程序的应用状态数据发送到远程存储服务。 第二电子设备可以从远程存储服务检索应用状态数据并恢复游戏应用状态。

    MULTI-PLAYER GAME STATE BACKUP AND RESTORATION ACROSS MULTIPLE DEVICES
    79.
    发明申请
    MULTI-PLAYER GAME STATE BACKUP AND RESTORATION ACROSS MULTIPLE DEVICES 有权
    多玩家游戏状态备份和恢复多个设备

    公开(公告)号:US20140148246A1

    公开(公告)日:2014-05-29

    申请号:US14167834

    申请日:2014-01-29

    Abstract: Technology for a method for backing up and restoring multiplayer game state across multiple devices that are registered to multiple users is disclosed herein. The method includes running instances of a multiplayer game application at multiple electronic devices, determining a backup event that occurs in any of the multiple electronic devices, wherein the backup event suggests a backup of game state data and the game state data represent a game state of the game application at the backup event, and transmitting the game state data of the game application to a remote storage service, in response to the backup event. Other electronic devices registered to any of the multiple users can retrieve the application state data from the remote storage service and restore the game application state.

    Abstract translation: 本文公开了用于备份和恢复多玩家游戏状态的方法的技术,所述多玩家游戏状态被登记到多个用户。 该方法包括在多个电子设备上运行多玩家游戏应用的实例,确定在多个电子设备中的任何一个中发生的备份事件,其中备份事件建议游戏状态数据的备份,并且游戏状态数据表示游戏状态 在备份事件中的游戏应用程序,以及响应于备份事件将游戏应用程序的游戏状态数据发送到远程存储服务。 注册到多个用户中的任何一个的其他电子设备可以从远程存储服务检索应用状态数据并恢复游戏应用状态。

    AUTOMATICALLY INSTALLING OPERATING SYSTEM SPECIFIC TO A DETECTED NETWORK
    80.
    发明申请
    AUTOMATICALLY INSTALLING OPERATING SYSTEM SPECIFIC TO A DETECTED NETWORK 有权
    自动安装特定于被检测网络的操作系统

    公开(公告)号:US20140137101A1

    公开(公告)日:2014-05-15

    申请号:US14158724

    申请日:2014-01-17

    CPC classification number: G06F8/61 G06F9/445 H04L67/34

    Abstract: Technology disclosed herein includes a method for loading a network specific operating system (OS) onto a computing device depending on a specific network the computing device is connected to. The computing device can connect to multiple networks, e.g., different networks at different times or multiple networks simultaneously. When the computing device switches from a first network to a second network, an OS specific to the second network is automatically installed on the computing device. When the computing device connects to more than one network simultaneously policies may be defined to determine which specific OS distribution is to be installed on the computing device.

    Abstract translation: 本文公开的技术包括根据计算设备连接到的特定网络将网络特定操作系统(OS)加载到计算设备上的方法。 计算设备可以在不同时间或多个网络同时连接到多个网络,例如不同的网络。 当计算设备从第一网络切换到第二网络时,将特定于第二网络的OS自动安装在计算设备上。 当计算设备同时连接多个网络时,可以定义策略以确定在计算设备上要安装哪个特定OS分布。

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