OVERLAPPING TRANSMIT AND ENCODE AT THE SERVER

    公开(公告)号:US20240374996A1

    公开(公告)日:2024-11-14

    申请号:US18772049

    申请日:2024-07-12

    Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server. The method including scanning-in the video frame to an encoder at the server scanline-by-scanline. The method including encoding one or more encoder slices as one or more encoded slices at the encoder, wherein each encoded slice is delivered to a buffer at an encoder fill rate. The method including draining a first encoded slice from the buffer to stream the first encoded slice at a buffer drain rate over a network to a client, wherein the first encoded slice is streamed over the network before fully encoding the one or more slices of the video frame.

    GAME PLAY REWIND WITH USER TRIGGERED BOOKMARKS

    公开(公告)号:US20240359093A1

    公开(公告)日:2024-10-31

    申请号:US18309688

    申请日:2023-04-28

    CPC classification number: A63F13/497 A63F13/60

    Abstract: A method including receiving actuation of a universal button on a controller during live game play of a video game, wherein image frames of the live game play are displayed in sequential order, wherein a current image frame is being displayed when the universal button is actuated. The method including receiving selection of a rewind mode from features presented in a user interface displayed simultaneous with the live game play in response to the actuation of the universal button. The method including accessing from storage a subset of captured image frames generated for the game play. The method including entering the rewind mode by automatically switching from displaying the live game play to displaying the subset of captured image frames in reverse beginning from the current image frame. The method including responding to rewind controller inputs for controlling the displaying of the subset of captured image frames in rewind mode.

    BEGINNING SCAN-OUT PROCESS AT FLIP-TIME FOR CLOUD GAMING APPLICATIONS

    公开(公告)号:US20230016903A1

    公开(公告)日:2023-01-19

    申请号:US17948985

    申请日:2022-09-20

    Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server. The method including performing a scan-out process by scanning the video frame scanline-by-scanline and one or more user interface features scanline-by-scanline to one or more input frame buffers, and compositing and blending the video frame and the one or more user interface features into a modified video frame. The method including scanning in the scan-out process the modified video frame to an encoder at the server scanline-by-scanline. The method including beginning in the scan-out process scanning the video frame and the one or more user interface features to the one or more input frame buffers at a corresponding flip-time for the video frame.

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