Graphics processing architecture employing a unified shader

    公开(公告)号:US11605149B2

    公开(公告)日:2023-03-14

    申请号:US17708500

    申请日:2022-03-30

    Abstract: A graphics processing architecture in one example performs vertex manipulation operations and pixel manipulation operations by transmitting vertex data to a general purpose register block, and performing vertex operations on the vertex data by a processor unless the general purpose register block does not have enough available space therein to store incoming vertex data; and continues pixel calculation operations that are to be or are currently being performed by the processor based on instructions maintained in an instruction store until enough registers within the general purpose register block become available.

    Graphics processing architecture employing a unified shader

    公开(公告)号:US11023996B2

    公开(公告)日:2021-06-01

    申请号:US17005703

    申请日:2020-08-28

    Abstract: A graphics processing architecture in one example performs vertex manipulation operations and pixel manipulation operations by transmitting vertex data to a general purpose register block, and performing vertex operations on the vertex data by a processor unless the general purpose register block does not have enough available space therein to store incoming vertex data; and continues pixel calculation operations that are to be or are currently being performed by the processor based on instructions maintained in an instruction store until enough registers within the general purpose register block become available.

    Graphics processing architecture employing a unified shader

    公开(公告)号:US10796400B2

    公开(公告)日:2020-10-06

    申请号:US16601260

    申请日:2019-10-14

    Abstract: A graphics processing architecture in one example performs vertex manipulation operations and pixel manipulation operations by transmitting vertex data to a general purpose register block, and performing vertex operations on the vertex data by a processor unless the general purpose register block does not have enough available space therein to store incoming vertex data; and continues pixel calculation operations that are to be or are currently being performed by the processor based on instructions maintained in an instruction store until enough registers within the general purpose register block become available.

    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER
    4.
    发明申请
    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER 有权
    图形处理结构使用统一的阴影

    公开(公告)号:US20150154731A1

    公开(公告)日:2015-06-04

    申请号:US14614967

    申请日:2015-02-05

    CPC classification number: G06T1/20 G06T15/005 G06T15/80

    Abstract: A graphics processing architecture in one example performs vertex manipulation operations and pixel manipulation operations by transmitting vertex data to a general purpose register block, and performing vertex operations on the vertex data by a processor unless the general purpose register block does not have enough available space therein to store incoming vertex data; and continues pixel calculation operations that are to be or are currently being performed by the processor based on instructions maintained in an instruction store until enough registers within the general purpose register block become available.

    Abstract translation: 在一个示例中的图形处理架构通过将顶点数据发送到通用寄存器块来执行顶点操作操作和像素操作操作,并且通过处理器对顶点数据执行顶点操作,除非通用寄存器块在其中没有足够的可用空间 存储传入的顶点数据; 并且继续基于在指令存储器中保持的指令由处理器执行或正在执行的像素计算操作,直到通用寄存器块中的足够的寄存器变得可用为止。

    Graphics processing architecture employing a unified shader

    公开(公告)号:US11328382B2

    公开(公告)日:2022-05-10

    申请号:US17230129

    申请日:2021-04-14

    Abstract: A graphics processing architecture in one example performs vertex manipulation operations and pixel manipulation operations by transmitting vertex data to a general purpose register block, and performing vertex operations on the vertex data by a processor unless the general purpose register block does not have enough available space therein to store incoming vertex data; and continues pixel calculation operations that are to be or are currently being performed by the processor based on instructions maintained in an instruction store until enough registers within the general purpose register block become available.

    Graphics processing architecture employing a unified shader
    7.
    发明授权
    Graphics processing architecture employing a unified shader 有权
    采用统一着色器的图形处理架构

    公开(公告)号:US09582846B2

    公开(公告)日:2017-02-28

    申请号:US14614967

    申请日:2015-02-05

    CPC classification number: G06T1/20 G06T15/005 G06T15/80

    Abstract: A graphics processing architecture in one example performs vertex manipulation operations and pixel manipulation operations by transmitting vertex data to a general purpose register block, and performing vertex operations on the vertex data by a processor unless the general purpose register block does not have enough available space therein to store incoming vertex data; and continues pixel calculation operations that are to be or are currently being performed by the processor based on instructions maintained in an instruction store until enough registers within the general purpose register block become available.

    Abstract translation: 在一个示例中的图形处理架构通过将顶点数据发送到通用寄存器块来执行顶点操作操作和像素操作操作,并且通过处理器对顶点数据执行顶点操作,除非通用寄存器块在其中没有足够的可用空间 存储传入的顶点数据; 并且继续基于在指令存储器中保持的指令由处理器执行或正在执行的像素计算操作,直到通用寄存器块中的足够的寄存器变得可用为止。

    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER
    9.
    发明申请
    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER 审中-公开
    图形处理结构使用统一的阴影

    公开(公告)号:US20140300613A1

    公开(公告)日:2014-10-09

    申请号:US14312014

    申请日:2014-06-23

    CPC classification number: G06T1/20 G06T15/005 G06T15/80

    Abstract: A graphics processing architecture in one example performs vertex manipulation operations and pixel manipulation operations by transmitting vertex data to a general purpose register block, and performing vertex operations on the vertex data by a processor unless the general purpose register block does not have enough available space therein to store incoming vertex data; and continues pixel calculation operations that are to be or are currently being performed by the processor based on instructions maintained in an instruction store until enough registers within the general purpose register block become available.

    Abstract translation: 在一个示例中的图形处理架构通过将顶点数据发送到通用寄存器块来执行顶点操作操作和像素操作操作,并且通过处理器对顶点数据执行顶点操作,除非通用寄存器块在其中没有足够的可用空间 存储传入的顶点数据; 并且继续基于在指令存储器中保持的指令由处理器执行或正在执行的像素计算操作,直到通用寄存器块中的足够的寄存器变得可用为止。

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