Abstract:
A simulation system including at least one virtual projectile/missile firing device associated to a determined position and having a movable director arranged to direct a virtual projectile/missile towards a target and an image capturer arranged to capture at least one image of a scene in front of the director. The simulation system includes a terrain database with the positions of landmarks marked, a processor arranged to process the image of the scene so as to identify at least one landmark of the terrain database in the image and the processor is further arranged to determine a compass bearing of the director based on at least the position of the virtual projectile/missile and the position of the identified at least one landmark.
Abstract:
A system and method for mixing a scene with a virtual scenario. An image capturing unit is arranged to capture at least one image so as to cover the scene from a first viewpoint. An image representation generation unit is arranged to generate at least one image representation based on the captured image. A game engine unit is arranged to generate a virtual scenario. An image processing unit is arranged to adapt the at least one image representation based on the generated virtual scenario so as to provide a virtual video sequence.
Abstract:
Simulation system comprising at least one virtual projectile/missile firing device (1) having movable directing means (3) to direct a virtual projectile/missile towards a target (2) and means to determine the position of said at least one virtual projectile/missile firing device and the target whereby the simulation system comprises means (4) to capture at least one image of the target scene in front of the directing means (3) and means to process the, or each, image so as to determine the orientation of the directing means (3).
Abstract:
A system and method for mixing a scene with a virtual scenario. An image capturing unit is arranged to capture at least one image so as to cover the scene from a first viewpoint. An image representation generation unit is arranged to generate at least one image representation based on the captured image. A game engine unit is arranged to generate a virtual scenario. An image processing unit is arranged to adapt the at least one image representation based on the generated virtual scenario so as to provide a virtual video sequence.
Abstract:
A simulation system including at least one virtual projectile/missile firing device associated to a determined position and having a movable director arranged to direct a virtual projectile/missile towards a target and an image capturer arranged to capture at least one image of a scene in front of the director. The simulation system includes a terrain database with the positions of landmarks marked, a processor arranged to process the image of the scene so as to identify at least one landmark of the terrain database in the image and the processor is further arranged to determine a compass bearing of the director based on at least the position of the virtual projectile/missile and the position of the identified at least one landmark.