GAMING SUPER RESOLUTION
    2.
    发明申请

    公开(公告)号:US20210150669A1

    公开(公告)日:2021-05-20

    申请号:US16687569

    申请日:2019-11-18

    Abstract: A processing device is provided which includes memory and a processor. The processor is configured to receive an input image having a first resolution, generate linear down-sampled versions of the input image by down-sampling the input image via a linear upscaling network and generate non-linear down-sampled versions of the input image by down-sampling the input image via a non-linear upscaling network. The processor is also configured to convert the down-sampled versions of the input image into pixels of an output image having a second resolution higher than the first resolution and provide the output image for display

    METHOD AND SYSTEM FOR DEPTH PRE-PROCESSING AND GEOMETRY SORTING USING BINNING HARDWARE

    公开(公告)号:US20200098169A1

    公开(公告)日:2020-03-26

    申请号:US16137830

    申请日:2018-09-21

    Abstract: Described herein are techniques for improving the effectiveness of depth culling. In a first technique, a binner is used to sort primitives into depth bins. Each depth bin covers a range of depths. The binner transmits the depth bins to the screen space pipeline for processing in near-to-far order. Processing the near bins first results in the depth buffer being updated, allowing fragments for the primitives in the farther bins to be culled more aggressively than if the depth binning did not occur. In a second technique, a buffer is used to initiate two-pass processing through the screen space pipeline. In the first pass, primitives are sent down to update the depth block and are then culled. The fragments are processed normally in the second pass, with the benefit of the updated depth values.

    Compression and decompression of indices in a graphics pipeline

    公开(公告)号:US10600142B2

    公开(公告)日:2020-03-24

    申请号:US15832131

    申请日:2017-12-05

    Abstract: A compute unit accesses a chunk of bits that represent indices of vertices of a graphics primitive. The compute unit sets values of a first bit to indicate whether the chunk is monotonic or ordinary, second bits to define an offset that is determined based on values of indices in the chunk, and sets of third bits that determine values of the indices in the chunk based on the offset defined by the second bits. The compute unit writes a compressed chunk represented by the first bit, the second bits, and the sets of third bits to a memory. The compressed chunk is decompressed and the decompressed indices are written to an index buffer. In some embodiments, the indices are decompressed based on metadata that includes offsets that are determined based on values of the indices and bitfields that indicate characteristics of the indices.

    Hardware accelerated convolution
    7.
    发明授权

    公开(公告)号:US11657119B2

    公开(公告)日:2023-05-23

    申请号:US16557911

    申请日:2019-08-30

    CPC classification number: G06F17/16 G06N3/08

    Abstract: A processing device is provided which includes memory configured to store data and a processor configured to determine, based on convolutional parameters associated with an image, a virtual general matrix-matrix multiplication (GEMM) space of a virtual GEMM space output matrix and generate, in the virtual GEMM space output matrix, a convolution result by matrix multiplying the data corresponding to a virtual GEMM space input matrix with the data corresponding to a virtual GEMM space filter matrix. The processing device also includes convolutional mapping hardware configured to map, based on the convolutional parameters, positions of the virtual GEMM space input matrix to positions of an image space of the image.

    HYBRID BINNING
    8.
    发明申请

    公开(公告)号:US20210225060A1

    公开(公告)日:2021-07-22

    申请号:US17033259

    申请日:2020-09-25

    Abstract: A processing device and a method of tiled rendering of an image for display is provided. The processing device includes memory and a processor. The processor is configured to receive the image comprising one or more three dimensional (3D) objects, divide the image into tiles, execute coarse level tiling for the tiles of the image and execute fine level tiling for the tiles of the image. The processing device also includes same fixed function hardware used to execute the coarse level tiling and the fine level tiling. The processor is also configured to determine visibility information for a first one of the tiles. The visibility information is divided into draw call visibility information and triangle visibility information for each remaining tile of the image.

    Primitive level preemption using discrete non-real-time and real time pipelines

    公开(公告)号:US10210650B1

    公开(公告)日:2019-02-19

    申请号:US15828055

    申请日:2017-11-30

    Abstract: Processing of non-real-time and real-time workloads is performed using discrete pipelines. A first pipeline includes a first shader and one or more fixed function hardware blocks. A second pipeline includes a second shader that is configured to emulate the at least one fixed function hardware block. First and second memory elements store first state information for the first pipeline and second state information for the second pipeline, respectively. A non-real-time workload executing in the first pipeline is preempted at a primitive boundary in response to a real-time workload being dispatched for execution in the second pipeline. The first memory element retains the first state information in response to preemption of the non-real-time workload. The first pipeline is configured to resume processing the subsequent primitive on the basis of the first state information stored in the first memory element.

Patent Agency Ranking