GENERATING PREFETCHING PROFILES FOR PREFETCHING DATA IN A CLOUD BASED FILE SYSTEM
    2.
    发明申请
    GENERATING PREFETCHING PROFILES FOR PREFETCHING DATA IN A CLOUD BASED FILE SYSTEM 有权
    生成用于在基于云的文件系统中预先提取数据的预编制配置文件

    公开(公告)号:US20140156793A1

    公开(公告)日:2014-06-05

    申请号:US14171679

    申请日:2014-02-03

    Abstract: Technology is disclosed herein for a cloud based file system that facilitates storing data beyond a physical storage limit of a computing device. In some embodiments, the file system stores the metadata of the data in a local storage of the device and the data itself in a cloud storage. Upon accessing a data object on the device, the device obtains the data from the cloud storage and presents it to the user as if the content data is stored locally. The device identifies the data objects that are likely to be accessed by the user, pre-fetches the content of these data objects and stores them in a cache locally. Prefetching profiles are used to identify the data objects that are likely to be used based on a usage pattern of the data objects. Different prefetching profiles may be generated for multiple devices associated with the user.

    Abstract translation: 本文公开了一种用于基于云的文件系统的技术,其有助于存储超出计算设备的物理存储限制的数据。 在一些实施例中,文件系统将数据的元数据存储在设备的本地存储器中,并将数据本身存储在云存储器中。 在访问设备上的数据对象时,设备从云存储获取数据,并将其呈现给用户,就像内容数据在本地存储一样。 该设备识别用户可能访问的数据对象,预取这些数据对象的内容并将其存储在本地缓存中。 预取配置文件用于根据数据对象的使用模式识别可能使用的数据对象。 可能为与用户相关联的多个设备生成不同的预取配置文件。

    Game state synchronization and restoration across multiple devices
    5.
    发明授权
    Game state synchronization and restoration across multiple devices 有权
    多个设备的游戏状态同步和恢复

    公开(公告)号:US08951127B2

    公开(公告)日:2015-02-10

    申请号:US14179744

    申请日:2014-02-13

    Abstract: Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes receiving, by a storage server, state data of a game application that runs on a first device, retrieving, by the storage server, a synchronization scheme defined by a user, detecting, by the storage server, a second device connected with the storage server, and sending, by the storage server, the state data of the game application to the second device according to the synchronization scheme.

    Abstract translation: 本文公开了用于在多个设备之间备份和恢复游戏应用状态的方法的技术。 该方法包括由存储服务器接收在第一设备上运行的游戏应用的状态数据,由存储服务器检索由用户定义的同步方案,由存储服务器检测与第二设备连接的第二设备 存储服务器,并且由存储服务器根据同步方案将游戏应用的状态数据发送到第二设备。

    ELECTRONIC DEVICE SYSTEM RESTORATION BY TAPPING MECHANISM
    6.
    发明申请
    ELECTRONIC DEVICE SYSTEM RESTORATION BY TAPPING MECHANISM 审中-公开
    电子设备系统恢复机制

    公开(公告)号:US20140289201A1

    公开(公告)日:2014-09-25

    申请号:US14042509

    申请日:2013-09-30

    CPC classification number: H04W4/60 G06F17/30575 H04L67/1095 H04W4/80

    Abstract: Technology disclosed herein includes a method for system restoration between computing devices by a tapping mechanism. A first device detects (e.g., via NFC) a second device in proximity. The first device transmits a user credential of the first device to the second device. Either directly or via a cloud storage service, the first device instructs the second device to download a copy of system data of the first device from the cloud storage service, instead of from the first device. The second device is able to restore a system state of the first device on the second device, using the user credential and the system data.

    Abstract translation: 本文公开的技术包括通过分接机构在计算设备之间进行系统恢复的方法。 第一设备在接近的位置检测(例如,经由NFC)第二设备。 第一设备将第一设备的用户凭证传送到第二设备。 直接或通过云存储服务,第一设备指示第二设备从云存储服务而不是从第一设备下载第一设备的系统数据的副本。 第二设备能够使用用户凭证和系统数据恢复第二设备上的第一设备的系统状态。

    GAME STATE SYNCHRONIZATION AND RESTORATION ACROSS MULTIPLE DEVICES
    7.
    发明申请
    GAME STATE SYNCHRONIZATION AND RESTORATION ACROSS MULTIPLE DEVICES 有权
    游戏状态同步和恢复多个设备

    公开(公告)号:US20140162793A1

    公开(公告)日:2014-06-12

    申请号:US14179744

    申请日:2014-02-13

    Abstract: Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes receiving, by a storage server, state data of a game application that runs on a first device, retrieving, by the storage server, a synchronization scheme defined by a user, detecting, by the storage server, a second device connected with the storage server, and sending, by the storage server, the state data of the game application to the second device according to the synchronization scheme.

    Abstract translation: 本文公开了用于在多个设备之间备份和恢复游戏应用状态的方法的技术。 该方法包括由存储服务器接收在第一设备上运行的游戏应用的状态数据,由存储服务器检索由用户定义的同步方案,由存储服务器检测与第二设备连接的第二设备 存储服务器,并且由存储服务器根据同步方案将游戏应用的状态数据发送到第二设备。

    Multi-player game state backup and restoration across multiple devices
    8.
    发明授权
    Multi-player game state backup and restoration across multiple devices 有权
    跨多个设备的多玩家游戏状态备份和恢复

    公开(公告)号:US08747232B1

    公开(公告)日:2014-06-10

    申请号:US14167834

    申请日:2014-01-29

    Abstract: Technology for a method for backing up and restoring multiplayer game state across multiple devices that are registered to multiple users is disclosed herein. The method includes running instances of a multiplayer game application at multiple electronic devices, determining a backup event that occurs in any of the multiple electronic devices, wherein the backup event suggests a backup of game state data and the game state data represent a game state of the game application at the backup event, and transmitting the game state data of the game application to a remote storage service, in response to the backup event. Other electronic devices registered to any of the multiple users can retrieve the application state data from the remote storage service and restore the game application state.

    Abstract translation: 本文公开了用于备份和恢复多玩家游戏状态的方法的技术,所述多玩家游戏状态被登记到多个用户。 该方法包括在多个电子设备上运行多玩家游戏应用的实例,确定在多个电子设备中的任何一个中发生的备份事件,其中备份事件建议游戏状态数据的备份,并且游戏状态数据表示游戏状态 在备份事件中的游戏应用程序,以及响应于备份事件将游戏应用程序的游戏状态数据发送到远程存储服务。 注册到多个用户中的任何一个的其他电子设备可以从远程存储服务检索应用状态数据并恢复游戏应用状态。

    CLIENT SIDE ENCRYPTION WITH RECOVERY METHOD
    9.
    发明申请
    CLIENT SIDE ENCRYPTION WITH RECOVERY METHOD 有权
    客户端采用恢复方法加密

    公开(公告)号:US20140101451A1

    公开(公告)日:2014-04-10

    申请号:US14044049

    申请日:2013-10-02

    Abstract: Technology is disclosed herein for client side data encryption with a recovery mechanism. According to at least one embodiment, a computing device encrypts at least one data set into an encrypted data set using a private encryption key. The computing device encrypts the private encryption key using a password provided by a user of the device. The password is also encrypted using the user's answers to password recovery questions. The encrypted data set, the encrypted key and the encrypted password are transmitted to and stored by a server. The computing device can retrieve and decrypt the encrypted data set form the server. The encryption key can be recovered by decrypting the encrypted key using the password. The password can be recovered by decrypting the encrypted password using answers to the password recovery questions provided by the user.

    Abstract translation: 本文公开了用于具有恢复机制的客户端数据加密的技术。 根据至少一个实施例,计算设备使用专用加密密钥将至少一个数据集加密成加密数据集。 计算设备使用由设备的用户提供的密码加密专用加密密钥。 该密码也使用用户的密码恢复问题的答案加密。 加密数据集,加密密钥和加密密码被发送到服务器并由服务器存储。 计算设备可以从服务器检索和解密加密的数据集。 可以使用密码解密加密密钥来恢复加密密钥。 可以通过使用用户提供的密码恢复问题的解答来解密加密的密码来恢复密码。

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