Web-based three-dimensional extended reality workspace editor

    公开(公告)号:US11670062B1

    公开(公告)日:2023-06-06

    申请号:US17716828

    申请日:2022-04-08

    Applicant: SPLUNK INC.

    CPC classification number: G06T19/006 G06F9/451 G06K7/1417

    Abstract: One or more disclosed techniques comprise generating an extended reality (XR) template at a first location, where the XR template represents a virtual space in an XR environment that is associated with a real-world object at a second location, and generating a template object that represents the real-world object, wherein the template object is included in the XR template. The techniques further comprise modifying the template object to include a marker that corresponds to a real-world marker associated with the real-world object, generating a first template XR object that corresponds a first XR object to be displayed in the XR environment, where the first template XR object is positioned within the XR template relative to the marker included on the template object, and assigning the XR template to the real-world marker.

    Mesh updates via mesh frustum cutting

    公开(公告)号:US11521352B1

    公开(公告)日:2022-12-06

    申请号:US17086307

    申请日:2020-10-30

    Applicant: SPLUNK INC.

    Abstract: Various implementations or examples set forth a method for scanning a three-dimensional (3D) environment. The method includes generating, based on sensor data captured by a depth sensor on a device, one or more 3D meshes representing a physical space, wherein each of the 3D meshes comprises a corresponding set of vertices and a corresponding set of faces comprising edges between pairs of vertices; determining that a mesh is visible in a current frame captured by an image sensor on the device; determining, based on the corresponding set of vertices and the corresponding set of faces for the mesh, a portion of the mesh that lies within a view frustum associated with the current frame; and updating the one or more 3D meshes by texturing the portion of the mesh with one or more pixels in the current frame onto which the portion is projected.

    Mesh updates via mesh frustum cutting

    公开(公告)号:US12299819B1

    公开(公告)日:2025-05-13

    申请号:US18068471

    申请日:2022-12-19

    Applicant: SPLUNK INC.

    Abstract: Various implementations or examples set forth a method for scanning a three-dimensional (3D) environment. The method includes generating, based on sensor data captured by a depth sensor on a device, one or more 3D meshes representing a physical space, wherein each of the 3D meshes comprises a corresponding set of vertices and a corresponding set of faces comprising edges between pairs of vertices; determining that a mesh is visible in a current frame captured by an image sensor on the device; determining, based on the corresponding set of vertices and the corresponding set of faces for the mesh, a portion of the mesh that lies within a view frustum associated with the current frame; and updating the one or more 3D meshes by texturing the portion of the mesh with one or more pixels in the current frame onto which the portion is projected.

    Networked remote collaboration system

    公开(公告)号:US12277659B1

    公开(公告)日:2025-04-15

    申请号:US18479688

    申请日:2023-10-02

    Applicant: SPLUNK INC.

    Abstract: Various implementations of the present application set forth a method comprising generating, based on first sensor data captured by a depth sensor on a mobile device, three-dimensional data representing a physical space that includes a real-world asset, generating, based on second sensor data captured by an image sensor on the mobile device, two-dimensional data representing the physical space, combining, based on a correlation the three-dimensional data and the two-dimensional data, the two-dimensional data and the three-dimensional data into an extended reality (XR) stream, where the XR stream includes a digital representation of the real-world asset, and transmitting, to a remote device, the XR stream for rendering at least a portion of the digital representation of the real-world asset in a remote XR environment.

    Mesh updates via mesh frustum cutting

    公开(公告)号:US11551421B1

    公开(公告)日:2023-01-10

    申请号:US17086307

    申请日:2020-10-30

    Applicant: SPLUNK INC.

    Abstract: Various implementations or examples set forth a method for scanning a three-dimensional (3D) environment. The method includes generating, based on sensor data captured by a depth sensor on a device, one or more 3D meshes representing a physical space, wherein each of the 3D meshes comprises a corresponding set of vertices and a corresponding set of faces comprising edges between pairs of vertices; determining that a mesh is visible in a current frame captured by an image sensor on the device; determining, based on the corresponding set of vertices and the corresponding set of faces for the mesh, a portion of the mesh that lies within a view frustum associated with the current frame; and updating the one or more 3D meshes by texturing the portion of the mesh with one or more pixels in the current frame onto which the portion is projected.

Patent Agency Ranking