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公开(公告)号:US12112434B1
公开(公告)日:2024-10-08
申请号:US18089416
申请日:2022-12-27
Applicant: SPLUNK INC.
Inventor: Devin Bhushan , Seunghee Han , Caelin Thomas Jackson-King , Jamie Kuppel , Stanislav Yazhenskikh , Jim Jiaming Zhu
CPC classification number: G06T17/205 , G06F3/1454
Abstract: Various implementations or examples set forth a method for scanning a three-dimensional (3D) environment. The method includes generating a 3D representation of the 3D environment that includes one or more 3D meshes. The method also includes determining at least a portion of the 3D environment that falls within a current frame captured by the image sensor. The method further includes generating one or more additional 3D meshes representing the at least a portion of the 3D environment and combining the one or more additional 3D meshes with the one or more 3D meshes into an update to the 3D representation of the 3D environment.
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公开(公告)号:US11670062B1
公开(公告)日:2023-06-06
申请号:US17716828
申请日:2022-04-08
Applicant: SPLUNK INC.
Inventor: Devin Bhushan , Jesse Chor , Seunghee Han , Jamie Kuppel , Sammy Lee , Glen Wong
CPC classification number: G06T19/006 , G06F9/451 , G06K7/1417
Abstract: One or more disclosed techniques comprise generating an extended reality (XR) template at a first location, where the XR template represents a virtual space in an XR environment that is associated with a real-world object at a second location, and generating a template object that represents the real-world object, wherein the template object is included in the XR template. The techniques further comprise modifying the template object to include a marker that corresponds to a real-world marker associated with the real-world object, generating a first template XR object that corresponds a first XR object to be displayed in the XR environment, where the first template XR object is positioned within the XR template relative to the marker included on the template object, and assigning the XR template to the real-world marker.
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公开(公告)号:US11544343B1
公开(公告)日:2023-01-03
申请号:US17086303
申请日:2020-10-30
Applicant: SPLUNK INC.
Inventor: Devin Bhushan , Seunghee Han , Caelin Thomas Jackson-King , Jamie Kuppel , Stanislav Yazhenskikh , Jim Jiaming Zhu
IPC: G06F16/955 , G06T19/00 , G06V20/20 , G06V20/62 , G06T7/73 , G06F3/0487
Abstract: A client device that includes a camera and an extended reality client application program is employed by a user in a physical space, such as an industrial or campus environment. The user aims the camera within the mobile device at a real-world asset, such as a computer system, classroom, or vehicle. The client device acquires a digital image via the camera and detects textual and/or pictorial content included in the acquired image that corresponds to one or more anchors. The client device queries a data intake and query system for asset content associated with the detected anchors. Upon receiving the asset content from the data intake and query system, the client device generates visualizations of the asset content and presents the visualizations via a display device.
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公开(公告)号:US11521352B1
公开(公告)日:2022-12-06
申请号:US17086307
申请日:2020-10-30
Applicant: SPLUNK INC.
Inventor: Devin Bhushan , Seunghee Han , Caelin Thomas Jackson-King , Jamie Kuppel , Stanislav Yazhenskikh , Jim Jiaming Zhu
Abstract: Various implementations or examples set forth a method for scanning a three-dimensional (3D) environment. The method includes generating, based on sensor data captured by a depth sensor on a device, one or more 3D meshes representing a physical space, wherein each of the 3D meshes comprises a corresponding set of vertices and a corresponding set of faces comprising edges between pairs of vertices; determining that a mesh is visible in a current frame captured by an image sensor on the device; determining, based on the corresponding set of vertices and the corresponding set of faces for the mesh, a portion of the mesh that lies within a view frustum associated with the current frame; and updating the one or more 3D meshes by texturing the portion of the mesh with one or more pixels in the current frame onto which the portion is projected.
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公开(公告)号:US12299819B1
公开(公告)日:2025-05-13
申请号:US18068471
申请日:2022-12-19
Applicant: SPLUNK INC.
Inventor: Devin Bhushan , Seunghee Han , Caelin Thomas Jackson-King , Jamie Kuppel , Stanislav Yazhenskikh , Jim Jiaming Zhu
Abstract: Various implementations or examples set forth a method for scanning a three-dimensional (3D) environment. The method includes generating, based on sensor data captured by a depth sensor on a device, one or more 3D meshes representing a physical space, wherein each of the 3D meshes comprises a corresponding set of vertices and a corresponding set of faces comprising edges between pairs of vertices; determining that a mesh is visible in a current frame captured by an image sensor on the device; determining, based on the corresponding set of vertices and the corresponding set of faces for the mesh, a portion of the mesh that lies within a view frustum associated with the current frame; and updating the one or more 3D meshes by texturing the portion of the mesh with one or more pixels in the current frame onto which the portion is projected.
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公开(公告)号:US12277659B1
公开(公告)日:2025-04-15
申请号:US18479688
申请日:2023-10-02
Applicant: SPLUNK INC.
Inventor: Devin Bhushan , Seunghee Han , Caelin Thomas Jackson-King , Jamie Kuppel , Sammy Lee , Derek Sykes , Stanislav Yazhenskikh , Jim Jiaming Zhu
IPC: G06T19/00 , G06T7/521 , G06T15/20 , H04L65/4053 , H04L67/131
Abstract: Various implementations of the present application set forth a method comprising generating, based on first sensor data captured by a depth sensor on a mobile device, three-dimensional data representing a physical space that includes a real-world asset, generating, based on second sensor data captured by an image sensor on the mobile device, two-dimensional data representing the physical space, combining, based on a correlation the three-dimensional data and the two-dimensional data, the two-dimensional data and the three-dimensional data into an extended reality (XR) stream, where the XR stream includes a digital representation of the real-world asset, and transmitting, to a remote device, the XR stream for rendering at least a portion of the digital representation of the real-world asset in a remote XR environment.
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公开(公告)号:US11899658B1
公开(公告)日:2024-02-13
申请号:US17086301
申请日:2020-10-30
Applicant: SPLUNK INC.
Inventor: Devin Bhushan , Seunghee Han , Caelin Thomas Jackson-King , Jamie Kuppel , Stanislav Yazhenskikh , Jim Jiaming Zhu
IPC: G06F16/242 , G06F16/22 , G06T11/00 , G06T19/00 , H04W4/021
CPC classification number: G06F16/244 , G06F16/2282 , G06T11/001 , G06T19/006 , H04W4/021
Abstract: A client device that includes a camera and an extended reality client application program is employed by a user in a physical space, such as an industrial or campus environment. The user aims the camera within the mobile device at a real-world asset, such as a computer system, classroom, or vehicle. The client device acquires a digital image via the camera and detects textual and/or pictorial content included in the acquired image that corresponds to one or more anchors. The client device queries a data intake and query system for asset content associated with the detected anchors. Upon receiving the asset content from the data intake and query system, the client device generates visualizations of the asset content and presents the visualizations via a display device.
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公开(公告)号:US11776218B1
公开(公告)日:2023-10-03
申请号:US17086318
申请日:2020-10-30
Applicant: SPLUNK INC.
Inventor: Devin Bhushan , Seunghee Han , Caelin Thomas Jackson-King , Jamie Kuppel , Sammy Lee , Derek Sykes , Stanislav Yazhenskikh , Jim Jiaming Zhu
IPC: G06T19/00 , G06T7/521 , G06T15/20 , H04L67/131 , H04L65/4053
CPC classification number: G06T19/006 , G06T7/521 , G06T15/205 , H04L67/131 , H04L65/4053
Abstract: Various implementations of the present application set forth a method comprising generating, based on first sensor data captured by a depth sensor on a mobile device, three-dimensional data representing a physical space that includes a real-world asset, generating, based on second sensor data captured by an image sensor on the mobile device, two-dimensional data representing the physical space, combining, based on a correlation the three-dimensional data and the two-dimensional data, the two-dimensional data and the three-dimensional data into an extended reality (XR) stream, where the XR stream includes a digital representation of the real-world asset, and transmitting, to a remote device, the XR stream for rendering at least a portion of the digital representation of the real-world asset in a remote XR environment.
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公开(公告)号:US11670050B1
公开(公告)日:2023-06-06
申请号:US17086325
申请日:2020-10-30
Applicant: SPLUNK INC.
Inventor: Devin Bhushan , Seunghee Han , Caelin Thomas Jackson-King , Jamie Kuppel , Sammy Lee , Derek Sykes , Stanislav Yazhenskikh , Jim Jiaming Zhu
IPC: G06T19/00 , G06T17/10 , G06T19/20 , H04L65/4053 , G06T17/20 , H04L67/131
CPC classification number: G06T19/003 , G06T17/10 , G06T17/20 , G06T19/20 , H04L65/4053 , H04L67/131
Abstract: Various implementations of the present application set forth a method comprising receiving, by a remote device from a host device, geometry data representing a physical space that is remote to a location of the remote device, where the geometry data comprises a set of vertices, a set of faces comprising edges between pairs of vertices, and texture data, constructing, based on the geometry data, an adaptable three-dimensional (3D) representation of the physical space for display at the location of the remote device, receiving, by the remote device, an input representing an interaction with at least one portion of the adaptable 3D representation, and transmitting, to the host device, data corresponding to the interaction.
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公开(公告)号:US11551421B1
公开(公告)日:2023-01-10
申请号:US17086307
申请日:2020-10-30
Applicant: SPLUNK INC.
Inventor: Devin Bhushan , Seunghee Han , Caelin Thomas Jackson-King , Jamie Kuppel , Stanislav Yazhenskikh , Jim Jiaming Zhu
Abstract: Various implementations or examples set forth a method for scanning a three-dimensional (3D) environment. The method includes generating, based on sensor data captured by a depth sensor on a device, one or more 3D meshes representing a physical space, wherein each of the 3D meshes comprises a corresponding set of vertices and a corresponding set of faces comprising edges between pairs of vertices; determining that a mesh is visible in a current frame captured by an image sensor on the device; determining, based on the corresponding set of vertices and the corresponding set of faces for the mesh, a portion of the mesh that lies within a view frustum associated with the current frame; and updating the one or more 3D meshes by texturing the portion of the mesh with one or more pixels in the current frame onto which the portion is projected.
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