INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND PROGRAM

    公开(公告)号:US20250165862A1

    公开(公告)日:2025-05-22

    申请号:US18841737

    申请日:2022-03-15

    Abstract: The accuracy of a machine learning model is improved while the maintenance of training data is facilitated. An information processing system outputs, on the basis of an output of a machine learning model being trained with training data when input data is received to the machine learning model as an input, reliability of the output for the input data, generates new training data on the basis of the input data in a case where the reliability satisfies a predetermined condition, and trains the machine learning model with the new training data.

    Supporting apparatus
    3.
    发明授权

    公开(公告)号:US12300934B2

    公开(公告)日:2025-05-13

    申请号:US18041110

    申请日:2021-08-27

    Inventor: Takashi Onda

    Abstract: Provided is a supporting apparatus which can make a sound when it is electrically connected to electronic equipment that is supported on the supporting apparatus. The supporting apparatus (1) that has a terminal (41) includes a first movable member (60) that moves downwardly when receiving a load of the electronic equipment, a restriction portion (53a), a second movable member (70) that is movable relative to the restriction portion (53a) in a direction intersecting with an upward and downward direction and that receives the load from the first movable member (60), a first spring (110) that is positioned between the first movable member (60) and the second movable member (70), and a collided portion (63a) that receives a collision with the second movable member (70). A relative position of the second movable member (70) and the restriction portion (53a) changes from a restriction position (P1) at which an upward and downward movement of the second movable member (70) is restricted to an allowable position (P2) at which the upward and downward movement is enabled. The second movable member (70) receives, at the allowable position (P2), elastic force of the first spring (110) and is brought into collision with the collided portion (63a).

    Methods for examining game context for determining a user's voice commands

    公开(公告)号:US12300221B2

    公开(公告)日:2025-05-13

    申请号:US17827680

    申请日:2022-05-28

    Inventor: Mahdi Azmandian

    Abstract: A method for executing a session of a video game is provided, including the following operations: recording speech of a player engaged in gameplay of the session of the video game; analyzing a game state generated by the execution of the session of the video game, wherein analyzing the game state identifies a context of the gameplay; analyzing the recorded speech using the identified context of the gameplay and a speech recognition model, to identify textual content of the recorded speech; applying the identified textual content as a gameplay input for the session of the video game.

    Encoding a video frame as a reference frame based on a scene change hint at a cloud gaming server

    公开(公告)号:US12289452B2

    公开(公告)日:2025-04-29

    申请号:US18089187

    申请日:2022-12-27

    Abstract: A method for encoding including executing game logic built on a game engine of a video game at a cloud gaming server to generate video frames. The method including executing scene change logic to predict a scene change in the video frames based on game state collected during execution of the game logic. The method including identifying a range of video frames that is predicted to include the scene change. The method including generating a scene change hint using the scene change logic, wherein the scene change hint identifies the range of video frames, wherein the range of video frames includes a first video frame. The method including delivering the first video frame to an encoder. The method including sending the scene change hint from the scene change logic to the encoder. The method including encoding the first video frame as an I-frame based on the scene change hint.

    DATA PROCESSING METHOD AND SYSTEM

    公开(公告)号:US20250128168A1

    公开(公告)日:2025-04-24

    申请号:US18912671

    申请日:2024-10-11

    Abstract: There is provided a data processing method for generating images of a virtual environment comprising rendering an image of a virtual environment, obtaining one or more overlay images of at least part of the virtual environment, the overlay images being for overlaying over at least part of the rendered image of the virtual environment, and the at least part of the rendered image of the virtual environment and the one or more overlay images having one or more different visual characteristics, and generating an image for display comprising the rendered image and the one or more overlay images.

    CROSS-PLATFORM PLAY WITH REAL-TIME AUGMENTATION FOR MAINTAINING AN EVEN PLAYING FIELD BETWEEN PLAYERS

    公开(公告)号:US20250121290A1

    公开(公告)日:2025-04-17

    申请号:US18486125

    申请日:2023-10-12

    Abstract: A method includes monitoring in a gaming session game play of a first player playing a game on a device of a first platform, and monitoring game play of a second player playing the game on a device of a second platform. A first valuation of a performance metric measuring gaming effectiveness is determined for the game play by the first player. A second valuation of the performance metric is determined for the game play by the second player. A difference between the first valuation and the second valuation does not satisfy a threshold band of operation that is based on global skill levels of the first and second players. The game play of the first player is augmented to modify the first valuation so that the threshold band of operation is satisfied in order to normalize effectiveness of playing the video game between the first and second players.

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