Distributed frame buffer and API for scalable parallel rendering
Abstract:
Embodiments provide for a graphics processing apparatus comprising multiple compute nodes coupled to a communication layer, a rendering system executing on the multiple compute nodes, wherein the communication layer enables a distributed object executing on one of the multiple compute nodes to communicate with the rendering system, and a distributed framebuffer logic to subdivide a logical screen space for a frame into multiple regions and subdivide ownership of the regions among the multiple compute nodes.
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