Invention Grant
- Patent Title: Rendering a 3-D scene using normal offset smoothing
-
Application No.: US16165584Application Date: 2018-10-19
-
Publication No.: US10460507B2Publication Date: 2019-10-29
- Inventor: Aaron Dwyer
- Applicant: Imagination Technologies Limited
- Applicant Address: GB Kings Langley
- Assignee: Imagination Technologies Limited
- Current Assignee: Imagination Technologies Limited
- Current Assignee Address: GB Kings Langley
- Agency: Vorys, Sater, Seymour and Pease LLP
- Agent Vincent M DeLuca
- Main IPC: G06T15/06
- IPC: G06T15/06 ; G06T15/50

Abstract:
During tracing of a primary ray in a 3-D space (e.g., a 3-D scene in graphics rendering), a ray is found to intersect a primitive (e.g., a triangle) located in the 3-D space. Secondary ray(s) may be generated for a variety of purposes. For example, occlusion rays may be generated to test occlusion of a point of intersection between the primary ray and primitive is illuminated by any of the light(s). An origin for each secondary ray can be modified from the intersection point based on characteristics of the primitive intersected. For example, an offset from the intersection point can be calculated using barycentric coordinates of the intersection point and interpolation of one or more parameters associated with vertices defining the primitive. These parameters may include a size of the primitive and differences between a geometric normal for the primitive and a respective additional vector supplied with each vertex.
Public/Granted literature
- US20190057540A1 Rendering a 3-D Scene Using Normal Offset Smoothing Public/Granted day:2019-02-21
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/06 | .光线跟踪 |