Invention Grant
- Patent Title: Scheme for compressing vertex shader output parameters
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Application No.: US16050829Application Date: 2018-07-31
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Publication No.: US10740867B2Publication Date: 2020-08-11
- Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
- Applicant: Sony Interactive Entertainment Inc.
- Applicant Address: JP Tokyo
- Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
- Current Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
- Current Assignee Address: JP Tokyo
- Agency: JDI Patent
- Agent Joshua Isenberg; Robert Pullman
- Main IPC: G06T1/20
- IPC: G06T1/20 ; G06T15/00

Abstract:
A graphics processing may include implementing a vertex shader and a pixel shader with a GPU. Vertex parameter values may be compressed with the vertex shader and compressed vertex parameter values may be written to a cache. The pixel shader may access the compressed vertex parameter values that were written to the cache and decompress the compressed vertex parameter values. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
Public/Granted literature
- US20180336658A1 SCHEME FOR COMPRESSING VERTEX SHADER OUTPUT PARAMETERS Public/Granted day:2018-11-22
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