Invention Grant
- Patent Title: Shader pipelines and hierarchical shader resources
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Application No.: US16167162Application Date: 2018-10-22
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Publication No.: US10747553B2Publication Date: 2020-08-18
- Inventor: Guennadi Riguer , Brian K. Bennett
- Applicant: Advanced Micro Devices, Inc. , ATI Technologies ULC
- Applicant Address: US CA Santa Clara CA Markham, Ontario
- Assignee: Advanced Micro Devices, Inc.,ATI Technologies ULC
- Current Assignee: Advanced Micro Devices, Inc.,ATI Technologies ULC
- Current Assignee Address: US CA Santa Clara CA Markham, Ontario
- Agency: Volpe and Koenig, P.C.
- Main IPC: G06F9/448
- IPC: G06F9/448 ; G06T15/00 ; G09G5/36

Abstract:
Shader resources may be specified for input to a shader using a hierarchical data structure which may be referred to as a descriptor set. The descriptor set may be bound to a bind point of the shader and may contain slots with pointers to memory containing shader resources. The shader may reference a particular slot of the descriptor set using an offset, and may change shader resources by referencing a different slot of the descriptor set or by binding or rebinding a new descriptor set. A graphics pipeline may be specified by creating a pipeline object which specifies a shader and a rendering context object, and linking the pipeline object. Part or all of the pipeline may be validated, cross-validated, or optimized during linking.
Public/Granted literature
- US20190056958A1 SHADER PIPELINES AND HIERARCHICAL SHADER RESOURCES Public/Granted day:2019-02-21
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