Invention Grant
- Patent Title: Rendering optimisation by recompiling shader instructions
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Application No.: US18213609Application Date: 2023-06-23
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Publication No.: US12079917B2Publication Date: 2024-09-03
- Inventor: James Glanville
- Applicant: Imagination Technologies Limited
- Applicant Address: GB Kings Langley
- Assignee: Imagination Technologies Limited
- Current Assignee: Imagination Technologies Limited
- Current Assignee Address: GB Kings Langley
- Agency: Potomac Law Group, PLLC
- Agent Vincent M DeLuca
- Priority: GB 07812 2019.05.31
- Main IPC: G06T15/00
- IPC: G06T15/00 ; G06F8/41 ; G06F9/30 ; G06T1/60 ; G06T15/80 ; G09G5/36

Abstract:
A rendering optimisation identifies a draw call within a current render (which may be the first draw call in the render or a subsequent draw call in the render) and analyses a last shader in the series of shaders used by the draw call to determine whether the last shader samples from the one or more buffers at coordinates matching a current fragment location. If this determination is positive, the method further recompiles the last shader to replace an instruction that reads data from one of the one or more buffers at coordinates matching a current fragment location with an instruction that reads from the one or more buffers at coordinates stored in on-chip registers.
Public/Granted literature
- US20230351669A1 RENDERING OPTIMISATION BY RECOMPILING SHADER INSTRUCTIONS Public/Granted day:2023-11-02
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |