Invention Grant
- Patent Title: Merged shader for primitive amplification
- Patent Title (中): 合并着色器进行原始放大
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Application No.: US12185474Application Date: 2008-08-04
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Publication No.: US08259111B2Publication Date: 2012-09-04
- Inventor: Vineet Goel , Todd Martin
- Applicant: Vineet Goel , Todd Martin
- Applicant Address: US CA Sunnyvale
- Assignee: Advanced Micro Devices, Inc.
- Current Assignee: Advanced Micro Devices, Inc.
- Current Assignee Address: US CA Sunnyvale
- Agency: Sterne, Kessler, Goldstein & Fox PLLC
- Main IPC: G06T15/50
- IPC: G06T15/50 ; G06T15/10 ; G06T1/20

Abstract:
A method, computer program product, and system are provided for processing data in a graphics pipeline. An embodiment of the method includes processing one or more vertices of a geometric primitive with a vertex shader function and generating new primitive information for the one or more processed vertices with a geometry shader function. The geometry shader function receives one or more processed vertices from the vertex shader function and emits a single vertex associated with the new primitive information. Each emitted vertex from the geometry shader function can be stored in a memory device. Unlike conventional graphic pipelines that require a memory device for data storage during the vertex and geometry shading processes, the present invention increases efficiency in the graphics pipeline by eliminating the need to access memory when the vertex and geometry shaders process vertex information.
Public/Granted literature
- US20090295804A1 Merged Shader for Primitive Amplification Public/Granted day:2009-12-03
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/50 | .发光效果 |