Invention Grant
- Patent Title: Method for rendering terrain
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Application No.: US15116812Application Date: 2014-03-25
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Publication No.: US09959670B2Publication Date: 2018-05-01
- Inventor: Jung-Hyun Han , Hyeong Yeop Kang , Han Young Jang
- Applicant: KOREA UNIVERSITY RESEARCH AND BUSINESS FOUNDATION
- Applicant Address: KR Seoul
- Assignee: KOREA UNIVERSITY RESEARCH AND BUSINESS FOUNDATION
- Current Assignee: KOREA UNIVERSITY RESEARCH AND BUSINESS FOUNDATION
- Current Assignee Address: KR Seoul
- Agency: Hauptman Ham, LLP
- Priority: KR10-2014-0014101 20140207
- International Application: PCT/KR2014/002497 WO 20140325
- International Announcement: WO2015/119325 WO 20150813
- Main IPC: G06T15/30
- IPC: G06T15/30 ; G06T17/20 ; G06T17/05 ; G06T17/00 ; G06T1/20

Abstract:
The present invention relates to a method for rendering a multi-resolution terrain using GPU tessellation.A method for rendering a terrain using GPU tessellation according to an embodiment of the present invention may include: generating a quad patch to which an inner tessellation factor and an edge tessellation factor are allocated by using a quadtree including a parent node and child nodes; generating a base mesh b using the quad patch; and restoring a terrain by applying a displacement map to the base mesh.
Public/Granted literature
- US20170116780A1 METHOD FOR RENDERING TERRAIN Public/Granted day:2017-04-27
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