Abstract:
Methods, systems, and computer-readable media for managing open windows in a desktop GUI are disclosed. In various implementations, within a three-dimensional desktop, the open windows can be displayed in a three-dimensional browsable parade. As the user browses through the open windows in the browsable parade, the open window passing through a designated primary location of the three-dimensional desktop becomes the current active window of the desktop. An application menu bar of the current active window can be displayed on the three-dimensional desktop. The application menu bar and the active window together provide the full range of interactive capabilities that the native application environment of the open window would allow, even though the open window is currently displayed within the browsable parade.
Abstract:
Shader manipulation via object-oriented instructions is disclosed. In various embodiments, a processor may receive object- oriented instructions. Upon receiving the object-oriented instructions, the processor may match the object-oriented instructions to uniforms of a non-object-oriented application programming interface (API) that may interface with a graphics processing unit (GPU). Further, the processor may modify the uniforms based at least in part on the received object-oriented instructions. Additionally, the processor may implement the uniforms after modification at a determined time.
Abstract:
An avatar editing environment is disclosed that allows users to create custom avatars for use in online games and other applications. Starting with a blank face the user can add, rescale and position different elements (e.g., eyes, nose, mouth) on the blank face. The user can also change the shape of the avatar's face, the avatar's skin color and the color of all the elements. In some implementations, touch input and gestures can be used to manually edit the avatar. Various controls can be used to create the avatar, such as controls for resizing, rotating, positioning, etc. The user can choose between manual and automatic avatar creation. The avatar editing environment can be part of a framework that is available to applications. One or more elements of the avatar can be animated.
Abstract:
User interfaces for browsing and/or searching are described. In one embodiment, a method includes displaying a first display area for display representations of documents matching a search query, the first display area configured to display content of the documents which can have a plurality of different types of content including at least one of text-based content and a folder, and displaying a second display area for selecting a selected document to be displayed in the first display area. Other embodiments are also described, and computer readable media and apparatuses are also described.
Abstract:
Methods, systems, and computer-readable media for managing open windows in a desktop GUI are disclosed. In various implementations, open windows displayed within a 2D desktop plane can be organized into one or more 3D browsable stacks in a 3D desktop space, where each stack includes open windows associated with a common value for a grouping property. A graphical representation indicating the respective value of the grouping property associated with each 3D browsable stack can be displayed in proximity to the 3D browsable stack. As the user browses through the open windows in the browsable stack, one window is displayed in a frontal view at a time while the other windows are displayed in a side view. When the user selects an open window from the stack, the 3D desktop can be restored to the 2D desktop showing the selected window as the current active window of the 2D desktop.
Abstract:
An electronic device with a touch screen display, a computer-implemented method, and a graphical user interface for navigating in three-dimensional virtual spaces and manipulating three-dimensional objects in the virtual spaces using simple finger gestures are disclosed.
Abstract:
Various customization options are provided for customizing a 3D avatar of a head. Features of the head and assets corresponding to the features can be customized using blend shapes. An amount of storage for the plurality of blend shapes is minimized by determining overlapping blend shapes that can be reused for a plurality of different assets. Further, techniques are provided for dynamic changes to an avatar in accordance with selected features and assets.
Abstract:
Methods, systems, and computer-readable media for presenting and browsing items in a tilted 3D space are disclosed. In tilted viewing mode, groups of items from several consecutive levels of a hierarchy can be presented in respective browsable parades shown at different depths into a viewable region of the tilted 3D space. The user can browse laterally across each browsable parade, and browse up and down the hierarchy within the tilted 3D space. With the combination of browsing laterally across the parades presented in the viewable region of the tilted 3D space and browsing up and down the hierarchy along the depth dimension of the 3D space, the user can navigate the entirety of the hierarchy in the tilted 3D space.
Abstract:
Various customization options are provided for customizing a 3D avatar of a head. Features of the head and assets corresponding to the features can be customized using blend shapes. An amount of storage for the plurality of blend shapes is minimized by determining overlapping blend shapes that can be reused for a plurality of different assets. Further, techniques are provided for dynamic changes to an avatar in accordance with selected features and assets.
Abstract:
Systems and methods for generating a video of an emoji that has been puppeted using inputs from image, depth, and audio. The inputs can capture facial expressions of a user, eye, eyebrow, mouth, and head movements. A pose, held by the user, can be detected that can be used to generate supplemental animation. The emoji can further be animated using physical properties associated with the emoji and captured movements. An emoji of a dog can have its ears move in response to an up-and-down movement, or a shaking of the head. The video can be sent in a message to one or more recipients. A sending device can render the puppeted video in accordance with hardware and software capabilities of a recipient's computer device.