BROWSING AND INTERACTING WITH OPEN WINDOWS
    1.
    发明申请

    公开(公告)号:WO2012071352A3

    公开(公告)日:2012-05-31

    申请号:PCT/US2011/061721

    申请日:2011-11-21

    Abstract: Methods, systems, and computer-readable media for managing open windows in a desktop GUI are disclosed. In various implementations, within a three-dimensional desktop, the open windows can be displayed in a three-dimensional browsable parade. As the user browses through the open windows in the browsable parade, the open window passing through a designated primary location of the three-dimensional desktop becomes the current active window of the desktop. An application menu bar of the current active window can be displayed on the three-dimensional desktop. The application menu bar and the active window together provide the full range of interactive capabilities that the native application environment of the open window would allow, even though the open window is currently displayed within the browsable parade.

    MANIPULATING SHADERS WITH OBJECT-ORIENTED PROGRAMMING
    2.
    发明申请
    MANIPULATING SHADERS WITH OBJECT-ORIENTED PROGRAMMING 审中-公开
    以面向对象编程的操作系统

    公开(公告)号:WO2015183852A1

    公开(公告)日:2015-12-03

    申请号:PCT/US2015/032514

    申请日:2015-05-27

    Applicant: APPLE INC.

    CPC classification number: G06F9/541 G06F8/51 G06T15/005

    Abstract: Shader manipulation via object-oriented instructions is disclosed. In various embodiments, a processor may receive object- oriented instructions. Upon receiving the object-oriented instructions, the processor may match the object-oriented instructions to uniforms of a non-object-oriented application programming interface (API) that may interface with a graphics processing unit (GPU). Further, the processor may modify the uniforms based at least in part on the received object-oriented instructions. Additionally, the processor may implement the uniforms after modification at a determined time.

    Abstract translation: 公开了通过面向对象的指令进行着色器操作。 在各种实施例中,处理器可以接收面向对象的指令。 在接收到面向对象的指令之后,处理器可以将面向对象的指令与可能与图形处理单元(GPU)接口的非面向对象的应用程序接口(API)的制服相匹配。 此外,处理器可以至少部分地基于所接收的面向对象的指令来修改制服。 此外,处理器可以在确定的时间在修改之后实施制服。

    AVATAR EDITING ENVIRONMENT
    3.
    发明申请
    AVATAR EDITING ENVIRONMENT 审中-公开
    AVATAR编辑环境

    公开(公告)号:WO2011127309A1

    公开(公告)日:2011-10-13

    申请号:PCT/US2011/031616

    申请日:2011-04-07

    Abstract: An avatar editing environment is disclosed that allows users to create custom avatars for use in online games and other applications. Starting with a blank face the user can add, rescale and position different elements (e.g., eyes, nose, mouth) on the blank face. The user can also change the shape of the avatar's face, the avatar's skin color and the color of all the elements. In some implementations, touch input and gestures can be used to manually edit the avatar. Various controls can be used to create the avatar, such as controls for resizing, rotating, positioning, etc. The user can choose between manual and automatic avatar creation. The avatar editing environment can be part of a framework that is available to applications. One or more elements of the avatar can be animated.

    Abstract translation: 公开了一种头像编辑环境,允许用户创建用于在线游戏和其他应用中的自定义化身。 从空白面开始,用户可以在空白面上添加,重新缩放和定位不同的元素(例如眼睛,鼻子,嘴巴)。 用户还可以改变头像的形状,头像的肤色和所有元素的颜色。 在一些实现中,触摸输入和手势可用于手动编辑化身。 可以使用各种控件来创建化身,例如用于调整大小,旋转,定位等的控件。用户可以在手动和自动头像创建之间进行选择。 头像编辑环境可以是应用程序可用的框架的一部分。 头像中的一个或多个元素可以动画化。

    BROWSING OR SEARCHING USER INTERFACES AND OTHER ASPECTS
    4.
    发明申请
    BROWSING OR SEARCHING USER INTERFACES AND OTHER ASPECTS 审中-公开
    浏览或搜索用户界面和其他方面

    公开(公告)号:WO2008153647A1

    公开(公告)日:2008-12-18

    申请号:PCT/US2008/005901

    申请日:2008-05-07

    Abstract: User interfaces for browsing and/or searching are described. In one embodiment, a method includes displaying a first display area for display representations of documents matching a search query, the first display area configured to display content of the documents which can have a plurality of different types of content including at least one of text-based content and a folder, and displaying a second display area for selecting a selected document to be displayed in the first display area. Other embodiments are also described, and computer readable media and apparatuses are also described.

    Abstract translation: 描述用于浏览和/或搜索的用户界面。 在一个实施例中,一种方法包括显示用于显示匹配搜索查询的文档的显示表示的第一显示区域,第一显示区域被配置为显示可以具有多种不同类型的内容的内容,所述多个不同类型的内容包括文本 - 并且显示用于选择要在第一显示区域中显示的所选择的文档的第二显示区域。 还描述了其他实施例,并且还描述了计算机可读介质和装置。

    GROUPING AND BROWSING OPEN WINDOWS
    5.
    发明申请
    GROUPING AND BROWSING OPEN WINDOWS 审中-公开
    分组和浏览打开的窗口

    公开(公告)号:WO2012071245A1

    公开(公告)日:2012-05-31

    申请号:PCT/US2011/061250

    申请日:2011-11-17

    CPC classification number: G06F9/4443 G06F3/0481 G06F3/0483 G06F9/451

    Abstract: Methods, systems, and computer-readable media for managing open windows in a desktop GUI are disclosed. In various implementations, open windows displayed within a 2D desktop plane can be organized into one or more 3D browsable stacks in a 3D desktop space, where each stack includes open windows associated with a common value for a grouping property. A graphical representation indicating the respective value of the grouping property associated with each 3D browsable stack can be displayed in proximity to the 3D browsable stack. As the user browses through the open windows in the browsable stack, one window is displayed in a frontal view at a time while the other windows are displayed in a side view. When the user selects an open window from the stack, the 3D desktop can be restored to the 2D desktop showing the selected window as the current active window of the 2D desktop.

    Abstract translation: 公开了用于管理桌面GUI中的打开的窗口的方法,系统和计算机可读介质。 在各种实现中,在2D桌面平面内显示的打开的窗口可以被组织成3D桌面空间中的一个或多个3D可浏览堆栈,其中每个堆栈包括与分组属性的公共值相关联的打开的窗口。 指示与每个3D可浏览堆叠相关联的分组属性的相应值的图形表示可以显示在3D可浏览堆栈附近。 当用户通过可浏览的堆叠中的打开的窗口浏览时,一次在正面视图中显示一个窗口,而在侧视图中显示其他窗口。 当用户从堆栈中选择打开的窗口时,3D桌面可以恢复到显示所选窗口的2D桌面作为2D桌面的当前活动窗口。

    OPTIMIZED AVATAR ASSET RESOURCE
    7.
    发明申请

    公开(公告)号:WO2019236276A1

    公开(公告)日:2019-12-12

    申请号:PCT/US2019/033180

    申请日:2019-05-20

    Applicant: APPLE INC.

    Abstract: Various customization options are provided for customizing a 3D avatar of a head. Features of the head and assets corresponding to the features can be customized using blend shapes. An amount of storage for the plurality of blend shapes is minimized by determining overlapping blend shapes that can be reused for a plurality of different assets. Further, techniques are provided for dynamic changes to an avatar in accordance with selected features and assets.

    PRESENTING AND BROWSING ITEMS IN A TILTED 3D SPACE

    公开(公告)号:WO2012071209A3

    公开(公告)日:2012-05-31

    申请号:PCT/US2011/060651

    申请日:2011-11-14

    Abstract: Methods, systems, and computer-readable media for presenting and browsing items in a tilted 3D space are disclosed. In tilted viewing mode, groups of items from several consecutive levels of a hierarchy can be presented in respective browsable parades shown at different depths into a viewable region of the tilted 3D space. The user can browse laterally across each browsable parade, and browse up and down the hierarchy within the tilted 3D space. With the combination of browsing laterally across the parades presented in the viewable region of the tilted 3D space and browsing up and down the hierarchy along the depth dimension of the 3D space, the user can navigate the entirety of the hierarchy in the tilted 3D space.

    OPTIMIZED AVATAR ASSET RESOURCE
    9.
    发明公开

    公开(公告)号:EP4123587A1

    公开(公告)日:2023-01-25

    申请号:EP22193986.1

    申请日:2019-05-20

    Applicant: Apple Inc.

    Abstract: Various customization options are provided for customizing a 3D avatar of a head. Features of the head and assets corresponding to the features can be customized using blend shapes. An amount of storage for the plurality of blend shapes is minimized by determining overlapping blend shapes that can be reused for a plurality of different assets. Further, techniques are provided for dynamic changes to an avatar in accordance with selected features and assets.

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