MANIPULATING SHADERS WITH OBJECT-ORIENTED PROGRAMMING
    1.
    发明申请
    MANIPULATING SHADERS WITH OBJECT-ORIENTED PROGRAMMING 审中-公开
    以面向对象编程的操作系统

    公开(公告)号:WO2015183852A1

    公开(公告)日:2015-12-03

    申请号:PCT/US2015/032514

    申请日:2015-05-27

    Applicant: APPLE INC.

    CPC classification number: G06F9/541 G06F8/51 G06T15/005

    Abstract: Shader manipulation via object-oriented instructions is disclosed. In various embodiments, a processor may receive object- oriented instructions. Upon receiving the object-oriented instructions, the processor may match the object-oriented instructions to uniforms of a non-object-oriented application programming interface (API) that may interface with a graphics processing unit (GPU). Further, the processor may modify the uniforms based at least in part on the received object-oriented instructions. Additionally, the processor may implement the uniforms after modification at a determined time.

    Abstract translation: 公开了通过面向对象的指令进行着色器操作。 在各种实施例中,处理器可以接收面向对象的指令。 在接收到面向对象的指令之后,处理器可以将面向对象的指令与可能与图形处理单元(GPU)接口的非面向对象的应用程序接口(API)的制服相匹配。 此外,处理器可以至少部分地基于所接收的面向对象的指令来修改制服。 此外,处理器可以在确定的时间在修改之后实施制服。

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