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公开(公告)号:WO2017044663A1
公开(公告)日:2017-03-16
申请号:PCT/US2016/050828
申请日:2016-09-08
Applicant: APPLE INC.
Inventor: PEDDER, James E. , KANG, Sunggu , MEYER, David J. , ZHONG, John Z.
IPC: G01L1/18
CPC classification number: G06F3/0414 , G01L1/18 , G01L1/205 , G06F3/0416 , G06F3/045 , G06F2203/04103 , G06F2203/04105
Abstract: An electronic device includes one or more transparent strain sensors configured to detect strain based on an amount of force applied to the electronic device, a component in the electronic device, and/or an input surface of the electronic device. The one or more transparent strain sensors may be included in or positioned below an input surface that is configured to receive touch inputs from a user. The area below the input surface can be visible to a user when the user is viewing the input surface. The one or more transparent strain sensors are formed with a nanostructure, including a nanomesh or nanowires.
Abstract translation: 电子设备包括一个或多个透明应变传感器,其被配置为基于施加到电子设备的力量,电子设备中的部件和/或电子设备的输入表面来检测应变。 一个或多个透明应变传感器可被包括在输入表面的下方,或者被配置为接收来自用户的触摸输入。 当用户正在观看输入表面时,输入表面下方的区域对用户可见。 一个或多个透明应变传感器由纳米结构形成,包括纳米线或纳米线。
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公开(公告)号:EP4471546A1
公开(公告)日:2024-12-04
申请号:EP24178752.2
申请日:2024-05-29
Applicant: Apple Inc.
Inventor: SHUTZBERG, Julian K. , TEITELBAUM, David M. , LORTIE, Chase B. , MEYER, David J. , DOBLADO, Lorenzo Soto
IPC: G06F3/01 , G06F3/0346
Abstract: Various implementations disclosed herein include devices, systems, and methods that associate user activities with user interface (UI) elements within a 3D environment. Some implementations do so in ways that account for inaccuracies (i.e., fuzziness) in sensor-based detection of the user activities, e.g., inaccuracy in sensor data-based gaze tracking or sensor data-based hand/joint position. Some implementations use a sampling technique to associate user activity in a 3D environment with an appropriate portion of a UI positioned within a 3D environment. For example, a sampling technique may be used to identify sample locations within the 3D environment (e.g., sample locations around a gaze direction) to evaluate and ultimately select from to associate with a user activity, e.g., associating a particular UI button with a gaze direction.
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公开(公告)号:EP4471563A1
公开(公告)日:2024-12-04
申请号:EP24179257.1
申请日:2024-05-31
Applicant: Apple Inc.
Inventor: BREWER, Daniel J. , LORTIE, Chase B. , MEYER, David J. , SHUTZBERG, Julian K. , QIU, Tian , TANG, Yirong
IPC: G06F3/04842 , G06F3/01 , G06F3/03 , G06F3/0485 , G06V40/20
Abstract: Processing gesture input includes obtaining hand tracking data for a hand from one or more sensors, wherein the hand performs a pinch in the hand tracking data, determining a hand position and a hand orientation for the hand from the hand tracking data, applying a predefined offset from the hand position based on the hand orientation to determine a pinch centroid, and determining an input location based on the pinch centroid. The pinch centroid is used in an indirect motion mapping pipeline to determine characteristics of user input based on user motion.
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公开(公告)号:EP4471545A1
公开(公告)日:2024-12-04
申请号:EP24178730.8
申请日:2024-05-29
Applicant: Apple Inc.
Inventor: MEYER, David J. , SHUTZBERG, Julian K. , TEITELBAUM, David M. , BREWER, Daniel J. , DANDU, Bharat C. , MCKENZIE, Christopher D.
IPC: G06F3/01
Abstract: Various implementations disclosed herein include devices, systems, and methods that interpret user activity as user interactions with user interface (UI) elements positioned within a three-dimensional (3D) space such as an extended reality (XR) environment. Some implementations enable user interactions with virtual elements displayed in 3D environments that utilize alternative input modalities, e.g., XR environments that interpret user activity as either direct interactions or indirect interactions with virtual elements.
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公开(公告)号:EP4474953A1
公开(公告)日:2024-12-11
申请号:EP24179744.8
申请日:2024-06-04
Applicant: Apple Inc.
Inventor: SHUTZBERG, Julian K. , MEYER, David J. , TEITELBAUM, David M.
IPC: G06F3/01 , G06F3/04842 , G06F9/451
Abstract: Devices, systems, and methods that interpret user activity as user interactions with virtual elements (e.g., UI elements) positioned within in a 3D space such as an XR environment. Some implementations use an architecture that receives application UI geometry in a system or shared simulation area and outputs interaction events data (e.g., less than all user activity data) for an application to use to recognize input to the application. An OS process may be configured to provide an input support process to support recognizing input intended for one or more separately-executing applications, for example, by providing some input recognition tasks to recognize user activity as input for the applications or by converting user activity data into a format that can be more easily, accurately, efficiently, or effectively interpreted by the applications and/or in a way that facilitates preservation of user privacy.
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公开(公告)号:EP4471559A1
公开(公告)日:2024-12-04
申请号:EP24179233.2
申请日:2024-05-31
Applicant: Apple Inc.
Inventor: SHUTZBERG, Julian K. , MEYER, David J. , TEITELBAUM, David M. , AGAOGLU, Mehmet N. , FASEL, Ian R. , LORTIE, Chase B. , BREWER, Daniel J. , CORNELISSEN, Tim H. , GUM, Leah M. , BERARDINO, Alexander G. , SOTO DOBLADO, Lorenzo , CHAWDA, Vinay , BAR YOSEF, Itay , IRONY, Dror , MOSTAFA, Eslam A. , ENGELHARD, Guy , LACEY, Paul A. , SHENOI, Ashwin Kumar Asoka Kumar , NAYAK, Bhavin Vinodkumar , GE, Liuhao , SOFFER, Lucas , BELYAEV, Victor , DANDU, Bharat C. , SCHROEDER, Matthias M. , TANG, Yirong
IPC: G06F3/04815 , G06F3/01 , G06F3/0482 , G06F3/04842 , G06F3/04847
Abstract: Various implementations disclosed herein include devices, systems, and methods that interpret user activity as user interactions with user interface (UI) elements positioned within a three-dimensional (3D) space such as an extended reality (XR) environment. Some implementations enable user interactions with virtual elements displayed in 3D environments that utilize alternative input modalities, e.g., XR environments that interpret user activity as either direct interactions or indirect interactions with virtual elements.
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