Abstract:
A framework includes a scene display section configured to display a scene that includes a background layer, a video layer, and a three dimensional graphics layer on top of the video layer; and a rendering module configured as a gatekeeper that adds and removes objects to be included for rendering in the three dimensional graphics layer. The framework includes a video module configured to track playback timing of the video; and a moment module, for creating a data model for a moment having a start time, end time, identifier, and a state, configured to update the state of the moment based on the video playback timing, identified by the identifier and in accordance with the start time and the end time. Objects that are added to be included in rendering, check the state of an associated the moment, and when the state of the moment is enabled, update their display state.
Abstract:
In one aspect, an HMD is disclosed that provides a technique for generating a composite image representing the view of a wearer of the HMD. The HMD may include a display and a front-facing camera, and may be configured to perform certain functions. For instance, the HMD may be configured to make a determination that a trigger event occurred and responsively both generate a first image that is indicative of content displayed on the display, and cause the camera to capture a second image that is indicative of a real-world field-of-view associated with the HMD. Further, the HMD may be configured to generate a composite image that combines the generated first image and the captured second image.
Abstract:
Methods, apparatus, and computer-readable media are described herein related to a user interface (UI) for a computing device, such as head-mountable device (HMD). The UI allows a user of the HMD to navigate through a timeline of ordered screens or cards shown on the graphic display of the HMD. The cards on the timeline may be chronologically ordered based on times associated with each card. Numerous cards may be added to the timeline such that a user may scroll through the timeline to search for a specific card. The HMD may be configured to group cards on the timeline. The cards may be grouped by multiple time periods and by various content types within each respective time period. The cards may also be grouped based on durations between the present/on-going time period and each respective time period.
Abstract:
Disclosed herein are embodiments of an interactive social game. In one aspect, a method involves a computing system initiating a game application that provides a game of one or more rounds of gameplay. During each round of gameplay, the method involves the computing system receiving first and second body-movement data corresponding to body movement associated with a first and second HMD, respectively. Based on the first and second body-movement data, the computing system generates: (a) a first competitor data indicating a graphical representation of the body movement associated with the second HMD and (b) a second competitor data indicating a graphical representation of the body movement associated with the first HMD. The computing system then transmits to the first HMD the first competitor data to facilitate display of the graphical representation of the body movement associated with the second HMD by the first HMD.
Abstract:
In one aspect, an HMD is disclosed that provides a technique for generating a composite image representing the view of a wearer of the HMD. The HMD may include a display and a front-facing camera, and may be configured to perform certain functions. For instance, the HMD may be configured to make a determination that a trigger event occurred and responsively both generate a first image that is indicative of content displayed on the display, and cause the camera to capture a second image that is indicative of a real-world field-of-view associated with the HMD. Further, the HMD may be configured to generate a composite image that combines the generated first image and the captured second image.
Abstract:
Embodiments described herein may help to provide a lock-screen for a computing device. An example method involves, while a computing device is in a locked mode, the computing device: (a) analyzing head-pose data to determine whether a head pose associated with the computing device matches a predetermined head pose, (b) analyzing touchpad data associated with the computing device to detect a predetermined sequence of touch gestures, (c) if both (i) the head pose matches the predetermined head pose and (ii) the predetermined sequence of touch gestures is detected, then the computing device switching to an unlocked mode, and (d) otherwise, refraining from causing computing device switch to the unlocked mode.
Abstract:
Disclosed herein are embodiments of an interactive social game. In one aspect, a method involves a computing system initiating a game application that provides a game of one or more rounds of gameplay. During each round of gameplay, the method involves the computing system receiving first and second body-movement data corresponding to body movement associated with a first and second HMD, respectively. Based on the first and second body-movement data, the computing system generates: (a) a first competitor data indicating a graphical representation of the body movement associated with the second HMD and (b) a second competitor data indicating a graphical representation of the body movement associated with the first HMD. The computing system then transmits to the first HMD the first competitor data to facilitate display of the graphical representation of the body movement associated with the second HMD by the first HMD.
Abstract:
Disclosed herein are embodiments of an interactive social game. In one aspect, a method involves a computing system initiating a game application that provides a game of one or more rounds of gameplay. During each round of gameplay, the method involves the computing system receiving first and second body-movement data corresponding to body movement associated with a first and second HMD, respectively. Based on the first and second body-movement data, the computing system generates: (a) a first competitor data indicating a graphical representation of the body movement associated with the second HMD and (b) a second competitor data indicating a graphical representation of the body movement associated with the first HMD. The computing system then transmits to the first HMD the first competitor data to facilitate display of the graphical representation of the body movement associated with the second HMD by the first HMD.
Abstract:
Methods, apparatus, and computer-readable media are described herein related to a user interface (UI) for a computing device, such as head-mountable device (HMD). The UI allows a user of the HMD to navigate through a timeline of ordered screens or cards shown on the graphic display of the HMD. The cards on the timeline may be chronologically ordered based on times associated with each card. Numerous cards may be added to the timeline such that a user may scroll through the timeline to search for a specific card. The HMD may be configured to group cards on the timeline. The cards may be grouped by multiple time periods and by various content types within each respective time period. The cards may also be grouped based on durations between the present/on-going time period and each respective time period.
Abstract:
Embodiments described herein may help to provide a lock-screen for a computing device. An example method involves, while a computing device is in a locked mode, the computing device: (a) analyzing head-pose data to determine whether a head pose associated with the computing device matches a predetermined head pose, (b) analyzing touchpad data associated with the computing device to detect a predetermined sequence of touch gestures, (c) if both (i) the head pose matches the predetermined head pose and (ii) the predetermined sequence of touch gestures is detected, then the computing device switching to an unlocked mode, and (d) otherwise, refraining from causing computing device switch to the unlocked mode.