Image-recognition based game
    2.
    发明授权
    Image-recognition based game 有权
    基于图像识别的游戏

    公开(公告)号:US09541996B1

    公开(公告)日:2017-01-10

    申请号:US14194209

    申请日:2014-02-28

    Applicant: Google Inc.

    Abstract: Disclosed herein are embodiments of an image-recognition based game. In one aspect, a method involves (1) receiving by a computing device an input to initiate a game application, (2) causing the game application to initiate a game, and (3) during gameplay of the game: (a) causing a graphical display of the computing device to display a silhouette object that includes at least a shape of the silhouette object, (b) receiving by the computing device image data of an environment that includes a real-world object, (c) analyzing the image data to determine one or more similarity measures that indicate similarity between the real-world object and the silhouette object, where one of the similarity measures indicates similarity between a shape of the real-world object and the shape of the silhouette object, and (d) causing the graphical display to display a match indication based on the one or more similarity measures.

    Abstract translation: 本文公开了基于图像识别的游戏的实施例。 一方面,一种方法包括(1)由计算设备接收用于发起游戏应用的输入,(2)使游戏应用程序启动游戏,以及(3)游戏过程中:(a) 计算设备的图形显示以显示包括至少剪影对象的形状的剪影对象,(b)由计算设备接收包括真实世界对象的环境的图像数据,(c)分析图像数据 以确定表示真实世界对象和剪影对象之间的相似性的一个或多个相似性度量,其中相似性度量之一表示真实世界对象的形状与剪影对象的形状之间的相似度,以及(d) 使得图形显示器基于一个或多个相似性度量来显示匹配指示。

    Interactive Social Games on Head-Mountable Devices
    3.
    发明申请
    Interactive Social Games on Head-Mountable Devices 有权
    可头戴式设备的互动社交游戏

    公开(公告)号:US20170028299A1

    公开(公告)日:2017-02-02

    申请号:US15276553

    申请日:2016-09-26

    Applicant: Google Inc.

    Abstract: Disclosed herein are embodiments of an interactive social game. In one aspect, a method involves a computing system initiating a game application that provides a game of one or more rounds of gameplay. During each round of gameplay, the method involves the computing system receiving first and second body-movement data corresponding to body movement associated with a first and second HMD, respectively. Based on the first and second body-movement data, the computing system generates: (a) a first competitor data indicating a graphical representation of the body movement associated with the second HMD and (b) a second competitor data indicating a graphical representation of the body movement associated with the first HMD. The computing system then transmits to the first HMD the first competitor data to facilitate display of the graphical representation of the body movement associated with the second HMD by the first HMD.

    Abstract translation: 这里公开的是交互式社交游戏的实施例。 一方面,一种方法涉及一种启动游戏应用程序的计算系统,该游戏应用程序提供一轮或多轮游戏的游戏。 在每轮游戏过程中,该方法涉及计算系统分别接收对应于与第一和第二HMD相关联的身体运动的第一和第二身体运动数据。 基于第一和第二身体运动数据,计算系统产生:(a)指示与第二HMD相关联的身体运动的图形表示的第一竞争者数据,以及(b)指示第二HMD的图形表示的第二竞争者数据 与第一HMD相关的身体运动。 计算系统然后向第一HMD发送第一竞争者数据,以便于由第一HMD显示与第二HMD相关联的身体运动的图形表示。

    Interactive social games on head-mountable devices
    4.
    发明授权
    Interactive social games on head-mountable devices 有权
    可头戴式设备上的互动社交游戏

    公开(公告)号:US09459454B1

    公开(公告)日:2016-10-04

    申请号:US14286191

    申请日:2014-05-23

    Applicant: Google Inc.

    Abstract: Disclosed herein are embodiments of an interactive social game. In one aspect, a method involves a computing system initiating a game application that provides a game of one or more rounds of gameplay. During each round of gameplay, the method involves the computing system receiving first and second body-movement data corresponding to body movement associated with a first and second HMD, respectively. Based on the first and second body-movement data, the computing system generates: (a) a first competitor data indicating a graphical representation of the body movement associated with the second HMD and (b) a second competitor data indicating a graphical representation of the body movement associated with the first HMD. The computing system then transmits to the first HMD the first competitor data to facilitate display of the graphical representation of the body movement associated with the second HMD by the first HMD.

    Abstract translation: 这里公开的是交互式社交游戏的实施例。 一方面,一种方法涉及一种启动游戏应用程序的计算系统,该游戏应用程序提供一轮或多轮游戏的游戏。 在每轮游戏过程中,该方法涉及计算系统分别接收对应于与第一和第二HMD相关联的身体运动的第一和第二身体运动数据。 基于第一和第二身体运动数据,计算系统产生:(a)指示与第二HMD相关联的身体运动的图形表示的第一竞争者数据,以及(b)指示第二HMD的图形表示的第二竞争者数据 与第一HMD相关的身体运动。 计算系统然后向第一HMD发送第一竞争者数据,以便于由第一HMD显示与第二HMD相关联的身体运动的图形表示。

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