-
91.
公开(公告)号:WO2021041707A1
公开(公告)日:2021-03-04
申请号:PCT/US2020/048239
申请日:2020-08-27
Inventor: STAFFORD, Jeffrey R. , YOKOKAWA, Yutaka
Abstract: A mat (212) has an embedded array of light sensors under a micro-faceted lens array (216) to provide an array of light intensity values for various incident angles of incident real world light. Virtual objects (210) may be projected onto the mat (212) and, using the information from light sensors (218), virtually illuminated to match the real-world lighting environment. A touch sensor array (220) may be embedded in the mat (212) to allow users to interact with the virtual objects and provide other input. The surface of the micro-faceted lens array (216) may be coated with a patterned infrared (IR) reflective coating (500), such that the mat passively reflects a specific band of IR wavelengths in a pattern to act as a fiducial marker.
-
公开(公告)号:WO2021021387A1
公开(公告)日:2021-02-04
申请号:PCT/US2020/040841
申请日:2020-07-04
Applicant: SONY INTERACTIVE ENTERTAINMENT INC. , OSMAN, Steven
Inventor: OSMAN, Steven
Abstract: Metadata (216) indicating demanded haptic events during playback of an audio video (AV) stream (210) is embedded with the AV stream, such that the metadata can be extracted during AV playback and rendered on the player's side (202) as demanded. In this way, previously recorded video can be spectated during playback without losing whatever haptic experiences may have been generated for original playback without having to rely on merely deriving haptic events from audio.
-
公开(公告)号:WO2021021341A1
公开(公告)日:2021-02-04
申请号:PCT/US2020/038755
申请日:2020-06-19
Applicant: SONY INTERACTIVE ENTERTAINMENT INC. , McCOY, Charles
Inventor: McCOY, Charles , XIONG, True , MORGAN, Nathan, Blaine
IPC: A63F13/358 , A63F13/86 , A63F13/67
Abstract: A method for gaming. The method including instantiating an instance of a video game at a local device of a spectator. Game state and user data of one or more players participating in a gaming session is received. Video frames are generated of live game play by the players using the game state and user data by executing the video game in the instance. Video frames are displayed for the live game play on a display of the spectator. A local game slice of the video game is generated for a sliced game play while executing the video game in the instance. The local game slice being responsive to inputs from a controller device of the spectator.
-
公开(公告)号:WO2020205292A1
公开(公告)日:2020-10-08
申请号:PCT/US2020/024049
申请日:2020-03-20
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: YAMAMOTO, Toru , HYODO, Katsuya , AOKI, Kohichi , BROWN, Robert E.
IPC: A63F13/20 , G06F3/0484 , G06F3/0481
Abstract: Techniques for better information sharing and control switching in a graphical user interface (GUI) are described. In an example, a computer system determines a user context indicating a likely user interest in applications. Upon a user request for a menu, windows are added to a dynamic area of the menu based on the user context and correspond to the applications. The menu is presented in the GUI and each window be shown in a glanced state to provide quick information about the corresponding application. When the user focus shifts to a window, that window is presented in a focused state to also provide a selectable action that can be performed. Upon a user selection of the window, the window is presented in a selected state to further provide additional performable actions. The window can be pinned to the GUI and user control can automatically switch to another application.
-
95.
公开(公告)号:WO2020197652A1
公开(公告)日:2020-10-01
申请号:PCT/US2020/017479
申请日:2020-02-10
Applicant: SONY INTERACTIVE ENTERTAINMENT INC. , TAYLOR, Michael , BLACK, Glenn
Inventor: TAYLOR, Michael , BLACK, Glenn
Abstract: A method includes identifying a tangible object, establishing a virtual overlay on the tangible object in a manner that is visible to a user, detecting the user's interaction with the virtual overlay that is established on the tangible object, and using the user's interaction with the virtual overlay as a basis for input to a processor based system. A system includes a display and a processor based apparatus in communication with the display. A storage medium storing one or more computer programs is also provided.
-
公开(公告)号:WO2020185357A1
公开(公告)日:2020-09-17
申请号:PCT/US2020/018590
申请日:2020-02-18
Applicant: SONY INTERACTIVE ENTERTAINMENT INC. , TAYLOR, Michael G.
Inventor: TAYLOR, Michael G. , BASHKIROV, Sergey
Abstract: Techniques for transferring highly dimensional movements to lower dimensional robot movements are described. In an example, a reference motion of a target is used to train a non-linear approximator of a robot to learn how to perform the motion. The robot and the target are associated with a robot model and a target model, respectively. Features related to the positions of the robot joints are input to the non-linear approximator. During the training, a robot joint is simulated, which results in movement of this joint and different directions of a robot link connected thereto. The robot link is mapped to a link of the target model. The directions of the robot link are compared to the direction of the target link to learn the best movement of the robot joint. The training is repeated for the different links and for different phases of the reference motion.
-
公开(公告)号:WO2020185356A1
公开(公告)日:2020-09-17
申请号:PCT/US2020/018584
申请日:2020-02-18
Applicant: SONY INTERACTIVE ENTERTAINMENT INC. , CASTLEMAN, Dennis D.
Inventor: CASTLEMAN, Dennis D.
Abstract: A simultaneous location and mapping (SLAM)-enabled video game system, a user device of the video game system, and a computer-readable storage medium of the user device are disclosed. Generally, the video game system includes a video game console, a plurality of thermal beacons, and a user device communicatively coupled with the video game console. The user device includes a thermopile array, a processor, and a memory. The user device may receive thermal data from the thermopile array, the thermal data corresponding to a thermal signal emitted from a thermal beacon of the plurality of thermal beacons and detected by the thermopile array. The user device may determine, based on the thermal data, its location in 3D space, and then transmit that location to the video game system.
-
公开(公告)号:WO2020112808A1
公开(公告)日:2020-06-04
申请号:PCT/US2019/063298
申请日:2019-11-26
Applicant: SONY INTERACTIVE ENTERTAINMENT INC. , ZHENG, Jian , CHEN, Ruxin
Inventor: ZHENG, Jian , CHEN, Ruxin
Abstract: For image captioning such as for computer game images or other images, bottom-up attention (400) is combined with top-down attention (402) to provide a multi-level residual attention-based image captioning model. A residual attention mechanism (500) is first applied in the Faster R-CNN network to learn better feature representations for each region by taking spatial information into consideration. In the image captioning network, taking the extracted regional features as input, a second residual attention network (1204) is implemented to fuse the regional features attentionally for subsequent caption generation.
-
公开(公告)号:WO2020091930A1
公开(公告)日:2020-05-07
申请号:PCT/US2019/053751
申请日:2019-09-30
Applicant: SONY INTERACTIVE ENTERTAINMENT INC. , KUMAR, Neveen
Inventor: KUMAR, Neveen , ADAMS, Justice , JATI, Arindam , OMOTE, Masanori
IPC: H04N21/84 , H04N21/233 , G06N3/08 , G06F16/683 , G06F16/635 , G09B21/00
Abstract: Accommodation for color or visual impairments may be implemented by selective color substitution. A color accommodation module receives an image frame from a host system and generates a color-adapted version of the image frame. The color accommodation module may include a rule based filter that substitutes one or more colors within the image frame with one or more corresponding alternative colors.
-
100.
公开(公告)号:WO2020091882A1
公开(公告)日:2020-05-07
申请号:PCT/US2019/048397
申请日:2019-08-27
Applicant: SONY INTERACTIVE ENTERTAINMENT INC. , CHEN, Ruxin , CHEN, Min-Hung , YOO, Jaekwon , LIU, Xiaoyu
Inventor: CHEN, Ruxin , CHEN, Min-Hung , YOO, Jaekwon , LIU, Xiaoyu
IPC: G06N3/04
Abstract: A domain adaptation module (1800) is used to optimize a first domain (1802) derived from a second domain (1804) using respective outputs from respective parallel hidden layers of the domains.
-
-
-
-
-
-
-
-
-