INCLUSION OF WEB CONTENT IN A VIRTUAL ENVIRONMENT
    141.
    发明公开
    INCLUSION OF WEB CONTENT IN A VIRTUAL ENVIRONMENT 有权
    RECORDING Web内容在虚拟环境

    公开(公告)号:EP2255492A1

    公开(公告)日:2010-12-01

    申请号:EP09722039.6

    申请日:2009-03-18

    Applicant: Avaya Inc.

    Inventor: HYNDMAN, Arn

    Abstract: A virtual environment server records and broadcasts a Uniform Resource Locator (URL), browser state information, and optionally clipping parameters, that are to be associated with a three dimensional (3D) surface in a virtual environment. When a user's Avatar encounters the 3D surface in the virtual environment, the client obtains the URL and browser state information, and obtains the web content using a standard web browser. The web content is stored into an off-screen buffer. The content from the off-screen buffer is then rendered locally as a texture map onto the 3D surface of the virtual environment. Whenever one of the users interacts with the web content, a new URL and new browser state information is used to obtain the updated web content in the same way. The new URL and new browser state information is also passed from the client to the server, so that the server may update the URL and new browser state information in each of the other clients associated with each of the other users.

    電話手機的通訊錄同步 TELEPHONE HANDSET CONTACT LIST SYNCHRONIZATION
    145.
    发明专利
    電話手機的通訊錄同步 TELEPHONE HANDSET CONTACT LIST SYNCHRONIZATION 审中-公开
    电话手机的通信录同步 TELEPHONE HANDSET CONTACT LIST SYNCHRONIZATION

    公开(公告)号:TW201032571A

    公开(公告)日:2010-09-01

    申请号:TW098140577

    申请日:2009-11-27

    IPC: H04M

    Abstract: 一種方法包含一第一電話手機,其選擇一第二電話手機做為一認可的聯絡人交換夥伴。該第一電話手機與該第二電話手機包含組織在一資料庫中的聯絡人資訊。該第一電話手機建立該第一電話手機與該第二電話手機之間的電話呼叫。該第一電話手機自該第二電話手機接收在一第一協定下的聯絡人更新資訊。該第一電話手機將該聯絡人更新資訊與該第一電話手機之聯絡人資訊同步化。

    Abstract in simplified Chinese: 一种方法包含一第一电话手机,其选择一第二电话手机做为一认可的联系人交换伙伴。该第一电话手机与该第二电话手机包含组织在一数据库中的联系人信息。该第一电话手机创建该第一电话手机与该第二电话手机之间的电话调用。该第一电话手机自该第二电话手机接收在一第一协定下的联系人更新信息。该第一电话手机将该联系人更新信息与该第一电话手机之联系人信息同步化。

    一种终端设备呼叫冲突的处理方法和终端设备

    公开(公告)号:WO2016119233A1

    公开(公告)日:2016-08-04

    申请号:PCT/CN2015/071982

    申请日:2015-01-30

    Abstract: 本发明涉及一种终端设备呼叫冲突的处理方法和终端设备,所述方法包括:第一终端设备的基带处理器接收网络发送的来自第二终端设备的呼入请求消息;呼入请求消息携带第一终端设备的第一账号的信息;基带处理器根据所述呼入请求消息向所述第一终端设备的无线支持装置发送来电指示消息;无线支持装置获取第一终端设备的状态;当为空闲状态时,无线支持装置根据来电指示消息将第一终端设备的状态更新为来电状态,并占据互斥锁;无线支持装置向基带处理器发送状态更改成功消息;基带处理器根据状态更改成功消息,将呼入请求消息发送给第一终端设备的应用处理器,用以应用处理器根据呼入请求消息向用户提示来电信息。

    一种自动呼叫同步系统及方法
    147.
    发明申请

    公开(公告)号:WO2016095499A1

    公开(公告)日:2016-06-23

    申请号:PCT/CN2015/083269

    申请日:2015-07-03

    Abstract: 本发明公开了一种自动呼叫同步系统及方法,移动终端在收到呼叫移动终端的被呼叫信号且确定自身开启自动呼叫同步功能时,向无线信号转发器发送携带移动终端的标识信息以及呼叫信息的呼叫同步请求;与无线信号转发器连接的模式识别器根据移动终端的标识信息对移动终端进行认证,在认证通过后通过无线信号转发器向固定终端发送携带移动终端的标识信息以及呼叫信息的呼叫接入请求;固定终端根据标识信息和呼叫信息对移动终端的用户进行呼叫;在所述移动给终端的用户采用固定终端接听呼叫时,向无线信号转发器发送呼叫接入响应,并通过所述呼叫移动终端与固定终端连接的网络完成通话的通信,这样可以节省话费,且自动地进行呼叫同步,具有灵活性和方便性,给用户带来了便利。

    SYSTEMS AND METHODS FOR CONNECTING TELEPHONY COMMUNICATIONS
    148.
    发明申请
    SYSTEMS AND METHODS FOR CONNECTING TELEPHONY COMMUNICATIONS 审中-公开
    用于连接电话通信的系统和方法

    公开(公告)号:WO2014105879A1

    公开(公告)日:2014-07-03

    申请号:PCT/US2013/077643

    申请日:2013-12-24

    Abstract: Systems and methods performed by an IP telephony system are designed to determine when two parties to a recently terminated telephony communication are simultaneously calling each other in an attempt to re¬ establish a telephony communication. When the IP telephony system determines that this situation is occurring, the IP telephony system acts to connect the two parties, rather than have both of them see their new call setup attempt fail because the other party's telephony device is indicated to be busy.

    Abstract translation: 由IP电话系统执行的系统和方法被设计为确定最近终止的电话通信的两方何时正在相互呼叫以尝试重新建立电话通信。 当IP电话系统确定发生这种情况时,IP电话系统用于连接双方,而不是让他们看到他们的新呼叫建立尝试失败,因为对方的电话设备被指示为忙。

    A MULTI DEVICE SYNCHRONIZATION METHOD AND SYSTEM
    149.
    发明申请
    A MULTI DEVICE SYNCHRONIZATION METHOD AND SYSTEM 审中-公开
    多设备同步方法与系统

    公开(公告)号:WO2014060553A1

    公开(公告)日:2014-04-24

    申请号:PCT/EP2013/071791

    申请日:2013-10-17

    Abstract: The method comprising establishing a connection between a mobile device with one or more remote devices through a remote server to share data; receiving presence information about any of said mobile device or remote devices; synchronizing said data to be shared, between said mobile device and said one or more remote devices, based upon said presence information received, wherein said synchronizing is performed by triggering said remote server a set of notification events according to said presence information. By means of an event filter engine and in order to allow said data sharing, said set of notification events are filtered to select any of said mobile device or remote devices that will receive a filtered notification event. The system of the invention is adapted to implement the method of the invention.

    Abstract translation: 该方法包括通过远程服务器在移动设备与一个或多个远程设备之间建立连接以共享数据; 接收关于任何所述移动设备或远程设备的存在信息; 基于所接收到的所述存在信息,在所述移动设备和所述一个或多个远程设备之间同步要共享的所述数据,其中通过根据所述存在信息触发所述远程服务器一组通知事件来执行所述同步。 通过事件过滤器引擎,为了允许所述数据共享,对所述一组通知事件进行过滤以选择将接收经过过滤的通知事件的任何所述移动设备或远程设备。 本发明的系统适用于实现本发明的方法。

    INCLUSION OF WEB CONTENT IN A VIRTUAL ENVIRONMENT
    150.
    发明申请
    INCLUSION OF WEB CONTENT IN A VIRTUAL ENVIRONMENT 审中-公开
    网络内容在虚拟环境中的包含

    公开(公告)号:WO2009114937A1

    公开(公告)日:2009-09-24

    申请号:PCT/CA2009/000329

    申请日:2009-03-18

    Inventor: HYNDMAN, Arn

    Abstract: A virtual environment server records and broadcasts a Uniform Resource Locator (URL), browser state information, and optionally clipping parameters, that are to be associated with a three dimensional (3D) surface in a virtual environment. When a user's Avatar encounters the 3D surface in the virtual environment, the client obtains the URL and browser state information, and obtains the web content using a standard web browser. The web content is stored into an off-screen buffer. The content from the off-screen buffer is then rendered locally as a texture map onto the 3D surface of the virtual environment. Whenever one of the users interacts with the web content, a new URL and new browser state information is used to obtain the updated web content in the same way. The new URL and new browser state information is also passed from the client to the server, so that the server may update the URL and new browser state information in each of the other clients associated with each of the other users.

    Abstract translation: 虚拟环境服务器在虚拟环境中记录和广播要与三维(3D)表面相关联的统一资源定位符(URL),浏览器状态信息和可选的剪切参数。 当用户的头像在虚拟环境中遇到3D表面时,客户端获取URL和浏览器状态信息,并使用标准Web浏览器获取Web内容。 网页内容存储在屏幕外缓冲区中。 然后,来自屏幕外缓冲器的内容在本地被渲染为虚拟环境的3D表面上的纹理贴图。 每当一个用户与网页内容进行交互时,都会使用一个新的URL和新的浏览器状态信息来以相同的方式获取更新的Web内容。 新的URL和新的浏览器状态信息也从客户端传递到服务器,使得服务器可以更新与每个其他用户相关联的每个其他客户端中的URL和新的浏览器状态信息。

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