SYSTEM AND METHOD OF DISTRIBUTING CUSTOMIZED CONTENT
    11.
    发明申请
    SYSTEM AND METHOD OF DISTRIBUTING CUSTOMIZED CONTENT 审中-公开
    分配自定义内容的系统和方法

    公开(公告)号:WO2004092879A2

    公开(公告)日:2004-10-28

    申请号:PCT/US2004010751

    申请日:2004-04-06

    CPC classification number: G06Q30/02 G06F17/3089

    Abstract: A customized content distribution system and method is disclosed herein. The customized content distribution system and method provides a software tool for partners to specify exactly what content they desire and delivers content directly to the partner based upon the specifications provided. In one aspect, the content comprises web based content such as digital data in the form of html code, text, graphics, or multimedia data.

    Abstract translation: 本文公开了定制的内容分发系统和方法。 定制的内容分发系统和方法为合作伙伴提供了一个软件工具,以便根据所提供的规格,准确地指定他们所期望的内容并将内容直接传递给合作伙伴。 一方面,内容包括基于web的内容,例如以HTML代码,文本,图形或多媒体数据的形式的数字数据。

    A HAPTIC ENABLED GAMING PERIPHERAL FOR A MUSICAL GAME
    12.
    发明申请
    A HAPTIC ENABLED GAMING PERIPHERAL FOR A MUSICAL GAME 审中-公开
    一个用于音乐游戏的HAPTIC ENABLED GAMING PERIPHERAL

    公开(公告)号:WO2010019508A9

    公开(公告)日:2010-06-24

    申请号:PCT/US2009053289

    申请日:2009-08-10

    Abstract: A haptic enabled gaming peripheral that simulates a musical instrument includes a body, a first sensing element and a first actuator. A processor, located within the body of the gaming peripheral, communicates with a host computer running a software program corresponding to a musical game. The first sensing element, disposed within the body and coupled to the processor, senses an input from the user. The sensed input is communicated to the host processor. The first actuator, disposed within the body and coupled to the processor, outputs a haptic effect in response to receiving an activating signal based on an event that occurs in the software program. In some implementations, the first sensed element is disposed proximate to the first actuator so that the user perceives the haptic effect in response to providing the input.

    Abstract translation: 模拟乐器​​的支持触觉的游戏外围设备包括主体,第一感测元件和第一致动器。 位于游戏外设体内的处理器与运行与音乐游戏相对应的软件程序的主计算机进行通信。 第一感测元件设置在主体内并且耦合到处理器,感测来自用户的输入。 感测的输入被传送到主机处理器。 布置在体内并耦合到处理器的第一致动器响应于基于在软件程序中发生的事件接收到激活信号而输出触觉效果。 在一些实施方案中,第一感测元件靠近第一致动器设置,使得用户响应于提供输入而感知触觉效果。

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