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11.
公开(公告)号:KR1020030056303A
公开(公告)日:2003-07-04
申请号:KR1020010086502
申请日:2001-12-28
Applicant: 한국전자통신연구원
IPC: G06F19/00
Abstract: PURPOSE: A system and a method for offering the immersion type virtual environment using the Internet environment and a virtual environment device are provided to realize the immersion type virtual space effectively by using a 360 angular degrees circular projector screen and a projector, installing a sensor to a step machine, and installing a circular rotation handle. CONSTITUTION: A movement foothold(100) enables a user to move within the virtual space. The circular rotation handle(80) enables the user to rotate within the virtual environment during a virtual game by installing around a chair(90). The projector(110) shows the immersion type virtual space on the circular projector screen(70) according to the movement of the chair(90) by installing upon the chair(90). If the user moves in the virtual space by using the movement foothold(100) and the circular rotation handle(80), a movement signal of the movement foothold(100) and the circular rotation handle(80) is transferred to the server system through a terminal. The server system transmits the virtual environment according to the movement signal, and displays it on the circular projector screen(70).
Abstract translation: 目的:提供使用互联网环境和虚拟环境设备提供浸入式虚拟环境的系统和方法,通过使用360度角度圆形投影仪屏幕和投影仪有效地实现浸入式虚拟空间,将传感器安装到 一台机器,并安装一个圆形旋转手柄。 构成:移动立足点(100)使用户能够在虚拟空间内移动。 圆形旋转手柄(80)使得用户能够在虚拟游戏期间在虚拟环境中旋转,通过围绕椅子(90)安装。 根据椅子(90)的安装在椅子(90)上的运动,投影仪(110)示出了圆形投影仪屏幕(70)上的浸入式虚拟空间。 如果用户通过使用移动立柱(100)和圆形旋转手柄(80)在虚拟空间中移动,则移动立足点(100)和圆形旋转手柄(80)的运动信号通过 一个终端。 服务器系统根据移动信号发送虚拟环境,并将其显示在圆形投影仪屏幕(70)上。
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公开(公告)号:KR1020030051932A
公开(公告)日:2003-06-26
申请号:KR1020010081582
申请日:2001-12-20
Applicant: 한국전자통신연구원
IPC: G06Q50/22
Abstract: PURPOSE: A system for impediment prevention and rehabilitation procedure of patient is provided to enable a brain injured patient to learn a medical treatment program with interest for a long time by inputting data using hands and feet of the patient, thereby operating a dynamic entity in a virtual space of a display unit located in the front of the patient in accordance with the inputted data. CONSTITUTION: An input device(20) receives the first data from a user's hand and the second data from the user's foot. An output device(60) displays a predetermined dynamic entity on a display unit(62) of a system in accordance with the first data and the second data. The output device(60) displays an operation of the dynamic entity, a program menu for operating the system, and an operating state. A driving unit(14) changes the dynamic entity in the output device(60) by responding to the first data and the second data inputted in the display unit(62). A human computer interface control device(10) controls the output device(60) in accordance with an operation of the driving unit(14) and includes a program for operating the system.
Abstract translation: 目的:提供患者的障碍预防和康复程序的系统,以使脑损伤的患者能够长时间地感兴趣地学习长期的医疗治疗程序,通过使用患者的手和脚输入数据,从而在动物实体中操作 根据输入的数据位于患者前方的显示单元的虚拟空间。 构成:输入装置(20)从用户的手接收第一数据,并从用户的脚接收第二数据。 输出装置(60)根据第一数据和第二数据在系统的显示单元(62)上显示预定的动态实体。 输出装置(60)显示动态实体的操作,用于操作系统的程序菜单和操作状态。 驱动单元(14)通过响应于在显示单元(62)中输入的第一数据和第二数据来改变输出设备(60)中的动态实体。 人机界面控制装置(10)根据驱动单元(14)的操作来控制输出装置(60),并且包括用于操作系统的程序。
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