SIP BASED VOIP MULTIPLAYER NETWORK GAMES

    公开(公告)号:CA2552135C

    公开(公告)日:2013-07-23

    申请号:CA2552135

    申请日:2005-02-16

    Applicant: IBM

    Abstract: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    SIP based VoIP multiplayer network games

    公开(公告)号:AU2005215048A1

    公开(公告)日:2005-09-01

    申请号:AU2005215048

    申请日:2005-02-16

    Applicant: IBM

    Abstract: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    Predictive caching of high demand items at a regional level

    公开(公告)号:GB2500761A

    公开(公告)日:2013-10-02

    申请号:GB201301998

    申请日:2013-02-05

    Applicant: IBM

    Abstract: A method of predictive caching for telecommunication towers having associated local servers, using propagation of identification of items of high demand data at a regional/geographic level comprising the steps of: receiving, at a computer or centralized server, within a region at least one request for an item of data made by a user device to a local server associated with a telecommunication tower within the region 102; and determining if the request is for an item of high demand data by comparing the requests to a first and second threshold 104. If the item is identified as high demand data when compared to the first threshold, instructing the local servers within the region to cache the item of high demand data; and if the item is identified as second threshold high demand data when compared to the second, higher, threshold, sending an indication to at least one centralized server in an adjacent region, such that the centralized server in the adjacent region causes the local servers within the adjacent region to cache the item of data 108. The indication step may comprise sending an indication to at least one centralized server in all adjacent regions. The item may be a file, image or video item. When the item is identified as second threshold high demand data it may be given a cache life span dependent on the number of requests for the item by user devices so that an appropriate cache purge strategy is in place.

    SIP BASED VOIP MULTIPLAYER NETWORK GAMES

    公开(公告)号:CA2552135A1

    公开(公告)日:2005-09-01

    申请号:CA2552135

    申请日:2005-02-16

    Applicant: IBM

    Abstract: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications ar e used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixi ng capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    DIFFERENTIATED CONNECTIVITY IN A PAY-PER-USE PUBLIC DATA ACCESS SYSTEM

    公开(公告)号:AU2002329940A1

    公开(公告)日:2003-09-29

    申请号:AU2002329940

    申请日:2002-08-30

    Applicant: IBM

    Abstract: This invention provides methods and apparatus for offering tiered application services for access to network services on a pay-per-use basis in public access networks. Using personal devices (108), the user can access different tiers of application services on demand (103, 104), without the need of any preexisting association, e.g., subscription, with the service provider of the wireless access system (111). Such on-demand access is obtained by providing a variety of personal identifiers, such as a credit card number or frequent flier identification. Moreover, the service offering allows a user through a personal device to modify, enhance or degrade the currently established tier of application services during the lifetime of the user's association with the access network. A network-level enforcement mechanism at access points within the access network ensures user access only to application services within the application service tier that they have paid for, and denies service accesses not within that tier.

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