움직임 마우스
    1.
    发明公开
    움직임 마우스 失效
    MOTILE鼠标

    公开(公告)号:KR1020020055552A

    公开(公告)日:2002-07-09

    申请号:KR1020000084789

    申请日:2000-12-28

    Abstract: PURPOSE: A mouse, performing a motion and a vibration, is provided to receive task results of a computer and to drive a motor and actuators for enabling a user to feel the task results with a hand so that it can enhance a liveliness of a computer game. CONSTITUTION: The device comprises a controller(20) and a mouse actuator(30). The controller(20), embedded in the mouse, receives mouse moving signals from a computer, and controls the moving of the mouse. The mouse actuator(30) includes a motor drive(31), a motor(32), an up/down vibrator(33), a string winder, and a wireless receiver(35). The motor drive(31) receives control signals from the controller(20), and controls the motor(32) according to the control signals. The up/down vibrator(33) vibrates the mouse up and down according to the drive of the motor(32). The string winder, installed between the mouse and the computer and passing an electric line through in a case of a wired type mouse, moves the mouse back and forth according as the string is wound or released. The wireless receiver(35) receives the control signals from the controller(20). The device can include a switch for forcefully turning on or off the mouse actuator(30). The mouse moving signals include a vibration strength type, i.e. a strong vibration or a weak vibration, and a moving graduality type, i.e. a gradually stronger or weaker moving or a continual moving.

    Abstract translation: 目的:提供执行运动和振动的鼠标以接收计算机的任务结果并驱动电动机和致动器,以使用户能够用手感觉到任务结果,使得其可以增强计算机的活力 游戏。 构成:该装置包括控制器(20)和鼠标致动器(30)。 嵌入在鼠标中的控制器(20)从计算机接收鼠标移动信号,并控制鼠标的移动。 鼠标致动器(30)包括马达驱动器(31),马达(32),上/下振动器(33),弦线收卷器和无线接收器(35)。 马达驱动器(31)从控制器(20)接收控制信号,并根据控制信号控制马达(32)。 上下振动器(33)根据电动机(32)的驱动来上下振动鼠标。 串联卷绕器安装在鼠标和计算机之间,并且在有线鼠标的情况下通过电线通过,根据线被缠绕或释放而使鼠标来回移动。 无线接收器(35)从控制器(20)接收控制信号。 该装置可以包括用于强制打开或关闭鼠标致动器(30)的开关。 鼠标移动信号包括振动强度类型,即强振动或弱振动,以及移动渐变型,即逐渐变强或较弱移动或连续移动。

    움직임 마우스
    2.
    发明授权
    움직임 마우스 失效
    移动鼠标

    公开(公告)号:KR100755541B1

    公开(公告)日:2007-09-06

    申请号:KR1020000084789

    申请日:2000-12-28

    Abstract: 본 발명은 움직임 마우스를 제공하기 위한 것으로, 이러한 본 발명은 마우스에 있어서, 컴퓨터로부터 마우스 움직임 시그널을 입력받아 상기 마우스가 움직일 수 있게 제어하는 제어부와; 상기 제어부의 제어를 받아 모터를 구동하여 상기 마우스가 움직일 수 있게 하는 마우스 움직임부를 포함하여 구성함으로써, 컴퓨터를 사용할 때 사용자가 컴퓨터 상의 작업을 손(감각)으로 느낄 수 있도록 마우스를 상하 진동시키거나 전후로 움직일 수 있게 되는 것이다.

    온라인 상에서의 움직임 마우스를 이용한 낚시게임운용장치 및 그 방법
    3.
    发明公开
    온라인 상에서의 움직임 마우스를 이용한 낚시게임운용장치 및 그 방법 无效
    通过在线网络使用电子鼠标来操作钓鱼游戏的系统和方法

    公开(公告)号:KR1020020055551A

    公开(公告)日:2002-07-09

    申请号:KR1020000084788

    申请日:2000-12-28

    CPC classification number: A63F13/818 A63F13/24 A63F2300/8035 G06Q50/10

    Abstract: PURPOSE: A fish-hooking game operation system and method is provided to enable a participant to accumulate cyber money during the game, to adjust a fish-hooking probability according to the number of the participants, and to enable the participant to feel a fish bite by using a motile mouse. CONSTITUTION: The system comprises an authentication module(31), a web server manager(32), a fish-hooking processor(33), a database(34), a fishing place implementer(35), a motile mouse processor(36) and a market processor(37). The authentication module(31) performs an authentication process on an access of a game participant. The web server manager(32), connected to the authentication module(31), manages a fish-hooking server(30). The fish-hooking processor(33), connected to the web server manager(32), adjusts a fish-hooking probability according to the number of the participants in the fish-hooking game. The database(34), also connected to the web server manager(32), stores the data needed for performing the fish-hooking game. The fishing place implementer(35) displays a fishing place, and images according to signals input by the user. The motile mouse processor(36) communicates signals with a motile mouse(20) connected to a client system for enabling the mouse to give a biting feeling when the user enjoys the fish-hooking game. The market place(37) enables the user to buy fishing tackle needed for the fish-hooking game.

    Abstract translation: 目的:提供一种钓鱼游戏操作系统和方法,使参与者能够在游戏过程中积累网络钱,根据参与者的数量调整鱼钩概率,并使参与者感觉到鱼咬 通过使用运动鼠标。 构成:系统包括认证模块(31),网络服务器管理器(32),钓鱼处理器(33),数据库(34),捕鱼场实施器(35),运动鼠标处理器(36) 和市场处理器(37)。 认证模块(31)对游戏参与者的访问进行认证处理。 连接到认证模块(31)的网络服务器管理器(32)管理钓鱼服务器(30)。 连接到网络服务器管理器(32)的钓鱼处理器(33)根据钓鱼游戏中的参与者的数量来调整钓鱼概率。 也连接到网络服务器管理器(32)的数据库(34)存储执行钓鱼游戏所需的数据。 钓鱼场所实施者(35)根据用户输入的信号显示钓鱼场所和图像。 运动鼠标处理器(36)与连接到客户端系统的运动鼠标(20)通信信号,以使得当用户享受钓鱼游戏时能够给鼠标提供咬人的感觉。 市场(37)使用户能够购买钓鱼游戏所需的钓具。

    4.
    外观设计
    失效

    公开(公告)号:KR3002608920000S

    公开(公告)日:2000-07-15

    申请号:KR3019990031554

    申请日:1999-12-27

    Applicant: 류재술

    Designer: 류재술

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