Abstract:
A multimedia collaboration reporting system and method [figures 1-2] for use in at least one underlying multimedia collaboration system network [figure 4] provided. The system includes an event monitoring module for monitoring any of internal network system events (201), external network system events (202) and service events (203), a database module (205) for recording the monitored events and a reporting module (207) for receiving query parameter information (226) and for generating a report (206) in accordance with the query parameter information. The method includes monitoring any of internal network systems events, external network system events and service events and recording the events to a database (205), querying the database with a set of query parameter information to generate an analysis report and generating the analysis report (209) in accordance with the query parameter information.
Abstract:
A collaboration system that integrates separate real-time and asynchronous networks - the former for real-time audio and video, and the latter for control signals and textual, graphical and other data - in a manner which closely approximates the experience of face-to-face collaboration. These capabilities are achieved by exploiting a variety of hardware, software and networking technologies in a manner that preserves the quality and integrity of audio/video/data and other multimedia information, even after wide area transmission, and at a significantly reduced networking cost as compared to what would be required by presently known approaches. The system architecture is readily scalable to the largest enterprise network environments. It accommodates differing levels of collaborative capabilities available to individual users and permits high-quality audio and video capabilities to be readily superimposed onto existing personal computers and workstations (12) and their interconnecting LANs (10) and WANs (15). In the case of a plurality of geographically dispersed LANs (10) interconnected by a WAN (15), the demands made on the WAN are significantly reduced by employing multi-hopping techniques, including avoiding the unnecessary decompression of data at intermediate hops, as well as video mosaicing and cut-and-paste technology.
Abstract:
A collaboration system that integrates separate real-time and asynchronous networks - the former for real-time audio and video, and the latter for control signals and textual, graphical and other data - in a manner which closely approximates the experience of face-to-face collaboration. These capabilities are achieved by exploiting a variety of hardware, software and networking technologies in a manner that preserves the quality and integrity of audio/video/data and other multimedia information, even after wide area transmission, and at a significantly reduced networking cost as compared to what would be required by presently known approaches. The system architecture is readily scalable to the largest enterprise network environments. It accommodates differing levels of collaborative capabilities available to individual users and permits high-quality audio and video capabilities to be readily superimposed onto existing personal computers and workstations (12) and their interconnecting LANs (10) and WANs (15). In the case of a plurality of geographically dispersed LANs (10) interconnected by a WAN (15), the demands made on the WAN are significantly reduced by employing multi-hopping techniques, including avoiding the unnecessary decompression of data at intermediate hops, as well as video mosaicing and cut-and-paste technology.
Abstract:
A collaboration system that integrates separate real-time and asynchronous networks - the former for real-time audio and video, and the latter for control signals and textual, graphical and other data - in a manner which closely approximates the experience of face-to-face collaboration. These capabilities are achieved by exploiting a variety of hardware, software and networking technologies in a manner that preserves the quality and integrity of audio/video/data and other multimedia information, even after wide area transmission, and at a significantly reduced networking cost as compared to what would be required by presently known approaches. The system architecture is readily scalable to the largest enterprise network environments. It accommodates differing levels of collaborative capabilities available to individual users and permits high-quality audio and video capabilities to be readily superimposed onto existing personal computers and workstations (12) and their interconnecting LANs (10) and WANs (15). In the case of a plurality of geographically dispersed LANs (10) interconnected by a WAN (15), the demands made on the WAN are significantly reduced by employing multi-hopping techniques, including avoiding the unnecessary decompression of data at intermediate hops, as well as video mosaicing and cut-and-paste technology.